@@ -109,8 +109,10 @@ static const u8 valid_dsc_bpp[] = {6, 8, 10, 12, 15};
/* With Single pipe configuration, HW is capable of supporting maximum
* of 4 slices per line.
+ * For higher resolutions where 12 slice support is required with
+ * ultrajoiner, only then each pipe can support 3 slices.
*/
-static const u8 valid_dsc_slicecount[] = {1, 2, 4};
+static const u8 valid_dsc_slicecount[] = {1, 2, 3, 4};
/**
* intel_dp_is_edp - is the given port attached to an eDP panel (either CPU or PCH)
@@ -2462,8 +2464,13 @@ int intel_dp_dsc_compute_config(struct intel_dp *intel_dp,
* VDSC engine operates at 1 Pixel per clock, so if peak pixel rate
* is greater than the maximum Cdclock and if slice count is even
* then we need to use 2 VDSC instances.
+ * In case of Ultrajoiner along with 12 slices we need to use 3
+ * VDSC instances.
*/
- if (pipe_config->joiner_pipes || pipe_config->dsc.slice_count > 1)
+ if (pipe_config->joiner_pipes && num_joined_pipes == 4 &&
+ pipe_config->dsc.slice_count == 12)
+ pipe_config->dsc.dsc_split = INTEL_DSC_SPLIT_3_STREAMS;
+ else if (pipe_config->joiner_pipes || pipe_config->dsc.slice_count > 1)
pipe_config->dsc.dsc_split = INTEL_DSC_SPLIT_2_STREAMS;
ret = intel_dp_dsc_compute_params(connector, pipe_config);
Certain resolutions require 12 DSC slices support along with ultrajoiner. For such cases, the third VDSC Engine per Pipe is enabled. Each VDSC Engine processes 1 Slice, resulting in a total of 12 VDSC Instances (4 Pipes * 3 VDSC Instances per Pipe). Add support for 12 DSC slices and 3 VDSC engines for such modes. Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com> --- drivers/gpu/drm/i915/display/intel_dp.c | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-)