@@ -116,9 +116,12 @@ static const u8 valid_dsc_bpp[] = {6, 8, 10, 12, 15};
* For now consider a max of 2 slices per line, which works for all platforms.
* With this we can have max of 4 DSC Slices per pipe.
*
+ * For higher resolutions where 12 slice support is required with
+ * ultrajoiner, only then each pipe can support 3 slices.
+ *
* #TODO Split this better to use 4 slices/dsc engine where supported.
*/
-static const u8 valid_dsc_slicecount[] = {1, 2, 4};
+static const u8 valid_dsc_slicecount[] = {1, 2, 3, 4};
/**
* intel_dp_is_edp - is the given port attached to an eDP panel (either CPU or PCH)
@@ -1026,6 +1029,13 @@ u8 intel_dp_dsc_get_slice_count(const struct intel_connector *connector,
for (i = 0; i < ARRAY_SIZE(valid_dsc_slicecount); i++) {
u8 test_slice_count = valid_dsc_slicecount[i] * num_joined_pipes;
+ /*
+ * 3 DSC Slices per pipe need 3 DSC engines,
+ * which is supported only with Ultrajoiner.
+ */
+ if (valid_dsc_slicecount[i] == 3 && num_joined_pipes != 4)
+ continue;
+
if (test_slice_count >
drm_dp_dsc_sink_max_slice_count(connector->dp.dsc_dpcd, false))
break;
@@ -2411,8 +2421,13 @@ int intel_dp_dsc_compute_config(struct intel_dp *intel_dp,
* VDSC engine operates at 1 Pixel per clock, so if peak pixel rate
* is greater than the maximum Cdclock and if slice count is even
* then we need to use 2 VDSC instances.
+ * In case of Ultrajoiner along with 12 slices we need to use 3
+ * VDSC instances.
*/
- if (pipe_config->joiner_pipes || pipe_config->dsc.slice_count > 1)
+ if (pipe_config->joiner_pipes && num_joined_pipes == 4 &&
+ pipe_config->dsc.slice_count == 12)
+ pipe_config->dsc.num_streams = 3;
+ else if (pipe_config->joiner_pipes || pipe_config->dsc.slice_count > 1)
pipe_config->dsc.num_streams = 2;
else
pipe_config->dsc.num_streams = 1;