@@ -635,7 +635,15 @@ static inline bool io_recv_finish(struct io_kiocb *req, int *ret,
if (io_aux_cqe(req->ctx, issue_flags & IO_URING_F_COMPLETE_DEFER,
req->cqe.user_data, *ret, cflags | IORING_CQE_F_MORE, true)) {
io_recv_prep_retry(req);
- return false;
+ /* Known not-empty or unknown state, retry */
+ if (cflags & IORING_CQE_F_SOCK_NONEMPTY ||
+ msg->msg_inq == -1U)
+ return false;
+ if (issue_flags & IO_URING_F_MULTISHOT)
+ *ret = IOU_ISSUE_SKIP_COMPLETE;
+ else
+ *ret = -EAGAIN;
+ return true;
}
/* Otherwise stop multishot but use the current result. */
}
If we're doing multishot receives, then we always end up doing two trips through sock_recvmsg(). For protocols that sanely set msghdr->msg_inq, then we don't need to waste time picking a new buffer and attemtping a new receive if there's nothing there. Signed-off-by: Jens Axboe <axboe@kernel.dk> --- io_uring/net.c | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-)