@@ -484,8 +484,10 @@ int io_send(struct io_kiocb *req, unsigned int issue_flags)
{
struct sockaddr_storage __address;
struct io_sr_msg *sr = io_kiocb_to_cmd(req, struct io_sr_msg);
- struct msghdr msg;
+ size_t len = sr->len;
struct socket *sock;
+ unsigned int cflags;
+ struct msghdr msg;
unsigned flags;
int min_ret = 0;
int ret;
@@ -518,7 +520,17 @@ int io_send(struct io_kiocb *req, unsigned int issue_flags)
if (unlikely(!sock))
return -ENOTSOCK;
- ret = import_ubuf(ITER_SOURCE, sr->buf, sr->len, &msg.msg_iter);
+ if (io_do_buffer_select(req)) {
+ void __user *buf;
+
+ buf = io_buffer_select(req, &len, issue_flags);
+ if (!buf)
+ return -ENOBUFS;
+ sr->buf = buf;
+ sr->len = len;
+ }
+
+ ret = import_ubuf(ITER_SOURCE, sr->buf, len, &msg.msg_iter);
if (unlikely(ret))
return ret;
@@ -550,7 +562,8 @@ int io_send(struct io_kiocb *req, unsigned int issue_flags)
ret += sr->done_io;
else if (sr->done_io)
ret = sr->done_io;
- io_req_set_res(req, ret, 0);
+ cflags = io_put_kbuf(req, issue_flags);
+ io_req_set_res(req, ret, cflags);
return IOU_OK;
}
@@ -273,6 +273,7 @@ const struct io_issue_def io_issue_defs[] = {
.audit_skip = 1,
.ioprio = 1,
.manual_alloc = 1,
+ .buffer_select = 1,
#if defined(CONFIG_NET)
.prep = io_sendmsg_prep,
.issue = io_send,
It's pretty trivial to wire up provided buffer support for the send side, just like we do on the receive side. This enables setting up a buffer ring that an application can use to push pending sends to, and then have a send pick a buffer from that ring. One of the challenges with async IO and networking sends is that you can get into reordering conditions if you have more than one inflight at the same time. Consider the following scenario where everything is fine: 1) App queues sendA for socket1 2) App queues sendB for socket1 3) App does io_uring_submit() 4) sendA is issued, completes successfully, posts CQE 5) sendB is issued, completes successfully, posts CQE All is fine. Requests are always issued in-order, and both complete inline as most sends do. However, if we're flooding socket1 with sends, the following could also result from the same sequence: 1) App queues sendA for socket1 2) App queues sendB for socket1 3) App does io_uring_submit() 4) sendA is issued, socket1 is full, poll is armed for retry 5) Space frees up in socket1, this triggers sendA retry via task_work 6) sendB is issued, completes successfully, posts CQE 7) sendA is retried, completes successfully, posts CQE Now we've sent sendB before sendA, which can make things unhappy. If both sendA and sendB had been using provided buffers, then it would look as follows instead: 1) App queues dataA for sendA, queues sendA for socket1 2) App queues dataB for sendB queues sendB for socket1 3) App does io_uring_submit() 4) sendA is issued, socket1 is full, poll is armed for retry 5) Space frees up in socket1, this triggers sendA retry via task_work 6) sendB is issued, picks first buffer (dataA), completes successfully, posts CQE (which says "I sent dataA") 7) sendA is retried, picks first buffer (dataB), completes successfully, posts CQE (which says "I sent dataB") Now we've sent the data in order, and everybody is happy. It's worth noting that this also opens the door for supporting multishot sends, as provided buffers would be a prerequisite for that. Those can trigger either when new buffers are added to the outgoing ring, or (if stalled due to lack of space) when space frees up in the socket. Signed-off-by: Jens Axboe <axboe@kernel.dk> --- io_uring/net.c | 19 ++++++++++++++++--- io_uring/opdef.c | 1 + 2 files changed, 17 insertions(+), 3 deletions(-)