@@ -119,6 +119,7 @@ enum iommufd_object_type {
#ifdef CONFIG_IOMMUFD_TEST
IOMMUFD_OBJ_SELFTEST,
#endif
+ IOMMUFD_OBJ_MAX,
};
/* Base struct for all objects with a userspace ID handle. */
@@ -32,6 +32,7 @@ struct iommufd_object *_iommufd_object_alloc(struct iommufd_ctx *ictx,
size_t size,
enum iommufd_object_type type)
{
+ static struct lock_class_key obj_keys[IOMMUFD_OBJ_MAX];
struct iommufd_object *obj;
int rc;
@@ -39,7 +40,15 @@ struct iommufd_object *_iommufd_object_alloc(struct iommufd_ctx *ictx,
if (!obj)
return ERR_PTR(-ENOMEM);
obj->type = type;
- init_rwsem(&obj->destroy_rwsem);
+ /*
+ * In most cases the destroy_rwsem is obtained with try so it doesn't
+ * interact with lockdep, however on destroy we have to sleep. This
+ * means if we have to destroy an object while holding a get on another
+ * object it triggers lockdep. Using one locking class per object type
+ * is a simple and reasonable way to avoid this.
+ */
+ __init_rwsem(&obj->destroy_rwsem, "iommufd_object::destroy_rwsem",
+ &obj_keys[type]);
refcount_set(&obj->users, 1);
/*
The selftest invokes things like replace under the object lock of its idev which protects the idev in a similar way to a real user. Unfortunately this triggers lockdep. A lock class per type will solve the problem. Signed-off-by: Jason Gunthorpe <jgg@nvidia.com> --- drivers/iommu/iommufd/iommufd_private.h | 1 + drivers/iommu/iommufd/main.c | 11 ++++++++++- 2 files changed, 11 insertions(+), 1 deletion(-)