diff mbox series

[v3,1/2] media: cedrus: Fix decoding for some H264 videos

Message ID 20191026072752.1072711-2-jernej.skrabec@siol.net (mailing list archive)
State Mainlined
Commit 61ad123318c28679b8846baab0df9240c29c21c9
Headers show
Series media: cedrus: improvements | expand

Commit Message

Jernej Škrabec Oct. 26, 2019, 7:27 a.m. UTC
It seems that for some H264 videos at least one bitstream parsing
trigger must be called in order to be decoded correctly. There is no
explanation why this helps, but it was observed that two sample videos
with this fix are now decoded correctly and there is no regression with
others.

Acked-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
---
 .../staging/media/sunxi/cedrus/cedrus_h264.c  | 30 +++++++++++++++++--
 .../staging/media/sunxi/cedrus/cedrus_regs.h  |  3 ++
 2 files changed, 30 insertions(+), 3 deletions(-)
diff mbox series

Patch

diff --git a/drivers/staging/media/sunxi/cedrus/cedrus_h264.c b/drivers/staging/media/sunxi/cedrus/cedrus_h264.c
index cd85668f9c80..db336449c4f2 100644
--- a/drivers/staging/media/sunxi/cedrus/cedrus_h264.c
+++ b/drivers/staging/media/sunxi/cedrus/cedrus_h264.c
@@ -6,6 +6,7 @@ 
  * Copyright (c) 2018 Bootlin
  */
 
+#include <linux/delay.h>
 #include <linux/types.h>
 
 #include <media/videobuf2-dma-contig.h>
@@ -289,6 +290,28 @@  static void cedrus_write_pred_weight_table(struct cedrus_ctx *ctx,
 	}
 }
 
+/*
+ * It turns out that using VE_H264_VLD_OFFSET to skip bits is not reliable. In
+ * rare cases frame is not decoded correctly. However, setting offset to 0 and
+ * skipping appropriate amount of bits with flush bits trigger always works.
+ */
+static void cedrus_skip_bits(struct cedrus_dev *dev, int num)
+{
+	int count = 0;
+
+	while (count < num) {
+		int tmp = min(num - count, 32);
+
+		cedrus_write(dev, VE_H264_TRIGGER_TYPE,
+			     VE_H264_TRIGGER_TYPE_FLUSH_BITS |
+			     VE_H264_TRIGGER_TYPE_N_BITS(tmp));
+		while (cedrus_read(dev, VE_H264_STATUS) & VE_H264_STATUS_VLD_BUSY)
+			udelay(1);
+
+		count += tmp;
+	}
+}
+
 static void cedrus_set_params(struct cedrus_ctx *ctx,
 			      struct cedrus_run *run)
 {
@@ -299,14 +322,13 @@  static void cedrus_set_params(struct cedrus_ctx *ctx,
 	struct vb2_buffer *src_buf = &run->src->vb2_buf;
 	struct cedrus_dev *dev = ctx->dev;
 	dma_addr_t src_buf_addr;
-	u32 offset = slice->header_bit_size;
-	u32 len = (slice->size * 8) - offset;
+	u32 len = slice->size * 8;
 	unsigned int pic_width_in_mbs;
 	bool mbaff_pic;
 	u32 reg;
 
 	cedrus_write(dev, VE_H264_VLD_LEN, len);
-	cedrus_write(dev, VE_H264_VLD_OFFSET, offset);
+	cedrus_write(dev, VE_H264_VLD_OFFSET, 0);
 
 	src_buf_addr = vb2_dma_contig_plane_dma_addr(src_buf, 0);
 	cedrus_write(dev, VE_H264_VLD_END,
@@ -325,6 +347,8 @@  static void cedrus_set_params(struct cedrus_ctx *ctx,
 	cedrus_write(dev, VE_H264_TRIGGER_TYPE,
 		     VE_H264_TRIGGER_TYPE_INIT_SWDEC);
 
+	cedrus_skip_bits(dev, slice->header_bit_size);
+
 	if (((pps->flags & V4L2_H264_PPS_FLAG_WEIGHTED_PRED) &&
 	     (slice->slice_type == V4L2_H264_SLICE_TYPE_P ||
 	      slice->slice_type == V4L2_H264_SLICE_TYPE_SP)) ||
diff --git a/drivers/staging/media/sunxi/cedrus/cedrus_regs.h b/drivers/staging/media/sunxi/cedrus/cedrus_regs.h
index 6fc28d21a6c7..4275a307d282 100644
--- a/drivers/staging/media/sunxi/cedrus/cedrus_regs.h
+++ b/drivers/staging/media/sunxi/cedrus/cedrus_regs.h
@@ -541,13 +541,16 @@ 
 					 VE_H264_CTRL_SLICE_DECODE_INT)
 
 #define VE_H264_TRIGGER_TYPE		0x224
+#define VE_H264_TRIGGER_TYPE_N_BITS(x)		(((x) & 0x3f) << 8)
 #define VE_H264_TRIGGER_TYPE_AVC_SLICE_DECODE	(8 << 0)
 #define VE_H264_TRIGGER_TYPE_INIT_SWDEC		(7 << 0)
+#define VE_H264_TRIGGER_TYPE_FLUSH_BITS		(3 << 0)
 
 #define VE_H264_STATUS			0x228
 #define VE_H264_STATUS_VLD_DATA_REQ_INT		VE_H264_CTRL_VLD_DATA_REQ_INT
 #define VE_H264_STATUS_DECODE_ERR_INT		VE_H264_CTRL_DECODE_ERR_INT
 #define VE_H264_STATUS_SLICE_DECODE_INT		VE_H264_CTRL_SLICE_DECODE_INT
+#define VE_H264_STATUS_VLD_BUSY			BIT(8)
 
 #define VE_H264_STATUS_INT_MASK			VE_H264_CTRL_INT_MASK