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[v4,24/38] drm: v3d: fix common struct sg_table related issues

Message ID 20200512090058.14910-24-m.szyprowski@samsung.com (mailing list archive)
State New, archived
Headers show
Series DRM: fix struct sg_table nents vs. orig_nents misuse | expand

Commit Message

Marek Szyprowski May 12, 2020, 9 a.m. UTC
The Documentation/DMA-API-HOWTO.txt states that the dma_map_sg() function
returns the number of the created entries in the DMA address space.
However the subsequent calls to the dma_sync_sg_for_{device,cpu}() and
dma_unmap_sg must be called with the original number of the entries
passed to the dma_map_sg().

struct sg_table is a common structure used for describing a non-contiguous
memory buffer, used commonly in the DRM and graphics subsystems. It
consists of a scatterlist with memory pages and DMA addresses (sgl entry),
as well as the number of scatterlist entries: CPU pages (orig_nents entry)
and DMA mapped pages (nents entry).

It turned out that it was a common mistake to misuse nents and orig_nents
entries, calling DMA-mapping functions with a wrong number of entries or
ignoring the number of mapped entries returned by the dma_map_sg()
function.

To avoid such issues, lets use a common dma-mapping wrappers operating
directly on the struct sg_table objects and use scatterlist page
iterators where possible. This, almost always, hides references to the
nents and orig_nents entries, making the code robust, easier to follow
and copy/paste safe.

Signed-off-by: Marek Szyprowski <m.szyprowski@samsung.com>
---
For more information, see '[PATCH v4 00/38] DRM: fix struct sg_table nents
vs. orig_nents misuse' thread:
https://lore.kernel.org/dri-devel/20200512085710.14688-1-m.szyprowski@samsung.com/T/
---
 drivers/gpu/drm/v3d/v3d_mmu.c | 17 +++++++----------
 1 file changed, 7 insertions(+), 10 deletions(-)
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Patch

diff --git a/drivers/gpu/drm/v3d/v3d_mmu.c b/drivers/gpu/drm/v3d/v3d_mmu.c
index 3b81ea2..175c257 100644
--- a/drivers/gpu/drm/v3d/v3d_mmu.c
+++ b/drivers/gpu/drm/v3d/v3d_mmu.c
@@ -90,19 +90,16 @@  void v3d_mmu_insert_ptes(struct v3d_bo *bo)
 	struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev);
 	u32 page = bo->node.start;
 	u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
-	unsigned int count;
-	struct scatterlist *sgl;
+	struct sg_dma_page_iter dma_iter;
 
-	for_each_sg(shmem_obj->sgt->sgl, sgl, shmem_obj->sgt->nents, count) {
-		u32 page_address = sg_dma_address(sgl) >> V3D_MMU_PAGE_SHIFT;
+	for_each_sgtable_dma_page(shmem_obj->sgt, &dma_iter, 0) {
+		dma_addr_t dma_addr = sg_page_iter_dma_address(&dma_iter);
+		u32 page_address = dma_addr >> V3D_MMU_PAGE_SHIFT;
 		u32 pte = page_prot | page_address;
-		u32 i;
 
-		BUG_ON(page_address + (sg_dma_len(sgl) >> V3D_MMU_PAGE_SHIFT) >=
-		       BIT(24));
-
-		for (i = 0; i < sg_dma_len(sgl) >> V3D_MMU_PAGE_SHIFT; i++)
-			v3d->pt[page++] = pte + i;
+		BUILD_BUG_ON(V3D_MMU_PAGE_SHIFT != PAGE_SIZE);
+		BUG_ON(page_address + 1 >= BIT(24));
+		v3d->pt[page++] = pte;
 	}
 
 	WARN_ON_ONCE(page - bo->node.start !=