Message ID | 20230524092150.11776-4-tzimmermann@suse.de (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
Series | drm/fbdev: Remove DRM's helpers for fbdev I/O | expand |
On Wed, May 24, 2023 at 11:21:40AM +0200, Thomas Zimmermann wrote: > Use the regular fbdev helpers for framebuffer I/O instead of DRM's > helpers. Armada does not use damage handling, so DRM's fbdev helpers > are mere wrappers around the fbdev code. > > By using fbdev helpers directly within each DRM fbdev emulation, > we can eventually remove DRM's wrapper functions entirely. > > v4: > * use initializer macros for struct fb_ops > v2: > * use FB_IO_HELPERS option > > Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> > Cc: Russell King <linux@armlinux.org.uk> Acked-by: Sam Ravnborg <sam@ravnborg.org>
diff --git a/drivers/gpu/drm/armada/Kconfig b/drivers/gpu/drm/armada/Kconfig index f5c66d89ba99..5afade25e217 100644 --- a/drivers/gpu/drm/armada/Kconfig +++ b/drivers/gpu/drm/armada/Kconfig @@ -3,6 +3,7 @@ config DRM_ARMADA tristate "DRM support for Marvell Armada SoCs" depends on DRM && HAVE_CLK && ARM && MMU select DRM_KMS_HELPER + select FB_IO_HELPERS if DRM_FBDEV_EMULATION help Support the "LCD" controllers found on the Marvell Armada 510 devices. There are two controllers on the device, each controller diff --git a/drivers/gpu/drm/armada/armada_fbdev.c b/drivers/gpu/drm/armada/armada_fbdev.c index 0a5fd1aa86eb..3943e89cc06c 100644 --- a/drivers/gpu/drm/armada/armada_fbdev.c +++ b/drivers/gpu/drm/armada/armada_fbdev.c @@ -5,6 +5,7 @@ */ #include <linux/errno.h> +#include <linux/fb.h> #include <linux/kernel.h> #include <linux/module.h> @@ -33,12 +34,8 @@ static void armada_fbdev_fb_destroy(struct fb_info *info) static const struct fb_ops armada_fb_ops = { .owner = THIS_MODULE, + FB_DEFAULT_IO_OPS, DRM_FB_HELPER_DEFAULT_OPS, - .fb_read = drm_fb_helper_cfb_read, - .fb_write = drm_fb_helper_cfb_write, - .fb_fillrect = drm_fb_helper_cfb_fillrect, - .fb_copyarea = drm_fb_helper_cfb_copyarea, - .fb_imageblit = drm_fb_helper_cfb_imageblit, .fb_destroy = armada_fbdev_fb_destroy, };
Use the regular fbdev helpers for framebuffer I/O instead of DRM's helpers. Armada does not use damage handling, so DRM's fbdev helpers are mere wrappers around the fbdev code. By using fbdev helpers directly within each DRM fbdev emulation, we can eventually remove DRM's wrapper functions entirely. v4: * use initializer macros for struct fb_ops v2: * use FB_IO_HELPERS option Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Cc: Russell King <linux@armlinux.org.uk> --- drivers/gpu/drm/armada/Kconfig | 1 + drivers/gpu/drm/armada/armada_fbdev.c | 7 ++----- 2 files changed, 3 insertions(+), 5 deletions(-)