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[10/20] drm/sun4i: remove simplefb at probe

Message ID 1463402840-17062-11-git-send-email-maxime.ripard@free-electrons.com (mailing list archive)
State Not Applicable
Headers show

Commit Message

Maxime Ripard May 16, 2016, 12:47 p.m. UTC
If simplefb was setup by our bootloader and enabled in the DT, we will have
a first framebuffer loaded in our system.

However, as soon as our DRM driver will load, it will reset the controller,
initialise it and, if the framebuffer emulation is enabled, register a
second framebuffer device.

This is obviously pretty bad, since the first framebuffer will be some kind
of a black hole, with memory still reserved that we can write to safely,
but not displayed anywhere.

Make sure we remove that framebuffer when we probe so we don't end up in
that situation.

Fixes: 9026e0d122ac ("drm: Add Allwinner A10 Display Engine support")
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
---
 drivers/gpu/drm/sun4i/sun4i_drv.c | 19 +++++++++++++++++++
 1 file changed, 19 insertions(+)
diff mbox

Patch

diff --git a/drivers/gpu/drm/sun4i/sun4i_drv.c b/drivers/gpu/drm/sun4i/sun4i_drv.c
index 76e922bb60e5..af62b24c39b1 100644
--- a/drivers/gpu/drm/sun4i/sun4i_drv.c
+++ b/drivers/gpu/drm/sun4i/sun4i_drv.c
@@ -125,6 +125,22 @@  static struct drm_driver sun4i_drv_driver = {
 	.disable_vblank		= sun4i_drv_disable_vblank,
 };
 
+static void sun4i_remove_framebuffers(void)
+{
+	struct apertures_struct *ap;
+
+	ap = alloc_apertures(1);
+	if (!ap)
+		return;
+
+	/* The framebuffer can be located anywhere in RAM */
+	ap->ranges[0].base = 0;
+	ap->ranges[0].size = ~0;
+
+	remove_conflicting_framebuffers(ap, "sun4i-drm-fb", false);
+	kfree(ap);
+}
+
 static int sun4i_drv_bind(struct device *dev)
 {
 	struct drm_device *drm;
@@ -172,6 +188,9 @@  static int sun4i_drv_bind(struct device *dev)
 	}
 	drm->irq_enabled = true;
 
+	/* Remove early framebuffers (ie. simplefb) */
+	sun4i_remove_framebuffers();
+
 	/* Create our framebuffer */
 	drv->fbdev = sun4i_framebuffer_init(drm);
 	if (IS_ERR(drv->fbdev)) {