@@ -17,22 +17,6 @@
* GEM object funcs
*/
-static void udl_gem_object_free_object(struct drm_gem_object *obj)
-{
- struct drm_gem_shmem_object *shmem = to_drm_gem_shmem_obj(obj);
-
- /* Fbdev emulation vmaps the buffer. Unmap it here for consistency
- * with the original udl GEM code.
- *
- * TODO: Switch to generic fbdev emulation and release the
- * GEM object with drm_gem_shmem_free_object().
- */
- if (shmem->vaddr)
- drm_gem_shmem_vunmap(obj, shmem->vaddr);
-
- drm_gem_shmem_free_object(obj);
-}
-
static int udl_gem_object_mmap(struct drm_gem_object *obj,
struct vm_area_struct *vma)
{
@@ -91,7 +75,7 @@ static void *udl_gem_object_vmap(struct drm_gem_object *obj)
}
static const struct drm_gem_object_funcs udl_gem_object_funcs = {
- .free = udl_gem_object_free_object,
+ .free = drm_gem_shmem_free_object,
.print_info = drm_gem_shmem_print_info,
.pin = drm_gem_shmem_pin,
.unpin = drm_gem_shmem_unpin,
Udl used to have a custom implementation for free_object() of struct drm_gem_object_funcs. It unmapped the memory buffer of the fbdev emulation. With the switch to generic fbdev emulation, this is now handled by the fbdev code internally. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> --- drivers/gpu/drm/udl/udl_gem.c | 18 +----------------- 1 file changed, 1 insertion(+), 17 deletions(-)