Message ID | 20230428122452.4856-10-tzimmermann@suse.de (mailing list archive) |
---|---|
State | Not Applicable |
Headers | show |
Series | drm,fbdev: Use fbdev's I/O helpers | expand |
Thomas Zimmermann <tzimmermann@suse.de> writes: > Use info->screen_buffer when reading and writing framebuffers in > system memory. It's the correct pointer for this address space. > > The struct fb_info has a union to store the framebuffer memory. This can > either be info->screen_base if the framebuffer is stored in I/O memory, > or info->screen_buffer if the framebuffer is stored in system memory. > > As the driver operates on the latter address space, it is wrong to use > .screen_base and .screen_buffer must be used instead. This also gets > rid of casting needed due to not using the correct data type. > > Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> > --- Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>
diff --git a/drivers/video/fbdev/ps3fb.c b/drivers/video/fbdev/ps3fb.c index 98aaa330a193..d4abcf8aff75 100644 --- a/drivers/video/fbdev/ps3fb.c +++ b/drivers/video/fbdev/ps3fb.c @@ -650,7 +650,7 @@ static int ps3fb_set_par(struct fb_info *info) } /* Clear XDR frame buffer memory */ - memset((void __force *)info->screen_base, 0, info->fix.smem_len); + memset(info->screen_buffer, 0, info->fix.smem_len); /* Clear DDR frame buffer memory */ lines = vmode->yres * par->num_frames; @@ -1140,7 +1140,7 @@ static int ps3fb_probe(struct ps3_system_bus_device *dev) * memory */ fb_start = ps3fb_videomemory.address + GPU_FB_START; - info->screen_base = (char __force __iomem *)fb_start; + info->screen_buffer = fb_start; info->fix.smem_start = __pa(fb_start); info->fix.smem_len = ps3fb_videomemory.size - GPU_FB_START;
Use info->screen_buffer when reading and writing framebuffers in system memory. It's the correct pointer for this address space. The struct fb_info has a union to store the framebuffer memory. This can either be info->screen_base if the framebuffer is stored in I/O memory, or info->screen_buffer if the framebuffer is stored in system memory. As the driver operates on the latter address space, it is wrong to use .screen_base and .screen_buffer must be used instead. This also gets rid of casting needed due to not using the correct data type. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> --- drivers/video/fbdev/ps3fb.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)