diff mbox series

[v2,05/17] backlight: gpio-backlight: Use backlight power constants

Message ID 20240624152033.25016-6-tzimmermann@suse.de (mailing list archive)
State Not Applicable
Headers show
Series backlight: Introduce power-state constants | expand

Commit Message

Thomas Zimmermann June 24, 2024, 3:20 p.m. UTC
Replace FB_BLANK_ constants with their counterparts from the
backlight subsystem. The values are identical, so there's no
change in functionality.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
---
 drivers/video/backlight/gpio_backlight.c | 9 ++++-----
 1 file changed, 4 insertions(+), 5 deletions(-)

Comments

Linus Walleij June 26, 2024, 11:52 a.m. UTC | #1
On Mon, Jun 24, 2024 at 5:20 PM Thomas Zimmermann <tzimmermann@suse.de> wrote:

> Replace FB_BLANK_ constants with their counterparts from the
> backlight subsystem. The values are identical, so there's no
> change in functionality.
>
> Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>

Reviewed-by: Linus Walleij <linus.walleij@linaro.org>

Yours,
Linus Walleij
diff mbox series

Patch

diff --git a/drivers/video/backlight/gpio_backlight.c b/drivers/video/backlight/gpio_backlight.c
index 4476c317ce29..728a546904b0 100644
--- a/drivers/video/backlight/gpio_backlight.c
+++ b/drivers/video/backlight/gpio_backlight.c
@@ -5,7 +5,6 @@ 
 
 #include <linux/backlight.h>
 #include <linux/err.h>
-#include <linux/fb.h>
 #include <linux/gpio/consumer.h>
 #include <linux/init.h>
 #include <linux/kernel.h>
@@ -81,12 +80,12 @@  static int gpio_backlight_probe(struct platform_device *pdev)
 	/* Set the initial power state */
 	if (!of_node || !of_node->phandle)
 		/* Not booted with device tree or no phandle link to the node */
-		bl->props.power = def_value ? FB_BLANK_UNBLANK
-					    : FB_BLANK_POWERDOWN;
+		bl->props.power = def_value ? BACKLIGHT_POWER_ON
+					    : BACKLIGHT_POWER_OFF;
 	else if (gpiod_get_value_cansleep(gbl->gpiod) == 0)
-		bl->props.power = FB_BLANK_POWERDOWN;
+		bl->props.power = BACKLIGHT_POWER_OFF;
 	else
-		bl->props.power = FB_BLANK_UNBLANK;
+		bl->props.power = BACKLIGHT_POWER_ON;
 
 	bl->props.brightness = 1;