@@ -30,6 +30,7 @@ static const struct fscache_state *fscache_look_up_object(struct fscache_object
static const struct fscache_state *fscache_object_available(struct fscache_object *, int);
static const struct fscache_state *fscache_parent_ready(struct fscache_object *, int);
static const struct fscache_state *fscache_update_object(struct fscache_object *, int);
+static const struct fscache_state *fscache_object_dead(struct fscache_object *, int);
#define __STATE_NAME(n) fscache_osm_##n
#define STATE(n) (&__STATE_NAME(n))
@@ -91,7 +92,7 @@ static WORK_STATE(LOOKUP_FAILURE, "LCFL", fscache_lookup_failure);
static WORK_STATE(KILL_OBJECT, "KILL", fscache_kill_object);
static WORK_STATE(KILL_DEPENDENTS, "KDEP", fscache_kill_dependents);
static WORK_STATE(DROP_OBJECT, "DROP", fscache_drop_object);
-static WORK_STATE(OBJECT_DEAD, "DEAD", (void*)2UL);
+static WORK_STATE(OBJECT_DEAD, "DEAD", fscache_object_dead);
static WAIT_STATE(WAIT_FOR_INIT, "?INI",
TRANSIT_TO(INIT_OBJECT, 1 << FSCACHE_OBJECT_EV_NEW_CHILD));
@@ -229,6 +230,10 @@ static void fscache_object_sm_dispatcher(struct fscache_object *object)
event = -1;
if (new_state == NO_TRANSIT) {
_debug("{OBJ%x} %s notrans", object->debug_id, state->name);
+ if (unlikely(state == STATE(OBJECT_DEAD))) {
+ _leave(" [dead]");
+ return;
+ }
fscache_enqueue_object(object);
event_mask = object->oob_event_mask;
goto unmask_events;
@@ -239,7 +244,7 @@ static void fscache_object_sm_dispatcher(struct fscache_object *object)
object->state = state = new_state;
if (state->work) {
- if (unlikely(state->work == ((void *)2UL))) {
+ if (unlikely(state == STATE(OBJECT_DEAD))) {
_leave(" [dead]");
return;
}
@@ -1083,3 +1088,20 @@ void fscache_object_mark_killed(struct fscache_object *object,
}
}
EXPORT_SYMBOL(fscache_object_mark_killed);
+
+/*
+ * The object is dead. We can get here if an object gets queued by an event
+ * that would lead to its death (such as EV_KILL) when the dispatcher is
+ * already running (and so can be requeued) but hasn't yet cleared the event
+ * mask.
+ */
+static const struct fscache_state *fscache_object_dead(struct fscache_object *object,
+ int event)
+{
+ if (!test_and_set_bit(FSCACHE_OBJECT_RUN_AFTER_DEAD,
+ &object->flags))
+ return NO_TRANSIT;
+
+ WARN(true, "FS-Cache object redispatched after death");
+ return NO_TRANSIT;
+}
@@ -360,6 +360,7 @@ struct fscache_object {
#define FSCACHE_OBJECT_IS_AVAILABLE 5 /* T if object has become active */
#define FSCACHE_OBJECT_RETIRED 6 /* T if object was retired on relinquishment */
#define FSCACHE_OBJECT_KILLED_BY_CACHE 7 /* T if object was killed by the cache */
+#define FSCACHE_OBJECT_RUN_AFTER_DEAD 8 /* T if object has been dispatched after death */
struct list_head cache_link; /* link in cache->object_list */
struct hlist_node cookie_link; /* link in cookie->backing_objects */