@@ -9489,6 +9489,7 @@ L: linux-security-module@vger.kernel.org
W: https://landlock.io
T: git https://github.com/landlock-lsm/linux.git
S: Supported
+F: include/uapi/linux/landlock.h
F: security/landlock/
K: landlock
K: LANDLOCK
new file mode 100644
@@ -0,0 +1,78 @@
+/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
+/*
+ * Landlock - UAPI headers
+ *
+ * Copyright © 2017-2020 Mickaël Salaün <mic@digikod.net>
+ * Copyright © 2018-2020 ANSSI
+ */
+
+#ifndef _UAPI__LINUX_LANDLOCK_H__
+#define _UAPI__LINUX_LANDLOCK_H__
+
+/**
+ * DOC: fs_access
+ *
+ * A set of actions on kernel objects may be defined by an attribute (e.g.
+ * &struct landlock_attr_path_beneath) and a bitmask of access.
+ *
+ * Filesystem flags
+ * ~~~~~~~~~~~~~~~~
+ *
+ * These flags enable to restrict a sandbox process to a set of actions on
+ * files and directories. Files or directories opened before the sandboxing
+ * are not subject to these restrictions.
+ *
+ * A file can only receive these access rights:
+ *
+ * - %LANDLOCK_ACCESS_FS_EXECUTE: Execute a file.
+ * - %LANDLOCK_ACCESS_FS_WRITE_FILE: Write to a file.
+ * - %LANDLOCK_ACCESS_FS_READ_FILE: Open a file with read access.
+ *
+ * A directory can receive access rights related to files or directories. This
+ * set of access rights is applied to the directory itself, and the directories
+ * beneath it:
+ *
+ * - %LANDLOCK_ACCESS_FS_READ_DIR: Open a directory or list its content.
+ * - %LANDLOCK_ACCESS_FS_CHROOT: Change the root directory of the current
+ * process.
+ *
+ * However, the following access rights only apply to the content of a
+ * directory, not the directory itself:
+ *
+ * - %LANDLOCK_ACCESS_FS_REMOVE_DIR: Remove an empty directory or rename one.
+ * - %LANDLOCK_ACCESS_FS_REMOVE_FILE: Unlink (or rename) a file.
+ * - %LANDLOCK_ACCESS_FS_MAKE_CHAR: Create (or rename or link) a character
+ * device.
+ * - %LANDLOCK_ACCESS_FS_MAKE_DIR: Create (or rename or link) a directory.
+ * - %LANDLOCK_ACCESS_FS_MAKE_REG: Create (or rename or link) a regular file.
+ * - %LANDLOCK_ACCESS_FS_MAKE_SOCK: Create (or rename or link) a UNIX domain
+ * socket.
+ * - %LANDLOCK_ACCESS_FS_MAKE_FIFO: Create (or rename or link) a named pipe.
+ * - %LANDLOCK_ACCESS_FS_MAKE_BLOCK: Create (or rename or link) a block device.
+ * - %LANDLOCK_ACCESS_FS_MAKE_SYM: Create (or rename or link) a symbolic link.
+ *
+ * .. warning::
+ *
+ * It is currently not possible to restrict some file-related actions
+ * accessible through these syscall families: :manpage:`chdir(2)`,
+ * :manpage:`truncate(2)`, :manpage:`stat(2)`, :manpage:`flock(2)`,
+ * :manpage:`chmod(2)`, :manpage:`chown(2)`, :manpage:`setxattr(2)`,
+ * :manpage:`ioctl(2)`, :manpage:`fcntl(2)`.
+ * Future Landlock evolutions will enable to restrict them.
+ */
+#define LANDLOCK_ACCESS_FS_EXECUTE (1ULL << 0)
+#define LANDLOCK_ACCESS_FS_WRITE_FILE (1ULL << 1)
+#define LANDLOCK_ACCESS_FS_READ_FILE (1ULL << 2)
+#define LANDLOCK_ACCESS_FS_READ_DIR (1ULL << 3)
+#define LANDLOCK_ACCESS_FS_CHROOT (1ULL << 4)
+#define LANDLOCK_ACCESS_FS_REMOVE_DIR (1ULL << 5)
+#define LANDLOCK_ACCESS_FS_REMOVE_FILE (1ULL << 6)
+#define LANDLOCK_ACCESS_FS_MAKE_CHAR (1ULL << 7)
+#define LANDLOCK_ACCESS_FS_MAKE_DIR (1ULL << 8)
+#define LANDLOCK_ACCESS_FS_MAKE_REG (1ULL << 9)
+#define LANDLOCK_ACCESS_FS_MAKE_SOCK (1ULL << 10)
+#define LANDLOCK_ACCESS_FS_MAKE_FIFO (1ULL << 11)
+#define LANDLOCK_ACCESS_FS_MAKE_BLOCK (1ULL << 12)
+#define LANDLOCK_ACCESS_FS_MAKE_SYM (1ULL << 13)
+
+#endif /* _UAPI__LINUX_LANDLOCK_H__ */
@@ -1,3 +1,3 @@
obj-$(CONFIG_SECURITY_LANDLOCK) := landlock.o
-landlock-y := object.o
+landlock-y := object.o ruleset.o
new file mode 100644
@@ -0,0 +1,344 @@
+// SPDX-License-Identifier: GPL-2.0-only
+/*
+ * Landlock LSM - Ruleset management
+ *
+ * Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net>
+ * Copyright © 2018-2020 ANSSI
+ */
+
+#include <linux/bits.h>
+#include <linux/bug.h>
+#include <linux/compiler_types.h>
+#include <linux/err.h>
+#include <linux/errno.h>
+#include <linux/kernel.h>
+#include <linux/limits.h>
+#include <linux/rbtree.h>
+#include <linux/refcount.h>
+#include <linux/slab.h>
+#include <linux/spinlock.h>
+#include <linux/workqueue.h>
+
+#include "object.h"
+#include "ruleset.h"
+
+static struct landlock_ruleset *create_ruleset(void)
+{
+ struct landlock_ruleset *ruleset;
+
+ ruleset = kzalloc(sizeof(*ruleset), GFP_KERNEL);
+ if (!ruleset)
+ return ERR_PTR(-ENOMEM);
+ refcount_set(&ruleset->usage, 1);
+ mutex_init(&ruleset->lock);
+ /*
+ * root = RB_ROOT
+ * hierarchy = NULL
+ * nb_rules = 0
+ * nb_layers = 0
+ * fs_access_mask = 0
+ */
+ return ruleset;
+}
+
+struct landlock_ruleset *landlock_create_ruleset(const u32 fs_access_mask)
+{
+ struct landlock_ruleset *ruleset;
+
+ /* Informs about useless ruleset. */
+ if (!fs_access_mask)
+ return ERR_PTR(-ENOMSG);
+ ruleset = create_ruleset();
+ if (!IS_ERR(ruleset))
+ ruleset->fs_access_mask = fs_access_mask;
+ return ruleset;
+}
+
+static struct landlock_rule *duplicate_rule(struct landlock_rule *const src)
+{
+ struct landlock_rule *new_rule;
+
+ new_rule = kzalloc(sizeof(*new_rule), GFP_KERNEL);
+ if (!new_rule)
+ return ERR_PTR(-ENOMEM);
+ RB_CLEAR_NODE(&new_rule->node);
+ landlock_get_object(src->object);
+ new_rule->object = src->object;
+ new_rule->access = src->access;
+ new_rule->layers = src->layers;
+ return new_rule;
+}
+
+static void put_rule(struct landlock_rule *const rule)
+{
+ might_sleep();
+ if (!rule)
+ return;
+ landlock_put_object(rule->object);
+ kfree(rule);
+}
+
+/*
+ * Assumptions:
+ * - An inserted rule can not be removed.
+ * - The underlying kernel object must be held by the caller.
+ *
+ * @rule: Read-only payload to be inserted (not own by this function).
+ * @is_merge: If true, intersects access rights and updates the rule's layers
+ * (e.g. merge two rulesets), else do a union of access rights and keep the
+ * rule's layers (e.g. extend a ruleset)
+ */
+int landlock_insert_rule(struct landlock_ruleset *const ruleset,
+ struct landlock_rule *const rule, const bool is_merge)
+{
+ struct rb_node **walker_node;
+ struct rb_node *parent_node = NULL;
+ struct landlock_rule *new_rule;
+
+ might_sleep();
+ lockdep_assert_held(&ruleset->lock);
+ walker_node = &(ruleset->root.rb_node);
+ while (*walker_node) {
+ struct landlock_rule *const this = rb_entry(*walker_node,
+ struct landlock_rule, node);
+
+ if (this->object != rule->object) {
+ parent_node = *walker_node;
+ if (this->object < rule->object)
+ walker_node = &((*walker_node)->rb_right);
+ else
+ walker_node = &((*walker_node)->rb_left);
+ continue;
+ }
+
+ /* If there is a matching rule, updates it. */
+ if (is_merge) {
+ /* Intersects access rights. */
+ this->access &= rule->access;
+
+ /* Updates the rule layers with the next one. */
+ this->layers |= BIT_ULL(ruleset->nb_layers);
+ } else {
+ /* Extends access rights. */
+ this->access |= rule->access;
+ }
+ return 0;
+ }
+
+ /* There is no match for @rule->object. */
+ if (ruleset->nb_rules == U32_MAX)
+ return -E2BIG;
+ new_rule = duplicate_rule(rule);
+ if (IS_ERR(new_rule))
+ return PTR_ERR(new_rule);
+ if (is_merge)
+ /* Sets the rule layer to the next one. */
+ new_rule->layers = BIT_ULL(ruleset->nb_layers);
+ rb_link_node(&new_rule->node, parent_node, walker_node);
+ rb_insert_color(&new_rule->node, &ruleset->root);
+ ruleset->nb_rules++;
+ return 0;
+}
+
+static inline void get_hierarchy(struct landlock_hierarchy *const hierarchy)
+{
+ if (hierarchy)
+ refcount_inc(&hierarchy->usage);
+}
+
+static void put_hierarchy(struct landlock_hierarchy *hierarchy)
+{
+ while (hierarchy && refcount_dec_and_test(&hierarchy->usage)) {
+ const struct landlock_hierarchy *const freeme = hierarchy;
+
+ hierarchy = hierarchy->parent;
+ kfree(freeme);
+ }
+}
+
+static int merge_ruleset(struct landlock_ruleset *const dst,
+ struct landlock_ruleset *const src)
+{
+ struct landlock_rule *walker_rule, *next_rule;
+ int err = 0;
+
+ might_sleep();
+ if (!src)
+ return 0;
+ /* Only merge into a domain. */
+ if (WARN_ON_ONCE(!dst || !dst->hierarchy))
+ return -EFAULT;
+
+ mutex_lock(&dst->lock);
+ mutex_lock_nested(&src->lock, 1);
+ /*
+ * Makes a new layer, but only increments the number of layers after
+ * the rules are inserted.
+ */
+ if (dst->nb_layers == sizeof(walker_rule->layers) * BITS_PER_BYTE) {
+ err = -E2BIG;
+ goto out_unlock;
+ }
+ dst->fs_access_mask |= src->fs_access_mask;
+
+ /* Merges the @src tree. */
+ rbtree_postorder_for_each_entry_safe(walker_rule, next_rule,
+ &src->root, node) {
+ err = landlock_insert_rule(dst, walker_rule, true);
+ if (err)
+ goto out_unlock;
+ }
+ dst->nb_layers++;
+
+out_unlock:
+ mutex_unlock(&src->lock);
+ mutex_unlock(&dst->lock);
+ return err;
+}
+
+static struct landlock_ruleset *inherit_ruleset(
+ struct landlock_ruleset *const parent)
+{
+ struct landlock_rule *walker_rule, *next_rule;
+ struct landlock_ruleset *new_ruleset;
+ int err = 0;
+
+ might_sleep();
+ new_ruleset = create_ruleset();
+ if (IS_ERR(new_ruleset))
+ return new_ruleset;
+
+ new_ruleset->hierarchy = kzalloc(sizeof(*new_ruleset->hierarchy),
+ GFP_KERNEL);
+ if (!new_ruleset->hierarchy) {
+ err = -ENOMEM;
+ goto out_put_ruleset;
+ }
+ refcount_set(&new_ruleset->hierarchy->usage, 1);
+ if (!parent)
+ return new_ruleset;
+
+ mutex_lock(&new_ruleset->lock);
+ mutex_lock_nested(&parent->lock, 1);
+ new_ruleset->nb_layers = parent->nb_layers;
+ new_ruleset->fs_access_mask = parent->fs_access_mask;
+ WARN_ON_ONCE(!parent->hierarchy);
+ get_hierarchy(parent->hierarchy);
+ new_ruleset->hierarchy->parent = parent->hierarchy;
+
+ /* Copies the @parent tree. */
+ rbtree_postorder_for_each_entry_safe(walker_rule, next_rule,
+ &parent->root, node) {
+ err = landlock_insert_rule(new_ruleset, walker_rule, false);
+ if (err)
+ goto out_unlock;
+ }
+ mutex_unlock(&parent->lock);
+ mutex_unlock(&new_ruleset->lock);
+ return new_ruleset;
+
+out_unlock:
+ mutex_unlock(&parent->lock);
+ mutex_unlock(&new_ruleset->lock);
+
+out_put_ruleset:
+ landlock_put_ruleset(new_ruleset);
+ return ERR_PTR(err);
+}
+
+static void free_ruleset(struct landlock_ruleset *const ruleset)
+{
+ struct landlock_rule *freeme, *next;
+
+ might_sleep();
+ rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root,
+ node)
+ put_rule(freeme);
+ put_hierarchy(ruleset->hierarchy);
+ kfree(ruleset);
+}
+
+void landlock_put_ruleset(struct landlock_ruleset *const ruleset)
+{
+ might_sleep();
+ if (ruleset && refcount_dec_and_test(&ruleset->usage))
+ free_ruleset(ruleset);
+}
+
+static void free_ruleset_work(struct work_struct *const work)
+{
+ struct landlock_ruleset *ruleset;
+
+ ruleset = container_of(work, struct landlock_ruleset, work_free);
+ free_ruleset(ruleset);
+}
+
+void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset)
+{
+ if (ruleset && refcount_dec_and_test(&ruleset->usage)) {
+ INIT_WORK(&ruleset->work_free, free_ruleset_work);
+ schedule_work(&ruleset->work_free);
+ }
+}
+
+/*
+ * Creates a new transition domain, intersection of @parent and @ruleset, or
+ * return @parent if @ruleset is empty. If @parent is empty, returns a
+ * duplicate of @ruleset.
+ */
+struct landlock_ruleset *landlock_merge_ruleset(
+ struct landlock_ruleset *const parent,
+ struct landlock_ruleset *const ruleset)
+{
+ struct landlock_ruleset *new_dom;
+ int err;
+
+ might_sleep();
+ /*
+ * Rulesets without rule must be rejected at the syscall step to inform
+ * user space. Merging duplicates a ruleset, so a new ruleset can't be
+ * the same as the parent, but they can have similar content.
+ */
+ if (WARN_ON_ONCE(!ruleset || ruleset->nb_rules == 0 ||
+ parent == ruleset)) {
+ landlock_get_ruleset(parent);
+ return parent;
+ }
+
+ new_dom = inherit_ruleset(parent);
+ if (IS_ERR(new_dom))
+ return new_dom;
+
+ err = merge_ruleset(new_dom, ruleset);
+ if (err) {
+ landlock_put_ruleset(new_dom);
+ return ERR_PTR(err);
+ }
+ return new_dom;
+}
+
+/*
+ * The returned access has the same lifetime as @ruleset.
+ */
+const struct landlock_rule *landlock_find_rule(
+ const struct landlock_ruleset *const ruleset,
+ const struct landlock_object *const object)
+{
+ const struct rb_node *node;
+
+ if (!object)
+ return NULL;
+ node = ruleset->root.rb_node;
+ while (node) {
+ struct landlock_rule *this = rb_entry(node,
+ struct landlock_rule, node);
+
+ if (this->object == object)
+ return this;
+ if (this->object < object)
+ node = node->rb_right;
+ else
+ node = node->rb_left;
+ }
+ return NULL;
+}
new file mode 100644
@@ -0,0 +1,161 @@
+/* SPDX-License-Identifier: GPL-2.0-only */
+/*
+ * Landlock LSM - Ruleset management
+ *
+ * Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net>
+ * Copyright © 2018-2020 ANSSI
+ */
+
+#ifndef _SECURITY_LANDLOCK_RULESET_H
+#define _SECURITY_LANDLOCK_RULESET_H
+
+#include <linux/mutex.h>
+#include <linux/rbtree.h>
+#include <linux/refcount.h>
+#include <linux/workqueue.h>
+#include <uapi/linux/landlock.h>
+
+#include "object.h"
+
+#define _LANDLOCK_ACCESS_FS_LAST LANDLOCK_ACCESS_FS_MAKE_SYM
+#define _LANDLOCK_ACCESS_FS_MASK ((_LANDLOCK_ACCESS_FS_LAST << 1) - 1)
+
+/**
+ * struct landlock_rule - Access rights tied to an object
+ *
+ * When enforcing a ruleset (i.e. merging a ruleset into the current domain),
+ * the layer level of a new rule is the incremented top layer level (cf.
+ * &struct landlock_ruleset). If there is no rule (from this domain) tied to
+ * the same object, then the depth of the new rule is 1. However, if there is
+ * already a rule tied to the same object and if this rule's layer level is the
+ * previous top layer level, then the depth and the layer level are both
+ * incremented and the rule is updated with the new access rights (boolean
+ * AND).
+ */
+struct landlock_rule {
+ /**
+ * @node: Node in the red-black tree.
+ */
+ struct rb_node node;
+ /**
+ * @object: Pointer to identify a kernel object (e.g. an inode). This
+ * is used as a key for this ruleset element. This pointer is set once
+ * and never modified. It always point to an allocated object because
+ * each rule increment the refcount of there object.
+ */
+ struct landlock_object *object;
+ /**
+ * @access: Bitfield of allowed actions on the kernel object. They are
+ * relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ). This
+ * may be the result of the merged access rights (boolean AND) from
+ * multiple layers referring to the same object.
+ */
+ u32 access;
+ /**
+ * @layers: Bitfield to identify the layers which resulted to @access
+ * from different consecutive intersections.
+ */
+ u64 layers;
+};
+
+/**
+ * struct landlock_hierarchy - Node in a ruleset hierarchy
+ */
+struct landlock_hierarchy {
+ /**
+ * @parent: Pointer to the parent node, or NULL if it is a root Lanlock
+ * domain.
+ */
+ struct landlock_hierarchy *parent;
+ /**
+ * @usage: Number of potential children domains plus their parent
+ * domain.
+ */
+ refcount_t usage;
+};
+
+/**
+ * struct landlock_ruleset - Landlock ruleset
+ *
+ * This data structure must contains unique entries, be updatable, and quick to
+ * match an object.
+ */
+struct landlock_ruleset {
+ /**
+ * @root: Root of a red-black tree containing &struct landlock_rule
+ * nodes.
+ */
+ struct rb_root root;
+ /**
+ * @hierarchy: Enables hierarchy identification even when a parent
+ * domain vanishes. This is needed for the ptrace protection.
+ */
+ struct landlock_hierarchy *hierarchy;
+ union {
+ /**
+ * @work_free: Enables to free a ruleset within a lockless
+ * section. This is only used by
+ * landlock_put_ruleset_deferred() when @usage reaches zero.
+ * The fields @usage, @lock, @nb_layers, @nb_rules and
+ * @fs_access_mask are then unused.
+ */
+ struct work_struct work_free;
+ struct {
+ /**
+ * @usage: Number of processes (i.e. domains) or file
+ * descriptors referencing this ruleset.
+ */
+ refcount_t usage;
+ /**
+ * @lock: Guards against concurrent modifications of
+ * @root, if @usage is greater than zero.
+ */
+ struct mutex lock;
+ /**
+ * @nb_rules: Number of non-overlapping (i.e. not for
+ * the same object) rules in this ruleset.
+ */
+ u32 nb_rules;
+ /**
+ * @nb_layers: Number of layers which are used in this
+ * ruleset. This enables to check that all the layers
+ * allow an access request. A value of 0 identify a
+ * non-merged ruleset (i.e. not a domain).
+ */
+ u32 nb_layers;
+ /**
+ * @fs_access_mask: Contains the subset of filesystem
+ * actions which are restricted by a ruleset. This is
+ * used when merging rulesets and for userspace
+ * backward compatibility (i.e. future-proof). Set
+ * once and never changed for the lifetime of the
+ * ruleset.
+ */
+ u32 fs_access_mask;
+ };
+ };
+};
+
+struct landlock_ruleset *landlock_create_ruleset(const u32 fs_access_mask);
+
+void landlock_put_ruleset(struct landlock_ruleset *const ruleset);
+void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset);
+
+int landlock_insert_rule(struct landlock_ruleset *const ruleset,
+ struct landlock_rule *const rule, const bool is_merge);
+
+struct landlock_ruleset *landlock_merge_ruleset(
+ struct landlock_ruleset *const parent,
+ struct landlock_ruleset *const ruleset);
+
+const struct landlock_rule *landlock_find_rule(
+ const struct landlock_ruleset *const ruleset,
+ const struct landlock_object *const object);
+
+static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset)
+{
+ if (ruleset)
+ refcount_inc(&ruleset->usage);
+}
+
+#endif /* _SECURITY_LANDLOCK_RULESET_H */
A Landlock ruleset is mainly a red-black tree with Landlock rules as nodes. This enables quick update and lookup to match a requested access e.g., to a file. A ruleset is usable through a dedicated file descriptor (cf. following commit implementing the syscall) which enables a process to create and populate a ruleset with new rules. A domain is a ruleset tied to a set of processes. This group of rules define the security policy enforced on these processes and their future children. A domain can transition to a new domain which is the intersection of all its constraints and those of a ruleset provided by the current process. This modification only impact the current process. This means that a process can only gain more constraints (i.e. lose accesses) over time. Signed-off-by: Mickaël Salaün <mic@digikod.net> Cc: James Morris <jmorris@namei.org> Cc: Jann Horn <jannh@google.com> Cc: Kees Cook <keescook@chromium.org> Cc: Serge E. Hallyn <serge@hallyn.com> --- Changes since v15: * Replace layer_levels and layer_depth with a bitfield of layers, cf. filesystem commit. * Rename the LANDLOCK_ACCESS_FS_{UNLINK,RMDIR} with LANDLOCK_ACCESS_FS_REMOVE_{FILE,DIR} because it makes sense to use them for the action of renaming a file or a directory, which may lead to the removal of the source file or directory. Removes the LANDLOCK_ACCESS_FS_{LINK_TO,RENAME_FROM,RENAME_TO} which are now replaced with LANDLOCK_ACCESS_FS_REMOVE_{FILE,DIR} and LANDLOCK_ACCESS_FS_MAKE_* . * Update the documentation accordingly and highlight how the access rights are taken into account. * Change nb_rules from atomic_t to u32 because it is not use anymore by show_fdinfo(). * Add safeguard for level variables types. * Check max number of rules. * Replace struct landlock_access (self and beneath bitfields) with one bitfield. * Remove useless variable. * Add comments. Changes since v14: * Simplify the object, rule and ruleset management at the expense of a less aggressive memory freeing (contributed by Jann Horn, with additional modifications): - Make a domain immutable (remove the opportunistic cleaning). - Remove RCU pointers. - Merge struct landlock_ref and struct landlock_ruleset_elem into landlock_rule: get ride of rule's RCU. - Adjust union. - Remove the landlock_insert_rule() check about a new object with the same address as a previously disabled one, because it is not possible to disable a rule anymore. Cf. https://lore.kernel.org/lkml/CAG48ez21bEn0wL1bbmTiiu8j9jP5iEWtHOwz4tURUJ+ki0ydYw@mail.gmail.com/ * Fix nested domains by implementing a notion of layer level and depth: - Update landlock_insert_rule() to manage such layers. - Add an inherit_ruleset() helper to properly create a new domain. - Rename landlock_find_access() to landlock_find_rule() and return a full rule reference. - Add a layer_level and a layer_depth fields to struct landlock_rule. - Add a top_layer_level field to struct landlock_ruleset. * Remove access rights that may be required for FD-only requests: truncate, getattr, lock, chmod, chown, chgrp, ioctl. This will be handle in a future evolution of Landlock, but right now the goal is to lighten the code to ease review. * Remove LANDLOCK_ACCESS_FS_OPEN and rename LANDLOCK_ACCESS_FS_{READ,WRITE} with a FILE suffix. * Rename LANDLOCK_ACCESS_FS_READDIR to match the *_FILE pattern. * Remove LANDLOCK_ACCESS_FS_MAP which was useless. * Fix memory leak in put_hierarchy() (reported by Jann Horn). * Fix user-after-free and rename free_ruleset() (reported by Jann Horn). * Replace the for loops with rbtree_postorder_for_each_entry_safe(). * Constify variables. * Only use refcount_inc() through getter helpers. * Change Landlock_insert_ruleset_access() to Landlock_insert_ruleset_rule(). * Rename landlock_put_ruleset_enqueue() to landlock_put_ruleset_deferred(). * Improve kernel documentation and add a warning about the unhandled access/syscall families. * Move ABI check to syscall.c . Changes since v13: * New implementation, inspired by the previous inode eBPF map, but agnostic to the underlying kernel object. Previous changes: https://lore.kernel.org/lkml/20190721213116.23476-7-mic@digikod.net/ --- MAINTAINERS | 1 + include/uapi/linux/landlock.h | 78 ++++++++ security/landlock/Makefile | 2 +- security/landlock/ruleset.c | 344 ++++++++++++++++++++++++++++++++++ security/landlock/ruleset.h | 161 ++++++++++++++++ 5 files changed, 585 insertions(+), 1 deletion(-) create mode 100644 include/uapi/linux/landlock.h create mode 100644 security/landlock/ruleset.c create mode 100644 security/landlock/ruleset.h