@@ -552,268 +552,266 @@ static int ntrig_event (struct hid_device *hid, struct hid_field *field,
if (field->application == HID_DG_PEN)
return 0;
- if (hid->claimed & HID_CLAIMED_INPUT) {
- switch (usage->hid) {
- case 0xff000001:
- /* Tag indicating the start of a multitouch group */
- nd->reading_mt = 1;
- nd->first_contact_touch = 0;
- break;
- case HID_DG_TIPSWITCH:
- nd->tipswitch = value;
- /* Prevent emission of touch until validated */
- return 1;
- case HID_DG_CONFIDENCE:
- nd->confidence = value;
- break;
- case HID_GD_X:
- nd->x = value;
- /* Clear the contact footer */
- nd->mt_foot_count = 0;
- break;
- case HID_GD_Y:
- nd->y = value;
- break;
- case HID_DG_CONTACTID:
- nd->id = value;
- break;
- case HID_DG_WIDTH:
- nd->w = value;
- break;
- case HID_DG_HEIGHT:
- nd->h = value;
+ switch (usage->hid) {
+ case 0xff000001:
+ /* Tag indicating the start of a multitouch group */
+ nd->reading_mt = 1;
+ nd->first_contact_touch = 0;
+ break;
+ case HID_DG_TIPSWITCH:
+ nd->tipswitch = value;
+ /* Prevent emission of touch until validated */
+ return 1;
+ case HID_DG_CONFIDENCE:
+ nd->confidence = value;
+ break;
+ case HID_GD_X:
+ nd->x = value;
+ /* Clear the contact footer */
+ nd->mt_foot_count = 0;
+ break;
+ case HID_GD_Y:
+ nd->y = value;
+ break;
+ case HID_DG_CONTACTID:
+ nd->id = value;
+ break;
+ case HID_DG_WIDTH:
+ nd->w = value;
+ break;
+ case HID_DG_HEIGHT:
+ nd->h = value;
+ /*
+ * when in single touch mode, this is the last
+ * report received in a finger event. We want
+ * to emit a normal (X, Y) position
+ */
+ if (!nd->reading_mt) {
/*
- * when in single touch mode, this is the last
- * report received in a finger event. We want
- * to emit a normal (X, Y) position
+ * TipSwitch indicates the presence of a
+ * finger in single touch mode.
*/
- if (!nd->reading_mt) {
- /*
- * TipSwitch indicates the presence of a
- * finger in single touch mode.
- */
- input_report_key(input, BTN_TOUCH,
- nd->tipswitch);
- input_report_key(input, BTN_TOOL_DOUBLETAP,
- nd->tipswitch);
- input_event(input, EV_ABS, ABS_X, nd->x);
- input_event(input, EV_ABS, ABS_Y, nd->y);
- }
+ input_report_key(input, BTN_TOUCH,
+ nd->tipswitch);
+ input_report_key(input, BTN_TOOL_DOUBLETAP,
+ nd->tipswitch);
+ input_event(input, EV_ABS, ABS_X, nd->x);
+ input_event(input, EV_ABS, ABS_Y, nd->y);
+ }
+ break;
+ case 0xff000002:
+ /*
+ * we receive this when the device is in multitouch
+ * mode. The first of the three values tagged with
+ * this usage tells if the contact point is real
+ * or a placeholder
+ */
+
+ /* Shouldn't get more than 4 footer packets, so skip */
+ if (nd->mt_foot_count >= 4)
break;
- case 0xff000002:
- /*
- * we receive this when the device is in multitouch
- * mode. The first of the three values tagged with
- * this usage tells if the contact point is real
- * or a placeholder
- */
- /* Shouldn't get more than 4 footer packets, so skip */
- if (nd->mt_foot_count >= 4)
- break;
+ nd->mt_footer[nd->mt_foot_count++] = value;
- nd->mt_footer[nd->mt_foot_count++] = value;
+ /* if the footer isn't complete break */
+ if (nd->mt_foot_count != 4)
+ break;
- /* if the footer isn't complete break */
- if (nd->mt_foot_count != 4)
- break;
+ /* Pen activity signal. */
+ if (nd->mt_footer[2]) {
+ /*
+ * When the pen deactivates touch, we see a
+ * bogus frame with ContactCount > 0.
+ * We can
+ * save a bit of work by ensuring act_state < 0
+ * even if deactivation slack is turned off.
+ */
+ nd->act_state = deactivate_slack - 1;
+ nd->confidence = 0;
+ break;
+ }
- /* Pen activity signal. */
- if (nd->mt_footer[2]) {
- /*
- * When the pen deactivates touch, we see a
- * bogus frame with ContactCount > 0.
- * We can
- * save a bit of work by ensuring act_state < 0
- * even if deactivation slack is turned off.
- */
- nd->act_state = deactivate_slack - 1;
+ /*
+ * The first footer value indicates the presence of a
+ * finger.
+ */
+ if (nd->mt_footer[0]) {
+ /*
+ * We do not want to process contacts under
+ * the size threshold, but do not want to
+ * ignore them for activation state
+ */
+ if (nd->w < nd->min_width ||
+ nd->h < nd->min_height)
nd->confidence = 0;
- break;
- }
+ } else
+ break;
+ if (nd->act_state > 0) {
/*
- * The first footer value indicates the presence of a
- * finger.
+ * Contact meets the activation size threshold
*/
- if (nd->mt_footer[0]) {
- /*
- * We do not want to process contacts under
- * the size threshold, but do not want to
- * ignore them for activation state
- */
- if (nd->w < nd->min_width ||
- nd->h < nd->min_height)
- nd->confidence = 0;
- } else
- break;
-
- if (nd->act_state > 0) {
- /*
- * Contact meets the activation size threshold
- */
- if (nd->w >= nd->activation_width &&
- nd->h >= nd->activation_height) {
- if (nd->id)
- /*
- * first contact, activate now
- */
- nd->act_state = 0;
- else {
- /*
- * avoid corrupting this frame
- * but ensure next frame will
- * be active
- */
- nd->act_state = 1;
- break;
- }
- } else
+ if (nd->w >= nd->activation_width &&
+ nd->h >= nd->activation_height) {
+ if (nd->id)
/*
- * Defer adjusting the activation state
- * until the end of the frame.
+ * first contact, activate now
*/
+ nd->act_state = 0;
+ else {
+ /*
+ * avoid corrupting this frame
+ * but ensure next frame will
+ * be active
+ */
+ nd->act_state = 1;
break;
- }
-
- /* Discarding this contact */
- if (!nd->confidence)
- break;
-
- /* emit a normal (X, Y) for the first point only */
- if (nd->id == 0) {
+ }
+ } else
/*
- * TipSwitch is superfluous in multitouch
- * mode. The footer events tell us
- * if there is a finger on the screen or
- * not.
+ * Defer adjusting the activation state
+ * until the end of the frame.
*/
- nd->first_contact_touch = nd->confidence;
- input_event(input, EV_ABS, ABS_X, nd->x);
- input_event(input, EV_ABS, ABS_Y, nd->y);
- }
+ break;
+ }
- /* Emit MT events */
- input_event(input, EV_ABS, ABS_MT_POSITION_X, nd->x);
- input_event(input, EV_ABS, ABS_MT_POSITION_Y, nd->y);
+ /* Discarding this contact */
+ if (!nd->confidence)
+ break;
+ /* emit a normal (X, Y) for the first point only */
+ if (nd->id == 0) {
/*
- * Translate from height and width to size
- * and orientation.
+ * TipSwitch is superfluous in multitouch
+ * mode. The footer events tell us
+ * if there is a finger on the screen or
+ * not.
*/
- if (nd->w > nd->h) {
- input_event(input, EV_ABS,
- ABS_MT_ORIENTATION, 1);
- input_event(input, EV_ABS,
- ABS_MT_TOUCH_MAJOR, nd->w);
- input_event(input, EV_ABS,
- ABS_MT_TOUCH_MINOR, nd->h);
- } else {
- input_event(input, EV_ABS,
- ABS_MT_ORIENTATION, 0);
- input_event(input, EV_ABS,
- ABS_MT_TOUCH_MAJOR, nd->h);
- input_event(input, EV_ABS,
- ABS_MT_TOUCH_MINOR, nd->w);
- }
- input_mt_sync(field->hidinput->input);
- break;
+ nd->first_contact_touch = nd->confidence;
+ input_event(input, EV_ABS, ABS_X, nd->x);
+ input_event(input, EV_ABS, ABS_Y, nd->y);
+ }
- case HID_DG_CONTACTCOUNT: /* End of a multitouch group */
- if (!nd->reading_mt) /* Just to be sure */
- break;
+ /* Emit MT events */
+ input_event(input, EV_ABS, ABS_MT_POSITION_X, nd->x);
+ input_event(input, EV_ABS, ABS_MT_POSITION_Y, nd->y);
+
+ /*
+ * Translate from height and width to size
+ * and orientation.
+ */
+ if (nd->w > nd->h) {
+ input_event(input, EV_ABS,
+ ABS_MT_ORIENTATION, 1);
+ input_event(input, EV_ABS,
+ ABS_MT_TOUCH_MAJOR, nd->w);
+ input_event(input, EV_ABS,
+ ABS_MT_TOUCH_MINOR, nd->h);
+ } else {
+ input_event(input, EV_ABS,
+ ABS_MT_ORIENTATION, 0);
+ input_event(input, EV_ABS,
+ ABS_MT_TOUCH_MAJOR, nd->h);
+ input_event(input, EV_ABS,
+ ABS_MT_TOUCH_MINOR, nd->w);
+ }
+ input_mt_sync(field->hidinput->input);
+ break;
- nd->reading_mt = 0;
+ case HID_DG_CONTACTCOUNT: /* End of a multitouch group */
+ if (!nd->reading_mt) /* Just to be sure */
+ break;
+ nd->reading_mt = 0;
+
+
+ /*
+ * Activation state machine logic:
+ *
+ * Fundamental states:
+ * state > 0: Inactive
+ * state <= 0: Active
+ * state < -deactivate_slack:
+ * Pen termination of touch
+ *
+ * Specific values of interest
+ * state == activate_slack
+ * no valid input since the last reset
+ *
+ * state == 0
+ * general operational state
+ *
+ * state == -deactivate_slack
+ * read sufficient empty frames to accept
+ * the end of input and reset
+ */
+
+ if (nd->act_state > 0) { /* Currently inactive */
+ if (value)
+ /*
+ * Consider each live contact as
+ * evidence of intentional activity.
+ */
+ nd->act_state = (nd->act_state > value)
+ ? nd->act_state - value
+ : 0;
+ else
+ /*
+ * Empty frame before we hit the
+ * activity threshold, reset.
+ */
+ nd->act_state = nd->activate_slack;
/*
- * Activation state machine logic:
- *
- * Fundamental states:
- * state > 0: Inactive
- * state <= 0: Active
- * state < -deactivate_slack:
- * Pen termination of touch
- *
- * Specific values of interest
- * state == activate_slack
- * no valid input since the last reset
- *
- * state == 0
- * general operational state
- *
- * state == -deactivate_slack
- * read sufficient empty frames to accept
- * the end of input and reset
+ * Entered this block inactive and no
+ * coordinates sent this frame, so hold off
+ * on button state.
*/
-
- if (nd->act_state > 0) { /* Currently inactive */
- if (value)
- /*
- * Consider each live contact as
- * evidence of intentional activity.
- */
- nd->act_state = (nd->act_state > value)
- ? nd->act_state - value
- : 0;
- else
- /*
- * Empty frame before we hit the
- * activity threshold, reset.
- */
- nd->act_state = nd->activate_slack;
-
+ break;
+ } else { /* Currently active */
+ if (value && nd->act_state >=
+ nd->deactivate_slack)
/*
- * Entered this block inactive and no
- * coordinates sent this frame, so hold off
- * on button state.
+ * Live point: clear accumulated
+ * deactivation count.
*/
- break;
- } else { /* Currently active */
- if (value && nd->act_state >=
- nd->deactivate_slack)
- /*
- * Live point: clear accumulated
- * deactivation count.
- */
- nd->act_state = 0;
- else if (nd->act_state <= nd->deactivate_slack)
- /*
- * We've consumed the deactivation
- * slack, time to deactivate and reset.
- */
- nd->act_state =
- nd->activate_slack;
- else { /* Move towards deactivation */
- nd->act_state--;
- break;
- }
- }
-
- if (nd->first_contact_touch && nd->act_state <= 0) {
+ nd->act_state = 0;
+ else if (nd->act_state <= nd->deactivate_slack)
/*
- * Check to see if we're ready to start
- * emitting touch events.
- *
- * Note: activation slack will decrease over
- * the course of the frame, and it will be
- * inconsistent from the start to the end of
- * the frame. However if the frame starts
- * with slack, first_contact_touch will still
- * be 0 and we will not get to this point.
+ * We've consumed the deactivation
+ * slack, time to deactivate and reset.
*/
- input_report_key(input, BTN_TOOL_DOUBLETAP, 1);
- input_report_key(input, BTN_TOUCH, 1);
- } else {
- input_report_key(input, BTN_TOOL_DOUBLETAP, 0);
- input_report_key(input, BTN_TOUCH, 0);
+ nd->act_state =
+ nd->activate_slack;
+ else { /* Move towards deactivation */
+ nd->act_state--;
+ break;
}
- break;
+ }
- default:
- /* fall-back to the generic hidinput handling */
- return 0;
+ if (nd->first_contact_touch && nd->act_state <= 0) {
+ /*
+ * Check to see if we're ready to start
+ * emitting touch events.
+ *
+ * Note: activation slack will decrease over
+ * the course of the frame, and it will be
+ * inconsistent from the start to the end of
+ * the frame. However if the frame starts
+ * with slack, first_contact_touch will still
+ * be 0 and we will not get to this point.
+ */
+ input_report_key(input, BTN_TOOL_DOUBLETAP, 1);
+ input_report_key(input, BTN_TOUCH, 1);
+ } else {
+ input_report_key(input, BTN_TOOL_DOUBLETAP, 0);
+ input_report_key(input, BTN_TOUCH, 0);
}
+ break;
+
+ default:
+ /* fall-back to the generic hidinput handling */
+ return 0;
}
not_claimed_input: