@@ -173,96 +173,6 @@ static u8 motion_rdesc[] = {
0xC0 /* End Collection */
};
-/* PS/3 Navigation controller */
-static u8 navigation_rdesc[] = {
- 0x05, 0x01, /* Usage Page (Desktop), */
- 0x09, 0x04, /* Usage (Joystick), */
- 0xA1, 0x01, /* Collection (Application), */
- 0xA1, 0x02, /* Collection (Logical), */
- 0x85, 0x01, /* Report ID (1), */
- 0x75, 0x08, /* Report Size (8), */
- 0x95, 0x01, /* Report Count (1), */
- 0x15, 0x00, /* Logical Minimum (0), */
- 0x26, 0xFF, 0x00, /* Logical Maximum (255), */
- 0x81, 0x03, /* Input (Constant, Variable), */
- 0x75, 0x01, /* Report Size (1), */
- 0x95, 0x13, /* Report Count (19), */
- 0x15, 0x00, /* Logical Minimum (0), */
- 0x25, 0x01, /* Logical Maximum (1), */
- 0x35, 0x00, /* Physical Minimum (0), */
- 0x45, 0x01, /* Physical Maximum (1), */
- 0x05, 0x09, /* Usage Page (Button), */
- 0x19, 0x01, /* Usage Minimum (01h), */
- 0x29, 0x13, /* Usage Maximum (13h), */
- 0x81, 0x02, /* Input (Variable), */
- 0x75, 0x01, /* Report Size (1), */
- 0x95, 0x0D, /* Report Count (13), */
- 0x06, 0x00, 0xFF, /* Usage Page (FF00h), */
- 0x81, 0x03, /* Input (Constant, Variable), */
- 0x15, 0x00, /* Logical Minimum (0), */
- 0x26, 0xFF, 0x00, /* Logical Maximum (255), */
- 0x05, 0x01, /* Usage Page (Desktop), */
- 0x09, 0x01, /* Usage (Pointer), */
- 0xA1, 0x00, /* Collection (Physical), */
- 0x75, 0x08, /* Report Size (8), */
- 0x95, 0x02, /* Report Count (2), */
- 0x35, 0x00, /* Physical Minimum (0), */
- 0x46, 0xFF, 0x00, /* Physical Maximum (255), */
- 0x09, 0x30, /* Usage (X), */
- 0x09, 0x31, /* Usage (Y), */
- 0x81, 0x02, /* Input (Variable), */
- 0xC0, /* End Collection, */
- 0x06, 0x00, 0xFF, /* Usage Page (FF00h), */
- 0x95, 0x06, /* Report Count (6), */
- 0x81, 0x03, /* Input (Constant, Variable), */
- 0x05, 0x01, /* Usage Page (Desktop), */
- 0x75, 0x08, /* Report Size (8), */
- 0x95, 0x05, /* Report Count (5), */
- 0x09, 0x01, /* Usage (Pointer), */
- 0x81, 0x02, /* Input (Variable), */
- 0x06, 0x00, 0xFF, /* Usage Page (FF00h), */
- 0x95, 0x01, /* Report Count (1), */
- 0x81, 0x02, /* Input (Variable), */
- 0x05, 0x01, /* Usage Page (Desktop), */
- 0x95, 0x01, /* Report Count (1), */
- 0x09, 0x01, /* Usage (Pointer), */
- 0x81, 0x02, /* Input (Variable), */
- 0x06, 0x00, 0xFF, /* Usage Page (FF00h), */
- 0x95, 0x1E, /* Report Count (24), */
- 0x81, 0x02, /* Input (Variable), */
- 0x75, 0x08, /* Report Size (8), */
- 0x95, 0x30, /* Report Count (48), */
- 0x09, 0x01, /* Usage (Pointer), */
- 0x91, 0x02, /* Output (Variable), */
- 0x75, 0x08, /* Report Size (8), */
- 0x95, 0x30, /* Report Count (48), */
- 0x09, 0x01, /* Usage (Pointer), */
- 0xB1, 0x02, /* Feature (Variable), */
- 0xC0, /* End Collection, */
- 0xA1, 0x02, /* Collection (Logical), */
- 0x85, 0x02, /* Report ID (2), */
- 0x75, 0x08, /* Report Size (8), */
- 0x95, 0x30, /* Report Count (48), */
- 0x09, 0x01, /* Usage (Pointer), */
- 0xB1, 0x02, /* Feature (Variable), */
- 0xC0, /* End Collection, */
- 0xA1, 0x02, /* Collection (Logical), */
- 0x85, 0xEE, /* Report ID (238), */
- 0x75, 0x08, /* Report Size (8), */
- 0x95, 0x30, /* Report Count (48), */
- 0x09, 0x01, /* Usage (Pointer), */
- 0xB1, 0x02, /* Feature (Variable), */
- 0xC0, /* End Collection, */
- 0xA1, 0x02, /* Collection (Logical), */
- 0x85, 0xEF, /* Report ID (239), */
- 0x75, 0x08, /* Report Size (8), */
- 0x95, 0x30, /* Report Count (48), */
- 0x09, 0x01, /* Usage (Pointer), */
- 0xB1, 0x02, /* Feature (Variable), */
- 0xC0, /* End Collection, */
- 0xC0 /* End Collection */
-};
-
static u8 ps3remote_rdesc[] = {
0x05, 0x01, /* GUsagePage Generic Desktop */
0x09, 0x05, /* LUsage 0x05 [Game Pad] */
@@ -425,6 +335,40 @@ static const unsigned int buzz_keymap[] = {
[20] = BTN_TRIGGER_HAPPY20,
};
+/* The Navigation controller is a partial DS3 and uses the same HID report
+ * and hence the same keymap indices, however not not all axes/buttons
+ * are physically present. We use the same axis and button mapping as
+ * the DS3, which uses the Linux gamepad spec.
+ */
+static const unsigned int navigation_absmap[] = {
+ [0x30] = ABS_X,
+ [0x31] = ABS_Y,
+ [0x33] = ABS_Z, /* L2 */
+};
+
+/* Buttons not physically available on the device, but still available
+ * in the reports are explicitly set to 0 for documentation purposes.
+ */
+static const unsigned int navigation_keymap[] = {
+ [0x01] = 0, /* Select */
+ [0x02] = BTN_THUMBL, /* L3 */
+ [0x03] = 0, /* R3 */
+ [0x04] = 0, /* Start */
+ [0x05] = BTN_DPAD_UP, /* Up */
+ [0x06] = BTN_DPAD_RIGHT, /* Right */
+ [0x07] = BTN_DPAD_DOWN, /* Down */
+ [0x08] = BTN_DPAD_LEFT, /* Left */
+ [0x09] = BTN_TL2, /* L2 */
+ [0x0a] = 0, /* R2 */
+ [0x0b] = BTN_TL, /* L1 */
+ [0x0c] = 0, /* R1 */
+ [0x0d] = BTN_NORTH, /* Triangle */
+ [0x0e] = BTN_EAST, /* Circle */
+ [0x0f] = BTN_SOUTH, /* Cross */
+ [0x10] = BTN_WEST, /* Square */
+ [0x11] = BTN_MODE, /* PS */
+};
+
static const unsigned int sixaxis_absmap[] = {
[0x30] = ABS_X,
[0x31] = ABS_Y,
@@ -452,7 +396,6 @@ static const unsigned int sixaxis_keymap[] = {
[0x11] = BTN_MODE, /* PS */
};
-
static const unsigned int ds4_absmap[] = {
[0x30] = ABS_X,
[0x31] = ABS_Y,
@@ -650,13 +593,6 @@ static u8 *motion_fixup(struct hid_device *hdev, u8 *rdesc,
return motion_rdesc;
}
-static u8 *navigation_fixup(struct hid_device *hdev, u8 *rdesc,
- unsigned int *rsize)
-{
- *rsize = sizeof(navigation_rdesc);
- return navigation_rdesc;
-}
-
static u8 *ps3remote_fixup(struct hid_device *hdev, u8 *rdesc,
unsigned int *rsize)
{
@@ -698,6 +634,54 @@ static int ps3remote_mapping(struct hid_device *hdev, struct hid_input *hi,
return 1;
}
+static int navigation_mapping(struct hid_device *hdev, struct hid_input *hi,
+ struct hid_field *field, struct hid_usage *usage,
+ unsigned long **bit, int *max)
+{
+ if ((usage->hid & HID_USAGE_PAGE) == HID_UP_BUTTON) {
+ unsigned int key = usage->hid & HID_USAGE;
+
+ if (key >= ARRAY_SIZE(sixaxis_keymap))
+ return -1;
+
+ key = navigation_keymap[key];
+ if (!key)
+ return -1;
+
+ hid_map_usage_clear(hi, usage, bit, max, EV_KEY, key);
+ return 1;
+ } else if (usage->hid == HID_GD_POINTER) {
+ /* See comment in sixaxis_mapping, basically the L2 (and R2)
+ * triggers are reported through GD Pointer.
+ * In addition we ignore any analog button 'axes' and only
+ * support digital buttons.
+ */
+ switch (usage->usage_index) {
+ case 8: /* L2 */
+ usage->hid = HID_GD_Z;
+ break;
+ default:
+ return -1;
+ }
+
+ hid_map_usage_clear(hi, usage, bit, max, EV_ABS, usage->hid & 0xf);
+ return 1;
+ } else if ((usage->hid & HID_USAGE_PAGE) == HID_UP_GENDESK) {
+ unsigned int abs = usage->hid & HID_USAGE;
+
+ if (abs >= ARRAY_SIZE(navigation_absmap))
+ return -1;
+
+ abs = navigation_absmap[abs];
+
+ hid_map_usage_clear(hi, usage, bit, max, EV_ABS, abs);
+ return 1;
+ }
+
+ return -1;
+}
+
+
static int sixaxis_mapping(struct hid_device *hdev, struct hid_input *hi,
struct hid_field *field, struct hid_usage *usage,
unsigned long **bit, int *max)
@@ -804,9 +788,6 @@ static u8 *sony_report_fixup(struct hid_device *hdev, u8 *rdesc,
if (sc->quirks & MOTION_CONTROLLER)
return motion_fixup(hdev, rdesc, rsize);
- if (sc->quirks & NAVIGATION_CONTROLLER)
- return navigation_fixup(hdev, rdesc, rsize);
-
if (sc->quirks & PS3REMOTE)
return ps3remote_fixup(hdev, rdesc, rsize);
@@ -1199,6 +1180,9 @@ static int sony_mapping(struct hid_device *hdev, struct hid_input *hi,
if (sc->quirks & PS3REMOTE)
return ps3remote_mapping(hdev, hi, field, usage, bit, max);
+ if (sc->quirks & NAVIGATION_CONTROLLER)
+ return navigation_mapping(hdev, hi, field, usage, bit, max);
+
if (sc->quirks & SIXAXIS_CONTROLLER)
return sixaxis_mapping(hdev, hi, field, usage, bit, max);