@@ -455,6 +455,12 @@ static __u8 wiimote_cmd_read_ext(struct wiimote_data *wdata, __u8 *rmem)
return WIIMOTE_EXT_BALANCE_BOARD;
if (rmem[4] == 0x01 && rmem[5] == 0x20)
return WIIMOTE_EXT_PRO_CONTROLLER;
+ if (rmem[0] == 0x01 && rmem[1] == 0x00 &&
+ rmem[4] == 0x01 && rmem[5] == 0x03)
+ return WIIMOTE_EXT_DRUMS;
+ if (rmem[0] == 0x00 && rmem[1] == 0x00 &&
+ rmem[4] == 0x01 && rmem[5] == 0x03)
+ return WIIMOTE_EXT_GUITAR;
return WIIMOTE_EXT_UNKNOWN;
}
@@ -488,6 +494,8 @@ static bool wiimote_cmd_map_mp(struct wiimote_data *wdata, __u8 exttype)
/* map MP with correct pass-through mode */
switch (exttype) {
case WIIMOTE_EXT_CLASSIC_CONTROLLER:
+ case WIIMOTE_EXT_DRUMS:
+ case WIIMOTE_EXT_GUITAR:
wmem = 0x07;
break;
case WIIMOTE_EXT_NUNCHUK:
@@ -1075,6 +1083,8 @@ static const char *wiimote_exttype_names[WIIMOTE_EXT_NUM] = {
[WIIMOTE_EXT_CLASSIC_CONTROLLER] = "Nintendo Wii Classic Controller",
[WIIMOTE_EXT_BALANCE_BOARD] = "Nintendo Wii Balance Board",
[WIIMOTE_EXT_PRO_CONTROLLER] = "Nintendo Wii U Pro Controller",
+ [WIIMOTE_EXT_DRUMS] = "Nintendo Wii Drums",
+ [WIIMOTE_EXT_GUITAR] = "Nintendo Wii Guitar",
};
/*
@@ -1660,6 +1670,10 @@ static ssize_t wiimote_ext_show(struct device *dev,
return sprintf(buf, "balanceboard\n");
case WIIMOTE_EXT_PRO_CONTROLLER:
return sprintf(buf, "procontroller\n");
+ case WIIMOTE_EXT_DRUMS:
+ return sprintf(buf, "drums\n");
+ case WIIMOTE_EXT_GUITAR:
+ return sprintf(buf, "guitar\n");
case WIIMOTE_EXT_UNKNOWN:
/* fallthrough */
default:
@@ -1949,6 +1949,444 @@ static const struct wiimod_ops wiimod_pro = {
.in_ext = wiimod_pro_in_ext,
};
+/*
+ * Drums
+ * Guitar-Hero, Rock-Band and other games came bundled with drums which can
+ * be plugged as extension to a Wiimote. Drum-reports are still not entirely
+ * figured out, but the most important information is known.
+ * We create a separate device for drums and report all information via this
+ * input device.
+ */
+
+static inline void wiimod_drums_report_pressure(struct wiimote_data *wdata,
+ __u8 none, __u8 which,
+ __u8 pressure, __u8 onoff,
+ __u8 *store, __u16 code,
+ __u8 which_code)
+{
+ static const __u8 default_pressure = 3;
+
+ if (!none && which == which_code) {
+ *store = pressure;
+ input_report_abs(wdata->extension.input, code, *store);
+ } else if (onoff != !!*store) {
+ *store = onoff ? default_pressure : 0;
+ input_report_abs(wdata->extension.input, code, *store);
+ }
+}
+
+static void wiimod_drums_in_ext(struct wiimote_data *wdata, const __u8 *ext)
+{
+ __u8 pressure, which, none, hhp, sx, sy;
+ __u8 o, r, y, g, b, bass, bm, bp;
+
+ /* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * 1 | 0 | 0 | SX <5:0> |
+ * 2 | 0 | 0 | SY <5:0> |
+ * -----+-----+-----+-----------------------------+-----+
+ * 3 | HPP | NON | WHICH <5:1> | ? |
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * 4 | SOFT <7:5> | 0 | 1 | 1 | 0 | ? |
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * 5 | ? | 1 | 1 | B- | 1 | B+ | 1 | ? |
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * 6 | O | R | Y | G | B | BSS | 1 | 1 |
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * All buttons are 0 if pressed
+ *
+ * With Motion+ enabled, the following bits will get invalid:
+ * Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * 1 | 0 | 0 | SX <5:1> |XXXXX|
+ * 2 | 0 | 0 | SY <5:1> |XXXXX|
+ * -----+-----+-----+-----------------------------+-----+
+ * 3 | HPP | NON | WHICH <5:1> | ? |
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * 4 | SOFT <7:5> | 0 | 1 | 1 | 0 | ? |
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * 5 | ? | 1 | 1 | B- | 1 | B+ | 1 |XXXXX|
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * 6 | O | R | Y | G | B | BSS |XXXXX|XXXXX|
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ */
+
+ pressure = 7 - (ext[3] >> 5);
+ which = (ext[2] >> 1) & 0x1f;
+ none = !!(ext[2] & 0x40);
+ hhp = !(ext[2] & 0x80);
+ sx = ext[0] & 0x3f;
+ sy = ext[1] & 0x3f;
+ o = !(ext[5] & 0x80);
+ r = !(ext[5] & 0x40);
+ y = !(ext[5] & 0x20);
+ g = !(ext[5] & 0x10);
+ b = !(ext[5] & 0x08);
+ bass = !(ext[5] & 0x04);
+ bm = !(ext[4] & 0x10);
+ bp = !(ext[4] & 0x04);
+
+ if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) {
+ sx &= 0x3e;
+ sy &= 0x3e;
+ }
+
+ wiimod_drums_report_pressure(wdata, none, which, pressure,
+ o, &wdata->state.pressure_drums[0],
+ ABS_HAT2Y, 0x0e);
+ wiimod_drums_report_pressure(wdata, none, which, pressure,
+ r, &wdata->state.pressure_drums[1],
+ ABS_HAT0X, 0x19);
+ wiimod_drums_report_pressure(wdata, none, which, pressure,
+ y, &wdata->state.pressure_drums[2],
+ ABS_HAT2X, 0x11);
+ wiimod_drums_report_pressure(wdata, none, which, pressure,
+ g, &wdata->state.pressure_drums[3],
+ ABS_HAT1X, 0x12);
+ wiimod_drums_report_pressure(wdata, none, which, pressure,
+ b, &wdata->state.pressure_drums[4],
+ ABS_HAT0Y, 0x0f);
+
+ /* Bass shares pressure with hi-hat (set via hhp) */
+ wiimod_drums_report_pressure(wdata, none, hhp ? 0xff : which, pressure,
+ bass, &wdata->state.pressure_drums[5],
+ ABS_HAT3X, 0x1b);
+ /* Hi-hat has no on/off values, just pressure. Force to off/0. */
+ wiimod_drums_report_pressure(wdata, none, hhp ? which : 0xff, pressure,
+ 0, &wdata->state.pressure_drums[6],
+ ABS_HAT3Y, 0x0e);
+
+ input_report_abs(wdata->extension.input, ABS_X, sx - 0x20);
+ input_report_abs(wdata->extension.input, ABS_Y, sy - 0x20);
+
+ input_report_key(wdata->extension.input, BTN_START, bp);
+ input_report_key(wdata->extension.input, BTN_SELECT, bm);
+
+ input_sync(wdata->extension.input);
+}
+
+static int wiimod_drums_open(struct input_dev *dev)
+{
+ struct wiimote_data *wdata = input_get_drvdata(dev);
+ unsigned long flags;
+
+ spin_lock_irqsave(&wdata->state.lock, flags);
+ wdata->state.flags |= WIIPROTO_FLAG_EXT_USED;
+ wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
+ spin_unlock_irqrestore(&wdata->state.lock, flags);
+
+ return 0;
+}
+
+static void wiimod_drums_close(struct input_dev *dev)
+{
+ struct wiimote_data *wdata = input_get_drvdata(dev);
+ unsigned long flags;
+
+ spin_lock_irqsave(&wdata->state.lock, flags);
+ wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED;
+ wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
+ spin_unlock_irqrestore(&wdata->state.lock, flags);
+}
+
+static int wiimod_drums_probe(const struct wiimod_ops *ops,
+ struct wiimote_data *wdata)
+{
+ int ret;
+
+ wdata->extension.input = input_allocate_device();
+ if (!wdata->extension.input)
+ return -ENOMEM;
+
+ input_set_drvdata(wdata->extension.input, wdata);
+ wdata->extension.input->open = wiimod_drums_open;
+ wdata->extension.input->close = wiimod_drums_close;
+ wdata->extension.input->dev.parent = &wdata->hdev->dev;
+ wdata->extension.input->id.bustype = wdata->hdev->bus;
+ wdata->extension.input->id.vendor = wdata->hdev->vendor;
+ wdata->extension.input->id.product = wdata->hdev->product;
+ wdata->extension.input->id.version = wdata->hdev->version;
+ wdata->extension.input->name = WIIMOTE_NAME " Drums";
+
+ set_bit(EV_KEY, wdata->extension.input->evbit);
+ set_bit(BTN_START, wdata->extension.input->keybit);
+ set_bit(BTN_SELECT, wdata->extension.input->keybit);
+
+ set_bit(EV_ABS, wdata->extension.input->evbit);
+ set_bit(ABS_X, wdata->extension.input->absbit);
+ set_bit(ABS_Y, wdata->extension.input->absbit);
+ set_bit(ABS_HAT0X, wdata->extension.input->absbit);
+ set_bit(ABS_HAT0Y, wdata->extension.input->absbit);
+ set_bit(ABS_HAT1X, wdata->extension.input->absbit);
+ set_bit(ABS_HAT2X, wdata->extension.input->absbit);
+ set_bit(ABS_HAT2Y, wdata->extension.input->absbit);
+ set_bit(ABS_HAT3X, wdata->extension.input->absbit);
+ set_bit(ABS_HAT3Y, wdata->extension.input->absbit);
+ input_set_abs_params(wdata->extension.input,
+ ABS_X, -32, 31, 1, 1);
+ input_set_abs_params(wdata->extension.input,
+ ABS_Y, -32, 31, 1, 1);
+ input_set_abs_params(wdata->extension.input,
+ ABS_HAT0X, 0, 7, 0, 0);
+ input_set_abs_params(wdata->extension.input,
+ ABS_HAT0Y, 0, 7, 0, 0);
+ input_set_abs_params(wdata->extension.input,
+ ABS_HAT1X, 0, 7, 0, 0);
+ input_set_abs_params(wdata->extension.input,
+ ABS_HAT2X, 0, 7, 0, 0);
+ input_set_abs_params(wdata->extension.input,
+ ABS_HAT2Y, 0, 7, 0, 0);
+ input_set_abs_params(wdata->extension.input,
+ ABS_HAT3X, 0, 7, 0, 0);
+ input_set_abs_params(wdata->extension.input,
+ ABS_HAT3Y, 0, 7, 0, 0);
+
+ ret = input_register_device(wdata->extension.input);
+ if (ret)
+ goto err_free;
+
+ return 0;
+
+err_free:
+ input_free_device(wdata->extension.input);
+ wdata->extension.input = NULL;
+ return ret;
+}
+
+static void wiimod_drums_remove(const struct wiimod_ops *ops,
+ struct wiimote_data *wdata)
+{
+ if (!wdata->extension.input)
+ return;
+
+ input_unregister_device(wdata->extension.input);
+ wdata->extension.input = NULL;
+}
+
+static const struct wiimod_ops wiimod_drums = {
+ .flags = 0,
+ .arg = 0,
+ .probe = wiimod_drums_probe,
+ .remove = wiimod_drums_remove,
+ .in_ext = wiimod_drums_in_ext,
+};
+
+/*
+ * Guitar
+ * Guitar-Hero, Rock-Band and other games came bundled with guitars which can
+ * be plugged as extension to a Wiimote.
+ * We create a separate device for guitars and report all information via this
+ * input device.
+ */
+
+enum wiimod_guitar_keys {
+ WIIMOD_GUITAR_KEY_G,
+ WIIMOD_GUITAR_KEY_R,
+ WIIMOD_GUITAR_KEY_Y,
+ WIIMOD_GUITAR_KEY_B,
+ WIIMOD_GUITAR_KEY_O,
+ WIIMOD_GUITAR_KEY_UP,
+ WIIMOD_GUITAR_KEY_DOWN,
+ WIIMOD_GUITAR_KEY_PLUS,
+ WIIMOD_GUITAR_KEY_MINUS,
+ WIIMOD_GUITAR_KEY_NUM,
+};
+
+static const __u16 wiimod_guitar_map[] = {
+ BTN_1, /* WIIMOD_GUITAR_KEY_G */
+ BTN_2, /* WIIMOD_GUITAR_KEY_R */
+ BTN_3, /* WIIMOD_GUITAR_KEY_Y */
+ BTN_4, /* WIIMOD_GUITAR_KEY_B */
+ BTN_5, /* WIIMOD_GUITAR_KEY_O */
+ BTN_DPAD_UP, /* WIIMOD_GUITAR_KEY_UP */
+ BTN_DPAD_DOWN, /* WIIMOD_GUITAR_KEY_DOWN */
+ BTN_START, /* WIIMOD_GUITAR_KEY_PLUS */
+ BTN_SELECT, /* WIIMOD_GUITAR_KEY_MINUS */
+};
+
+static void wiimod_guitar_in_ext(struct wiimote_data *wdata, const __u8 *ext)
+{
+ __u8 sx, sy, tb, wb, bd, bm, bp, bo, br, bb, bg, by, bu;
+
+ /* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * 1 | 0 | 0 | SX <5:0> |
+ * 2 | 0 | 0 | SY <5:0> |
+ * -----+-----+-----+-----+-----------------------------+
+ * 3 | 0 | 0 | 0 | TB <4:0> |
+ * -----+-----+-----+-----+-----------------------------+
+ * 4 | 0 | 0 | 0 | WB <4:0> |
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * 5 | 1 | BD | 1 | B- | 1 | B+ | 1 | 1 |
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * 6 | BO | BR | BB | BG | BY | 1 | 1 | BU |
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * All buttons are 0 if pressed
+ *
+ * With Motion+ enabled, it will look like this:
+ * Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * 1 | 0 | 0 | SX <5:1> | BU |
+ * 2 | 0 | 0 | SY <5:1> | 1 |
+ * -----+-----+-----+-----+-----------------------+-----+
+ * 3 | 0 | 0 | 0 | TB <4:0> |
+ * -----+-----+-----+-----+-----------------------------+
+ * 4 | 0 | 0 | 0 | WB <4:0> |
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * 5 | 1 | BD | 1 | B- | 1 | B+ | 1 |XXXXX|
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ * 6 | BO | BR | BB | BG | BY | 1 |XXXXX|XXXXX|
+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
+ */
+
+ sx = ext[0] & 0x3f;
+ sy = ext[1] & 0x3f;
+ tb = ext[2] & 0x1f;
+ wb = ext[3] & 0x1f;
+ bd = !(ext[4] & 0x40);
+ bm = !(ext[4] & 0x10);
+ bp = !(ext[4] & 0x04);
+ bo = !(ext[5] & 0x80);
+ br = !(ext[5] & 0x40);
+ bb = !(ext[5] & 0x20);
+ bg = !(ext[5] & 0x10);
+ by = !(ext[5] & 0x08);
+ bu = !(ext[5] & 0x01);
+
+ if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) {
+ bu = !(ext[0] & 0x01);
+ sx &= 0x3e;
+ sy &= 0x3e;
+ }
+
+ input_report_abs(wdata->extension.input, ABS_X, sx - 0x20);
+ input_report_abs(wdata->extension.input, ABS_Y, sy - 0x20);
+ input_report_abs(wdata->extension.input, ABS_HAT0X, tb);
+ input_report_abs(wdata->extension.input, ABS_HAT1X, wb - 0x10);
+
+ input_report_key(wdata->extension.input,
+ wiimod_guitar_map[WIIMOD_GUITAR_KEY_G],
+ bg);
+ input_report_key(wdata->extension.input,
+ wiimod_guitar_map[WIIMOD_GUITAR_KEY_R],
+ br);
+ input_report_key(wdata->extension.input,
+ wiimod_guitar_map[WIIMOD_GUITAR_KEY_Y],
+ by);
+ input_report_key(wdata->extension.input,
+ wiimod_guitar_map[WIIMOD_GUITAR_KEY_B],
+ bb);
+ input_report_key(wdata->extension.input,
+ wiimod_guitar_map[WIIMOD_GUITAR_KEY_O],
+ bo);
+ input_report_key(wdata->extension.input,
+ wiimod_guitar_map[WIIMOD_GUITAR_KEY_UP],
+ bu);
+ input_report_key(wdata->extension.input,
+ wiimod_guitar_map[WIIMOD_GUITAR_KEY_DOWN],
+ bd);
+ input_report_key(wdata->extension.input,
+ wiimod_guitar_map[WIIMOD_GUITAR_KEY_PLUS],
+ bp);
+ input_report_key(wdata->extension.input,
+ wiimod_guitar_map[WIIMOD_GUITAR_KEY_MINUS],
+ bm);
+
+ input_sync(wdata->extension.input);
+}
+
+static int wiimod_guitar_open(struct input_dev *dev)
+{
+ struct wiimote_data *wdata = input_get_drvdata(dev);
+ unsigned long flags;
+
+ spin_lock_irqsave(&wdata->state.lock, flags);
+ wdata->state.flags |= WIIPROTO_FLAG_EXT_USED;
+ wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
+ spin_unlock_irqrestore(&wdata->state.lock, flags);
+
+ return 0;
+}
+
+static void wiimod_guitar_close(struct input_dev *dev)
+{
+ struct wiimote_data *wdata = input_get_drvdata(dev);
+ unsigned long flags;
+
+ spin_lock_irqsave(&wdata->state.lock, flags);
+ wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED;
+ wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
+ spin_unlock_irqrestore(&wdata->state.lock, flags);
+}
+
+static int wiimod_guitar_probe(const struct wiimod_ops *ops,
+ struct wiimote_data *wdata)
+{
+ int ret, i;
+
+ wdata->extension.input = input_allocate_device();
+ if (!wdata->extension.input)
+ return -ENOMEM;
+
+ input_set_drvdata(wdata->extension.input, wdata);
+ wdata->extension.input->open = wiimod_guitar_open;
+ wdata->extension.input->close = wiimod_guitar_close;
+ wdata->extension.input->dev.parent = &wdata->hdev->dev;
+ wdata->extension.input->id.bustype = wdata->hdev->bus;
+ wdata->extension.input->id.vendor = wdata->hdev->vendor;
+ wdata->extension.input->id.product = wdata->hdev->product;
+ wdata->extension.input->id.version = wdata->hdev->version;
+ wdata->extension.input->name = WIIMOTE_NAME " Guitar";
+
+ set_bit(EV_KEY, wdata->extension.input->evbit);
+ for (i = 0; i < WIIMOD_GUITAR_KEY_NUM; ++i)
+ set_bit(wiimod_guitar_map[i],
+ wdata->extension.input->keybit);
+
+ set_bit(EV_ABS, wdata->extension.input->evbit);
+ set_bit(ABS_X, wdata->extension.input->absbit);
+ set_bit(ABS_Y, wdata->extension.input->absbit);
+ set_bit(ABS_HAT0X, wdata->extension.input->absbit);
+ set_bit(ABS_HAT1X, wdata->extension.input->absbit);
+ input_set_abs_params(wdata->extension.input,
+ ABS_X, -32, 31, 1, 1);
+ input_set_abs_params(wdata->extension.input,
+ ABS_Y, -32, 31, 1, 1);
+ input_set_abs_params(wdata->extension.input,
+ ABS_HAT0X, 0, 0x1f, 1, 1);
+ input_set_abs_params(wdata->extension.input,
+ ABS_HAT1X, 0, 0x0f, 1, 1);
+
+ ret = input_register_device(wdata->extension.input);
+ if (ret)
+ goto err_free;
+
+ return 0;
+
+err_free:
+ input_free_device(wdata->extension.input);
+ wdata->extension.input = NULL;
+ return ret;
+}
+
+static void wiimod_guitar_remove(const struct wiimod_ops *ops,
+ struct wiimote_data *wdata)
+{
+ if (!wdata->extension.input)
+ return;
+
+ input_unregister_device(wdata->extension.input);
+ wdata->extension.input = NULL;
+}
+
+static const struct wiimod_ops wiimod_guitar = {
+ .flags = 0,
+ .arg = 0,
+ .probe = wiimod_guitar_probe,
+ .remove = wiimod_guitar_remove,
+ .in_ext = wiimod_guitar_in_ext,
+};
+
/*
* Builtin Motion Plus
* This module simply sets the WIIPROTO_FLAG_BUILTIN_MP protocol flag which
@@ -2201,4 +2639,6 @@ const struct wiimod_ops *wiimod_ext_table[WIIMOTE_EXT_NUM] = {
[WIIMOTE_EXT_CLASSIC_CONTROLLER] = &wiimod_classic,
[WIIMOTE_EXT_BALANCE_BOARD] = &wiimod_bboard,
[WIIMOTE_EXT_PRO_CONTROLLER] = &wiimod_pro,
+ [WIIMOTE_EXT_DRUMS] = &wiimod_drums,
+ [WIIMOTE_EXT_GUITAR] = &wiimod_guitar,
};
@@ -89,6 +89,8 @@ enum wiimote_exttype {
WIIMOTE_EXT_CLASSIC_CONTROLLER,
WIIMOTE_EXT_BALANCE_BOARD,
WIIMOTE_EXT_PRO_CONTROLLER,
+ WIIMOTE_EXT_DRUMS,
+ WIIMOTE_EXT_GUITAR,
WIIMOTE_EXT_NUM,
};
@@ -137,6 +139,7 @@ struct wiimote_state {
/* calibration/cache data */
__u16 calib_bboard[4][3];
__s16 calib_pro_sticks[4];
+ __u8 pressure_drums[7];
__u8 cache_rumble;
};