Message ID | 20200107194813.162038-1-rodrigorivascosta@gmail.com (mailing list archive) |
---|---|
State | Mainlined |
Commit | 20eee6e5af35d9586774e80b6e0b1850e7cc9899 |
Delegated to: | Jiri Kosina |
Headers | show |
Series | HID: steam: Fix input device disappearing | expand |
On Tue, 7 Jan 2020, Rodrigo Rivas Costa wrote: > The `connected` value for wired devices was not properly initialized, > it must be set to `true` upon creation, because wired devices do not > generate connection events. > > When a raw client (the Steam Client) uses the device, the input device > is destroyed. Then, when the raw client finishes, it must be recreated. > But since the `connected` variable was false this never happended. > > Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> Applied, thanks.
diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c index 8dae0f9b819e..6286204d4c56 100644 --- a/drivers/hid/hid-steam.c +++ b/drivers/hid/hid-steam.c @@ -768,8 +768,12 @@ static int steam_probe(struct hid_device *hdev, if (steam->quirks & STEAM_QUIRK_WIRELESS) { hid_info(hdev, "Steam wireless receiver connected"); + /* If using a wireless adaptor ask for connection status */ + steam->connected = false; steam_request_conn_status(steam); } else { + /* A wired connection is always present */ + steam->connected = true; ret = steam_register(steam); if (ret) { hid_err(hdev,
The `connected` value for wired devices was not properly initialized, it must be set to `true` upon creation, because wired devices do not generate connection events. When a raw client (the Steam Client) uses the device, the input device is destroyed. Then, when the raw client finishes, it must be recreated. But since the `connected` variable was false this never happended. Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> --- drivers/hid/hid-steam.c | 4 ++++ 1 file changed, 4 insertions(+)