@@ -1105,6 +1105,13 @@ config HID_WACOM
To compile this driver as a module, choose M here: the
module will be called wacom.
+config HID_WIIU_DRC
+ tristate "Nintendo Wii U gamepad (DRC) over internal DRH"
+ depends on HID
+ help
+ Support for the Wii U gamepad, when connected with the Wii U’s
+ internal DRH chip.
+
config HID_WIIMOTE
tristate "Nintendo Wii / Wii U peripherals"
depends on HID
@@ -134,6 +134,7 @@ wacom-objs := wacom_wac.o wacom_sys.o
obj-$(CONFIG_HID_WACOM) += wacom.o
obj-$(CONFIG_HID_WALTOP) += hid-waltop.o
obj-$(CONFIG_HID_WIIMOTE) += hid-wiimote.o
+obj-$(CONFIG_HID_WIIU_DRC) += hid-wiiu-drc.o
obj-$(CONFIG_HID_SENSOR_HUB) += hid-sensor-hub.o
obj-$(CONFIG_HID_SENSOR_CUSTOM_SENSOR) += hid-sensor-custom.o
@@ -916,6 +916,7 @@
#define USB_VENDOR_ID_NINTENDO 0x057e
#define USB_DEVICE_ID_NINTENDO_WIIMOTE 0x0306
#define USB_DEVICE_ID_NINTENDO_WIIMOTE2 0x0330
+#define USB_DEVICE_ID_NINTENDO_WIIU_DRH 0x0341
#define USB_VENDOR_ID_NOVATEK 0x0603
#define USB_DEVICE_ID_NOVATEK_PCT 0x0600
@@ -513,6 +513,9 @@ static const struct hid_device_id hid_have_special_driver[] = {
{ HID_BLUETOOTH_DEVICE(USB_VENDOR_ID_NINTENDO, USB_DEVICE_ID_NINTENDO_WIIMOTE) },
{ HID_BLUETOOTH_DEVICE(USB_VENDOR_ID_NINTENDO, USB_DEVICE_ID_NINTENDO_WIIMOTE2) },
#endif
+#if IS_ENABLED(CONFIG_HID_WIIU_DRC)
+ { HID_BLUETOOTH_DEVICE(USB_VENDOR_ID_NINTENDO, USB_DEVICE_ID_NINTENDO_WIIU_DRH) },
+#endif
#if IS_ENABLED(CONFIG_HID_NTI)
{ HID_USB_DEVICE(USB_VENDOR_ID_NTI, USB_DEVICE_ID_USB_SUN) },
#endif
new file mode 100644
@@ -0,0 +1,281 @@
+// SPDX-License-Identifier: GPL-2.0-or-later
+/*
+ * HID driver for Nintendo Wii U gamepad (DRC), connected via console-internal DRH
+ *
+ * Copyright (C) 2021 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
+ * Copyright (C) 2019 Ash Logan <ash@heyquark.com>
+ * Copyright (C) 2013 Mema Hacking
+ *
+ * Based on the excellent work at http://libdrc.org/docs/re/sc-input.html and
+ * https://bitbucket.org/memahaxx/libdrc/src/master/src/input-receiver.cpp .
+ * libdrc code is licensed under BSD 2-Clause.
+ * Driver based on hid-udraw-ps3.c.
+ */
+
+#include <linux/device.h>
+#include <linux/hid.h>
+#include <linux/input.h>
+#include <linux/minmax.h>
+#include <linux/module.h>
+#include "hid-ids.h"
+
+#define DEVICE_NAME "Nintendo Wii U gamepad (DRC)"
+
+/* Button and stick constants */
+#define VOLUME_MIN 0
+#define VOLUME_MAX 255
+#define NUM_STICK_AXES 4
+#define STICK_MIN 900
+#define STICK_MAX 3200
+
+#define BUTTON_SYNC BIT(0)
+#define BUTTON_HOME BIT(1)
+#define BUTTON_MINUS BIT(2)
+#define BUTTON_PLUS BIT(3)
+#define BUTTON_R BIT(4)
+#define BUTTON_L BIT(5)
+#define BUTTON_ZR BIT(6)
+#define BUTTON_ZL BIT(7)
+#define BUTTON_DOWN BIT(8)
+#define BUTTON_UP BIT(9)
+#define BUTTON_RIGHT BIT(10)
+#define BUTTON_LEFT BIT(11)
+#define BUTTON_Y BIT(12)
+#define BUTTON_X BIT(13)
+#define BUTTON_B BIT(14)
+#define BUTTON_A BIT(15)
+
+#define BUTTON_TV BIT(21)
+#define BUTTON_R3 BIT(22)
+#define BUTTON_L3 BIT(23)
+
+#define BUTTON_POWER BIT(25)
+
+/*
+ * The device is setup with multiple input devices:
+ * - A joypad with the buttons and sticks.
+ */
+
+struct drc {
+ struct input_dev *joy_input_dev;
+ struct hid_device *hdev;
+};
+
+/*
+ * The format of this report has been reversed by the libdrc project, the
+ * documentation can be found here:
+ * https://libdrc.org/docs/re/sc-input.html
+ *
+ * We receive this report from USB, but it is actually formed on the DRC, the
+ * DRH only retransmits it over USB.
+ */
+static int drc_raw_event(struct hid_device *hdev, struct hid_report *report,
+ u8 *data, int len)
+{
+ struct drc *drc = hid_get_drvdata(hdev);
+ int i;
+ u32 buttons;
+
+ if (len != 128)
+ return -EINVAL;
+
+ buttons = (data[4] << 24) | (data[80] << 16) | (data[2] << 8) | data[3];
+ /* joypad */
+ input_report_key(drc->joy_input_dev, BTN_DPAD_RIGHT, buttons & BUTTON_RIGHT);
+ input_report_key(drc->joy_input_dev, BTN_DPAD_DOWN, buttons & BUTTON_DOWN);
+ input_report_key(drc->joy_input_dev, BTN_DPAD_LEFT, buttons & BUTTON_LEFT);
+ input_report_key(drc->joy_input_dev, BTN_DPAD_UP, buttons & BUTTON_UP);
+
+ input_report_key(drc->joy_input_dev, BTN_EAST, buttons & BUTTON_A);
+ input_report_key(drc->joy_input_dev, BTN_SOUTH, buttons & BUTTON_B);
+ input_report_key(drc->joy_input_dev, BTN_NORTH, buttons & BUTTON_X);
+ input_report_key(drc->joy_input_dev, BTN_WEST, buttons & BUTTON_Y);
+
+ input_report_key(drc->joy_input_dev, BTN_TL, buttons & BUTTON_L);
+ input_report_key(drc->joy_input_dev, BTN_TL2, buttons & BUTTON_ZL);
+ input_report_key(drc->joy_input_dev, BTN_TR, buttons & BUTTON_R);
+ input_report_key(drc->joy_input_dev, BTN_TR2, buttons & BUTTON_ZR);
+
+ input_report_key(drc->joy_input_dev, BTN_Z, buttons & BUTTON_TV);
+ input_report_key(drc->joy_input_dev, BTN_THUMBL, buttons & BUTTON_L3);
+ input_report_key(drc->joy_input_dev, BTN_THUMBR, buttons & BUTTON_R3);
+
+ input_report_key(drc->joy_input_dev, BTN_SELECT, buttons & BUTTON_MINUS);
+ input_report_key(drc->joy_input_dev, BTN_START, buttons & BUTTON_PLUS);
+ input_report_key(drc->joy_input_dev, BTN_MODE, buttons & BUTTON_HOME);
+
+ input_report_key(drc->joy_input_dev, BTN_DEAD, buttons & BUTTON_POWER);
+
+ for (i = 0; i < NUM_STICK_AXES; i++) {
+ s16 val = (data[7 + 2*i] << 8) | data[6 + 2*i];
+
+ val = clamp(val, STICK_MIN, STICK_MAX);
+
+ switch (i) {
+ case 0:
+ input_report_abs(drc->joy_input_dev, ABS_X, val);
+ break;
+ case 1:
+ input_report_abs(drc->joy_input_dev, ABS_Y, val);
+ break;
+ case 2:
+ input_report_abs(drc->joy_input_dev, ABS_RX, val);
+ break;
+ case 3:
+ input_report_abs(drc->joy_input_dev, ABS_RY, val);
+ break;
+ default:
+ break;
+ }
+ }
+
+ input_report_abs(drc->joy_input_dev, ABS_VOLUME, data[14]);
+ input_sync(drc->joy_input_dev);
+
+ /* let hidraw and hiddev handle the report */
+ return 0;
+}
+
+static int drc_open(struct input_dev *dev)
+{
+ struct drc *drc = input_get_drvdata(dev);
+
+ return hid_hw_open(drc->hdev);
+}
+
+static void drc_close(struct input_dev *dev)
+{
+ struct drc *drc = input_get_drvdata(dev);
+
+ hid_hw_close(drc->hdev);
+}
+
+static struct input_dev *allocate_and_setup(struct hid_device *hdev,
+ const char *name)
+{
+ struct input_dev *input_dev;
+
+ input_dev = devm_input_allocate_device(&hdev->dev);
+ if (!input_dev)
+ return NULL;
+
+ input_dev->name = name;
+ input_dev->phys = hdev->phys;
+ input_dev->dev.parent = &hdev->dev;
+ input_dev->open = drc_open;
+ input_dev->close = drc_close;
+ input_dev->uniq = hdev->uniq;
+ input_dev->id.bustype = hdev->bus;
+ input_dev->id.vendor = hdev->vendor;
+ input_dev->id.product = hdev->product;
+ input_dev->id.version = hdev->version;
+ input_set_drvdata(input_dev, hid_get_drvdata(hdev));
+
+ return input_dev;
+}
+
+static bool drc_setup_joypad(struct drc *drc,
+ struct hid_device *hdev)
+{
+ struct input_dev *input_dev;
+
+ input_dev = allocate_and_setup(hdev, DEVICE_NAME " buttons and sticks");
+ if (!input_dev)
+ return false;
+
+ drc->joy_input_dev = input_dev;
+
+ input_set_capability(input_dev, EV_KEY, BTN_DPAD_RIGHT);
+ input_set_capability(input_dev, EV_KEY, BTN_DPAD_DOWN);
+ input_set_capability(input_dev, EV_KEY, BTN_DPAD_LEFT);
+ input_set_capability(input_dev, EV_KEY, BTN_DPAD_UP);
+ input_set_capability(input_dev, EV_KEY, BTN_EAST);
+ input_set_capability(input_dev, EV_KEY, BTN_SOUTH);
+ input_set_capability(input_dev, EV_KEY, BTN_NORTH);
+ input_set_capability(input_dev, EV_KEY, BTN_WEST);
+ input_set_capability(input_dev, EV_KEY, BTN_TL);
+ input_set_capability(input_dev, EV_KEY, BTN_TL2);
+ input_set_capability(input_dev, EV_KEY, BTN_TR);
+ input_set_capability(input_dev, EV_KEY, BTN_TR2);
+ input_set_capability(input_dev, EV_KEY, BTN_THUMBL);
+ input_set_capability(input_dev, EV_KEY, BTN_THUMBR);
+ input_set_capability(input_dev, EV_KEY, BTN_SELECT);
+ input_set_capability(input_dev, EV_KEY, BTN_START);
+ input_set_capability(input_dev, EV_KEY, BTN_MODE);
+
+ /*
+ * These two buttons are actually TV Control and Power.
+ *
+ * TV Control draws a line at the bottom of the DRC’s screen saying to
+ * go into System Settings (on the original proprietary OS), while
+ * Power will shutdown the DRC when held for four seconds, but those
+ * two are still normal buttons otherwise.
+ */
+ input_set_capability(input_dev, EV_KEY, BTN_Z);
+ input_set_capability(input_dev, EV_KEY, BTN_DEAD);
+
+ input_set_abs_params(input_dev, ABS_X, STICK_MIN, STICK_MAX, 0, 0);
+ input_set_abs_params(input_dev, ABS_Y, STICK_MIN, STICK_MAX, 0, 0);
+ input_set_abs_params(input_dev, ABS_RX, STICK_MIN, STICK_MAX, 0, 0);
+ input_set_abs_params(input_dev, ABS_RY, STICK_MIN, STICK_MAX, 0, 0);
+ input_set_abs_params(input_dev, ABS_VOLUME, VOLUME_MIN, VOLUME_MAX, 0, 0);
+
+ return true;
+}
+
+static int drc_probe(struct hid_device *hdev, const struct hid_device_id *id)
+{
+ struct drc *drc;
+ int ret;
+
+ drc = devm_kzalloc(&hdev->dev, sizeof(struct drc), GFP_KERNEL);
+ if (!drc)
+ return -ENOMEM;
+
+ drc->hdev = hdev;
+
+ hid_set_drvdata(hdev, drc);
+
+ ret = hid_parse(hdev);
+ if (ret) {
+ hid_err(hdev, "parse failed\n");
+ return ret;
+ }
+
+ if (!drc_setup_joypad(drc, hdev)) {
+ hid_err(hdev, "could not allocate interface\n");
+ return -ENOMEM;
+ }
+
+ ret = hid_hw_start(hdev, HID_CONNECT_HIDRAW | HID_CONNECT_DRIVER);
+ if (ret) {
+ hid_err(hdev, "hw start failed\n");
+ return ret;
+ }
+
+ ret = input_register_device(drc->joy_input_dev);
+ if (ret) {
+ hid_err(hdev, "failed to register interface\n");
+ return ret;
+ }
+
+ return 0;
+}
+
+static const struct hid_device_id drc_devices[] = {
+ { HID_USB_DEVICE(USB_VENDOR_ID_NINTENDO, USB_DEVICE_ID_NINTENDO_WIIU_DRH) },
+ { }
+};
+MODULE_DEVICE_TABLE(hid, drc_devices);
+
+static struct hid_driver drc_driver = {
+ .name = "hid-wiiu-drc",
+ .id_table = drc_devices,
+ .raw_event = drc_raw_event,
+ .probe = drc_probe,
+};
+module_hid_driver(drc_driver);
+
+MODULE_AUTHOR("Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>");
+MODULE_DESCRIPTION("Nintendo Wii U gamepad (DRC) driver");
+MODULE_LICENSE("GPL");