diff mbox series

[1/1] hid-playstation: Fix button maps for the DualSense Edge controller

Message ID 20231126001544.747151-1-akoskovich@pm.me (mailing list archive)
State New
Delegated to: Jiri Kosina
Headers show
Series [1/1] hid-playstation: Fix button maps for the DualSense Edge controller | expand

Commit Message

Alexander Koskovich Nov. 26, 2023, 12:15 a.m. UTC
This brings functionality of the DualSense Edge controller inline
with the stock PS5 controller.

Signed-off-by: Alexander Koskovich <akoskovich@pm.me>
---
 drivers/hid/hid-playstation.c | 60 ++++++++++++++++++++++++++++-------
 1 file changed, 49 insertions(+), 11 deletions(-)

Comments

Rahul Rameshbabu Nov. 28, 2023, 2:16 a.m. UTC | #1
On Sun, 26 Nov, 2023 00:15:49 +0000 "Alexander Koskovich" <AKoskovich@pm.me> wrote:
> This brings functionality of the DualSense Edge controller inline
> with the stock PS5 controller.
>
> Signed-off-by: Alexander Koskovich <akoskovich@pm.me>
> ---

Will provide a follow-up to the relevant discussion.

  https://lore.kernel.org/linux-input/P8jVfYBAwiM_8MIgshN0osVVfshfBH2-oZCQuqoqh0Hy76_031zuZvYXWl0edtfTUwDOSNlc5priSRXI3G5dboVh5VPbcdxzAcEF7EvUVgo=@protonmail.com/T/#t

Since I assume this patch was not actually tested to resolve the issue
based on the evtest results, I think we should drop this patch. Will
mention some details I might have with regards to the behavior you are
seeing with Steam/Proton specifically.

--
Thanks,

Rahul Rameshbabu
Alexander Koskovich Nov. 28, 2023, 2:19 a.m. UTC | #2
To clarify, I did test this patch locally on Fedora Rawhide and confirm it works with games. It does resolve the issue, and is a workaround.
It's not just Steam/Proton I'm seeing this issue in, I'm seeing it in native Linux games like SuperTuxKart.



On Monday, November 27th, 2023 at 9:16 PM, Rahul Rameshbabu <sergeantsagara@protonmail.com> wrote:


> 
> 
> On Sun, 26 Nov, 2023 00:15:49 +0000 "Alexander Koskovich" AKoskovich@pm.me wrote:
> 
> > This brings functionality of the DualSense Edge controller inline
> > with the stock PS5 controller.
> > 
> > Signed-off-by: Alexander Koskovich akoskovich@pm.me
> > ---
> 
> 
> Will provide a follow-up to the relevant discussion.
> 
> https://lore.kernel.org/linux-input/P8jVfYBAwiM_8MIgshN0osVVfshfBH2-oZCQuqoqh0Hy76_031zuZvYXWl0edtfTUwDOSNlc5priSRXI3G5dboVh5VPbcdxzAcEF7EvUVgo=@protonmail.com/T/#t
> 
> Since I assume this patch was not actually tested to resolve the issue
> based on the evtest results, I think we should drop this patch. Will
> mention some details I might have with regards to the behavior you are
> seeing with Steam/Proton specifically.
> 
> --
> Thanks,
> 
> Rahul Rameshbabu
Roderick Colenbrander Nov. 28, 2023, 2:36 a.m. UTC | #3
Supertuxkart uses SDL2, which doesn't have the proper evdev (or for
Windows dinput) mappings when not using the native hidapi/hidraw
backends.

Thanks,
Roderick

On Mon, Nov 27, 2023 at 6:19 PM Alexander Koskovich <AKoskovich@pm.me> wrote:
>
> To clarify, I did test this patch locally on Fedora Rawhide and confirm it works with games. It does resolve the issue, and is a workaround.
> It's not just Steam/Proton I'm seeing this issue in, I'm seeing it in native Linux games like SuperTuxKart.
>
>
>
> On Monday, November 27th, 2023 at 9:16 PM, Rahul Rameshbabu <sergeantsagara@protonmail.com> wrote:
>
>
> >
> >
> > On Sun, 26 Nov, 2023 00:15:49 +0000 "Alexander Koskovich" AKoskovich@pm.me wrote:
> >
> > > This brings functionality of the DualSense Edge controller inline
> > > with the stock PS5 controller.
> > >
> > > Signed-off-by: Alexander Koskovich akoskovich@pm.me
> > > ---
> >
> >
> > Will provide a follow-up to the relevant discussion.
> >
> > https://lore.kernel.org/linux-input/P8jVfYBAwiM_8MIgshN0osVVfshfBH2-oZCQuqoqh0Hy76_031zuZvYXWl0edtfTUwDOSNlc5priSRXI3G5dboVh5VPbcdxzAcEF7EvUVgo=@protonmail.com/T/#t
> >
> > Since I assume this patch was not actually tested to resolve the issue
> > based on the evtest results, I think we should drop this patch. Will
> > mention some details I might have with regards to the behavior you are
> > seeing with Steam/Proton specifically.
> >
> > --
> > Thanks,
> >
> > Rahul Rameshbabu
>
diff mbox series

Patch

diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c
index 8ac8f7b8e317..fc42003cc0eb 100644
--- a/drivers/hid/hid-playstation.c
+++ b/drivers/hid/hid-playstation.c
@@ -1344,10 +1344,18 @@  static int dualsense_parse_report(struct ps_device *ps_dev, struct hid_report *r
 
 	input_report_abs(ds->gamepad, ABS_X,  ds_report->x);
 	input_report_abs(ds->gamepad, ABS_Y,  ds_report->y);
-	input_report_abs(ds->gamepad, ABS_RX, ds_report->rx);
-	input_report_abs(ds->gamepad, ABS_RY, ds_report->ry);
-	input_report_abs(ds->gamepad, ABS_Z,  ds_report->z);
-	input_report_abs(ds->gamepad, ABS_RZ, ds_report->rz);
+
+	if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER_2) {
+		input_report_abs(ds->gamepad, ABS_RX, ds_report->z);
+		input_report_abs(ds->gamepad, ABS_RY, ds_report->rz);
+		input_report_abs(ds->gamepad, ABS_Z,  ds_report->rx);
+		input_report_abs(ds->gamepad, ABS_RZ, ds_report->ry);
+	} else {
+		input_report_abs(ds->gamepad, ABS_RX, ds_report->rx);
+		input_report_abs(ds->gamepad, ABS_RY, ds_report->ry);
+		input_report_abs(ds->gamepad, ABS_Z,  ds_report->z);
+		input_report_abs(ds->gamepad, ABS_RZ, ds_report->rz);
+	}
 
 	value = ds_report->buttons[0] & DS_BUTTONS0_HAT_SWITCH;
 	if (value >= ARRAY_SIZE(ps_gamepad_hat_mapping))
@@ -1355,19 +1363,49 @@  static int dualsense_parse_report(struct ps_device *ps_dev, struct hid_report *r
 	input_report_abs(ds->gamepad, ABS_HAT0X, ps_gamepad_hat_mapping[value].x);
 	input_report_abs(ds->gamepad, ABS_HAT0Y, ps_gamepad_hat_mapping[value].y);
 
-	input_report_key(ds->gamepad, BTN_WEST,   ds_report->buttons[0] & DS_BUTTONS0_SQUARE);
-	input_report_key(ds->gamepad, BTN_SOUTH,  ds_report->buttons[0] & DS_BUTTONS0_CROSS);
-	input_report_key(ds->gamepad, BTN_EAST,   ds_report->buttons[0] & DS_BUTTONS0_CIRCLE);
-	input_report_key(ds->gamepad, BTN_NORTH,  ds_report->buttons[0] & DS_BUTTONS0_TRIANGLE);
+	if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER_2) {
+		input_report_key(ds->gamepad, BTN_WEST,
+				ds_report->buttons[0] & DS_BUTTONS0_TRIANGLE);
+		input_report_key(ds->gamepad, BTN_SOUTH,
+				ds_report->buttons[0] & DS_BUTTONS0_SQUARE);
+		input_report_key(ds->gamepad, BTN_EAST,
+				ds_report->buttons[0] & DS_BUTTONS0_CROSS);
+		input_report_key(ds->gamepad, BTN_NORTH,
+				ds_report->buttons[0] & DS_BUTTONS0_CIRCLE);
+	} else {
+		input_report_key(ds->gamepad, BTN_WEST,
+				ds_report->buttons[0] & DS_BUTTONS0_SQUARE);
+		input_report_key(ds->gamepad, BTN_SOUTH,
+				ds_report->buttons[0] & DS_BUTTONS0_CROSS);
+		input_report_key(ds->gamepad, BTN_EAST,
+				ds_report->buttons[0] & DS_BUTTONS0_CIRCLE);
+		input_report_key(ds->gamepad, BTN_NORTH,
+				ds_report->buttons[0] & DS_BUTTONS0_TRIANGLE);
+	}
+
 	input_report_key(ds->gamepad, BTN_TL,     ds_report->buttons[1] & DS_BUTTONS1_L1);
 	input_report_key(ds->gamepad, BTN_TR,     ds_report->buttons[1] & DS_BUTTONS1_R1);
 	input_report_key(ds->gamepad, BTN_TL2,    ds_report->buttons[1] & DS_BUTTONS1_L2);
 	input_report_key(ds->gamepad, BTN_TR2,    ds_report->buttons[1] & DS_BUTTONS1_R2);
 	input_report_key(ds->gamepad, BTN_SELECT, ds_report->buttons[1] & DS_BUTTONS1_CREATE);
 	input_report_key(ds->gamepad, BTN_START,  ds_report->buttons[1] & DS_BUTTONS1_OPTIONS);
-	input_report_key(ds->gamepad, BTN_THUMBL, ds_report->buttons[1] & DS_BUTTONS1_L3);
-	input_report_key(ds->gamepad, BTN_THUMBR, ds_report->buttons[1] & DS_BUTTONS1_R3);
-	input_report_key(ds->gamepad, BTN_MODE,   ds_report->buttons[2] & DS_BUTTONS2_PS_HOME);
+
+	if (hdev->product == USB_DEVICE_ID_SONY_PS5_CONTROLLER_2) {
+		input_report_key(ds->gamepad, BTN_THUMBL,
+				ds_report->buttons[1] & DS_BUTTONS1_R3);
+		input_report_key(ds->gamepad, BTN_THUMBR,
+				ds_report->buttons[2] & DS_BUTTONS2_PS_HOME);
+		input_report_key(ds->gamepad, BTN_MODE,
+				ds_report->buttons[1] & DS_BUTTONS1_L3);
+	} else {
+		input_report_key(ds->gamepad, BTN_THUMBL,
+				ds_report->buttons[1] & DS_BUTTONS1_L3);
+		input_report_key(ds->gamepad, BTN_THUMBR,
+				ds_report->buttons[1] & DS_BUTTONS1_R3);
+		input_report_key(ds->gamepad, BTN_MODE,
+				ds_report->buttons[2] & DS_BUTTONS2_PS_HOME);
+	}
+
 	input_sync(ds->gamepad);
 
 	/*