@@ -34,6 +34,7 @@
#include <linux/device.h>
#include <linux/kernel.h>
#include <linux/hid.h>
+#include <linux/idr.h>
#include <linux/input.h>
#include <linux/jiffies.h>
#include <linux/leds.h>
@@ -569,6 +570,7 @@ static const enum led_brightness joycon_player_led_patterns[JC_NUM_LED_PATTERNS]
struct joycon_ctlr {
struct hid_device *hdev;
struct input_dev *input;
+ u32 player_id;
struct led_classdev leds[JC_NUM_LEDS]; /* player leds */
struct led_classdev home_led;
enum joycon_ctlr_state ctlr_state;
@@ -2283,7 +2285,8 @@ static int joycon_home_led_brightness_set(struct led_classdev *led,
return ret;
}
-static DEFINE_SPINLOCK(joycon_input_num_spinlock);
+static DEFINE_IDA(nintendo_player_id_allocator);
+
static int joycon_leds_create(struct joycon_ctlr *ctlr)
{
struct hid_device *hdev = ctlr->hdev;
@@ -2294,20 +2297,19 @@ static int joycon_leds_create(struct joycon_ctlr *ctlr)
char *name;
int ret;
int i;
- unsigned long flags;
int player_led_pattern;
- static int input_num;
-
- /*
- * Set the player leds based on controller number
- * Because there is no standard concept of "player number", the pattern
- * number will simply increase by 1 every time a controller is connected.
- */
- spin_lock_irqsave(&joycon_input_num_spinlock, flags);
- player_led_pattern = input_num++ % JC_NUM_LED_PATTERNS;
- spin_unlock_irqrestore(&joycon_input_num_spinlock, flags);
/* configure the player LEDs */
+ ctlr->player_id = U32_MAX;
+ ret = ida_alloc(&nintendo_player_id_allocator, GFP_KERNEL);
+ if (ret < 0) {
+ hid_warn(hdev, "Failed to allocate player ID, skipping; ret=%d\n", ret);
+ goto home_led;
+ }
+ ctlr->player_id = ret;
+ player_led_pattern = ret % JC_NUM_LED_PATTERNS;
+ hid_info(ctlr->hdev, "assigned player %d led pattern", player_led_pattern + 1);
+
for (i = 0; i < JC_NUM_LEDS; i++) {
name = devm_kasprintf(dev, GFP_KERNEL, "%s:%s:%s",
d_name,
@@ -2789,6 +2791,7 @@ static void nintendo_hid_remove(struct hid_device *hdev)
spin_unlock_irqrestore(&ctlr->lock, flags);
destroy_workqueue(ctlr->rumble_queue);
+ ida_free(&nintendo_player_id_allocator, ctlr->player_id);
hid_hw_close(hdev);
hid_hw_stop(hdev);