Message ID | 20240730111810.1017708-1-tomasz.pakula.oficjalny@gmail.com (mailing list archive) |
---|---|
State | New |
Headers | show |
Series | [v2] Input: increase max button number to 0x340 | expand |
diff --git a/include/linux/mod_devicetable.h b/include/linux/mod_devicetable.h index 4338b1b4ac44..e1699f4b1858 100644 --- a/include/linux/mod_devicetable.h +++ b/include/linux/mod_devicetable.h @@ -333,7 +333,7 @@ struct pcmcia_device_id { /* Input */ #define INPUT_DEVICE_ID_EV_MAX 0x1f #define INPUT_DEVICE_ID_KEY_MIN_INTERESTING 0x71 -#define INPUT_DEVICE_ID_KEY_MAX 0x2ff +#define INPUT_DEVICE_ID_KEY_MAX 0x340 #define INPUT_DEVICE_ID_REL_MAX 0x0f #define INPUT_DEVICE_ID_ABS_MAX 0x3f #define INPUT_DEVICE_ID_MSC_MAX 0x07 diff --git a/include/uapi/linux/input-event-codes.h b/include/uapi/linux/input-event-codes.h index a4206723f503..5f10f09ac174 100644 --- a/include/uapi/linux/input-event-codes.h +++ b/include/uapi/linux/input-event-codes.h @@ -808,7 +808,7 @@ /* We avoid low common keys in module aliases so they don't get huge. */ #define KEY_MIN_INTERESTING KEY_MUTE -#define KEY_MAX 0x2ff +#define KEY_MAX 0x340 #define KEY_CNT (KEY_MAX+1) /*
v1 of this patch increased the number of buttons to 0x3ff. This version reduces this number to 0x340 to decrease the size of some static arrays by almost 200. Maximum number of buttons is limited to 0x2ff. This makes it so game controllers like joysticks, racing wheelbases etc. are limited to 80 buttons. A lot of input devices for flight simulators and racing simulators take full advantage of defining a large number of buttons in HID descriptor, in turn, some of their buttons simply don't show up under linux. Linux became quite a viable gaming platform in the recent years so this makes it so it supports all the HID peripherals without fuss and confusion (there aren't any dmesg errors if HID device exceeds the 0x2ff button id). I'm a part of linux simracing community and we encoutered this issue with Moza Racing wheelbases, as they use top of the range for things like h-pattern shifters, sequential shifters. These accessories simply don't work, be it connected through the wheelbase or directly with USB. Upcoming Moza Flight Sim devices will face the same issue, and there were Saitek/Logitech/Honeycomb and custom-made products that also have more than 80 buttons. 0x2ff was already sort of an arbitrary number, I'm increasing it to 0x340 to still keep the array not too big, while allowing additional 65 buttons. Change has been verified on my Moza Racing R9 wheelbase + Moza racing sequential shifter (it uses buttons 112-117). I didn't encounter any issues whatsoever. Evey button works, every axis works. Keyboards and other peripherals unaffected. This patch is important as SDL uses this defines and we'll have to wait until it propagates into release versions built on top of (hopefully) 6.11 Signed-off-by: Tomasz Pakuła <tomasz.pakula.oficjalny@gmail.com> --- include/linux/mod_devicetable.h | 2 +- include/uapi/linux/input-event-codes.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-)