@@ -1050,10 +1050,10 @@ static void steam_mode_switch_cb(struct work_struct *work)
struct steam_device, mode_switch);
unsigned long flags;
bool client_opened;
- steam->gamepad_mode = !steam->gamepad_mode;
if (!lizard_mode)
return;
+ steam->gamepad_mode = !steam->gamepad_mode;
if (steam->gamepad_mode)
steam_set_lizard_mode(steam, false);
else {
@@ -1599,7 +1599,7 @@ static void steam_do_deck_input_event(struct steam_device *steam,
schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100);
}
- if (!steam->gamepad_mode)
+ if (!steam->gamepad_mode && lizard_mode)
return;
lpad_touched = b10 & BIT(3);
@@ -1669,7 +1669,7 @@ static void steam_do_deck_sensors_event(struct steam_device *steam,
*/
steam->sensor_timestamp_us += 4000;
- if (!steam->gamepad_mode)
+ if (!steam->gamepad_mode && lizard_mode)
return;
input_event(sensors, EV_MSC, MSC_TIMESTAMP, steam->sensor_timestamp_us);
When lizard mode is disabled, there were two issues: 1. Switching between gamepad mode and desktop mode still functioned, even though desktop mode did not. This lead to the ability to "break" gamepad mode by holding down the Options key even while lizard mode is disabled 2. If you were in desktop mode when lizard mode is disabled, you would immediately enter this faulty mode. This patch properly disables the ability to switch between gamepad mode and the faulty desktop mode by holding the Options key, as well as effectively removing the faulty mode by bypassing the early returns if lizard mode is disabled. Reported-by: Eugeny Shcheglov <eugenyshcheglov@gmail.com> Signed-off-by: Vicki Pfau <vi@endrift.com> --- drivers/hid/hid-steam.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)