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[14/32] v4l: vsp1: Reuse local variable instead of recomputing it

Message ID 1442177830-24536-15-git-send-email-laurent.pinchart+renesas@ideasonboard.com (mailing list archive)
State New, archived
Headers show

Commit Message

Laurent Pinchart Sept. 13, 2015, 8:56 p.m. UTC
No need to waste CPU cycles when the value we need is already available.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
---
 drivers/media/platform/vsp1/vsp1_video.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
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Patch

diff --git a/drivers/media/platform/vsp1/vsp1_video.c b/drivers/media/platform/vsp1/vsp1_video.c
index ec68890af14b..c0afbf81d9aa 100644
--- a/drivers/media/platform/vsp1/vsp1_video.c
+++ b/drivers/media/platform/vsp1/vsp1_video.c
@@ -416,7 +416,7 @@  static int vsp1_video_pipeline_validate(struct vsp1_pipeline *pipe,
 			rwpf->video->pipe_index = pipe->num_inputs;
 		} else if (e->type == VSP1_ENTITY_WPF) {
 			rwpf = to_rwpf(subdev);
-			pipe->output = to_rwpf(subdev);
+			pipe->output = rwpf;
 			rwpf->video->pipe_index = 0;
 		} else if (e->type == VSP1_ENTITY_LIF) {
 			pipe->lif = e;