@@ -633,6 +633,50 @@ static int power_state_transitions(struct node *node, unsigned me, unsigned la,
return 0;
}
+static int standby_resume_wakeup_deck(struct node *node, unsigned me, unsigned la, bool interactive, __u8 opcode)
+{
+ struct cec_msg msg;
+
+ cec_msg_init(&msg, me, la);
+ cec_msg_give_deck_status(&msg, true, CEC_OP_STATUS_REQ_ONCE);
+ fail_on_test(!transmit_timeout(node, &msg));
+ if (timed_out_or_abort(&msg))
+ return OK_NOT_SUPPORTED;
+
+ unsigned unresponsive_time = 0;
+
+ fail_on_test(!poll_stable_power_status(node, me, la, CEC_OP_POWER_STATUS_ON, unresponsive_time));
+
+ int ret = standby_resume_standby(node, me, la, interactive);
+
+ if (ret)
+ return ret;
+
+ cec_msg_init(&msg, me, la);
+ if (opcode == CEC_OP_PLAY_MODE_PLAY_FWD)
+ cec_msg_play(&msg, CEC_OP_PLAY_MODE_PLAY_FWD);
+ else
+ cec_msg_deck_control(&msg, CEC_OP_DECK_CTL_MODE_EJECT);
+ fail_on_test(!transmit_timeout(node, &msg));
+ fail_on_test(cec_msg_status_is_abort(&msg));
+
+ unresponsive_time = 0;
+ fail_on_test(!poll_stable_power_status(node, me, la, CEC_OP_POWER_STATUS_ON, unresponsive_time));
+ fail_on_test(interactive && !question("Is the device in On state?"));
+
+ return OK;
+}
+
+static int standby_resume_wakeup_deck_eject(struct node *node, unsigned me, unsigned la, bool interactive)
+{
+ return standby_resume_wakeup_deck(node, me, la, interactive, CEC_OP_DECK_CTL_MODE_EJECT);
+}
+
+static int standby_resume_wakeup_deck_play(struct node *node, unsigned me, unsigned la, bool interactive)
+{
+ return standby_resume_wakeup_deck(node, me, la, interactive, CEC_OP_PLAY_MODE_PLAY_FWD);
+}
+
const vec_remote_subtests standby_resume_subtests{
{ "Standby", CEC_LOG_ADDR_MASK_ALL, standby_resume_standby },
{ "Repeated Standby message does not wake up", CEC_LOG_ADDR_MASK_ALL, standby_resume_standby_toggle },
@@ -651,4 +695,6 @@ const vec_remote_subtests standby_resume_subtests{
{ "Wake up TV on Image View On", CEC_LOG_ADDR_MASK_TV, standby_resume_wakeup_image_view_on },
{ "Wake up TV on Text View On", CEC_LOG_ADDR_MASK_TV, standby_resume_wakeup_text_view_on },
{ "Power State Transitions", CEC_LOG_ADDR_MASK_TV, power_state_transitions, false, true },
+ { "Deck Eject Standby Resume", CEC_LOG_ADDR_MASK_PLAYBACK | CEC_LOG_ADDR_MASK_RECORD, standby_resume_wakeup_deck_eject },
+ { "Deck Play Standby Resume", CEC_LOG_ADDR_MASK_PLAYBACK | CEC_LOG_ADDR_MASK_RECORD, standby_resume_wakeup_deck_play },
};
@@ -561,6 +561,7 @@ static void processMsg(struct node *node, struct cec_msg &msg, unsigned me)
switch (play_mode) {
case CEC_OP_PLAY_MODE_PLAY_FWD:
+ exit_standby(node);
deck_state = CEC_OP_DECK_INFO_PLAY;
break;
case CEC_OP_PLAY_MODE_PLAY_REV:
@@ -618,6 +619,7 @@ static void processMsg(struct node *node, struct cec_msg &msg, unsigned me)
node->state.deck_skip_start = 0;
break;
case CEC_OP_DECK_CTL_MODE_EJECT:
+ exit_standby(node);
deck_state = CEC_OP_DECK_INFO_NO_MEDIA;
node->state.deck_skip_start = 0;
break;
Test that a deck in standby will wake up upon receiving the Deck Control messages Eject or Play Forward. Signed-off-by: Deborah Brouwer <deborahbrouwer3563@gmail.com> --- This is part of an Outreachy project to expand the testing of Deck Control messages as handled by CEC adapters. Changes since v2: - add subtests to existing vector instead of creating new one Changes since v1: - move tests to cec-test-power.cpp - check if deck control is supported by sending REQ_ONCE - use a single function that accepts different ops utils/cec-compliance/cec-test-power.cpp | 46 +++++++++++++++++++++++++ utils/cec-follower/cec-processing.cpp | 2 ++ 2 files changed, 48 insertions(+)