@@ -48,9 +48,6 @@
#define OMAP3_PANDORA_TS_GPIO 94
-/* hardware debounce: (value + 1) * 31us */
-#define GPIO_DEBOUNCE_TIME 127
-
static struct gpio_led pandora_gpio_leds[] = {
{
.name = "pandora::sd1",
@@ -88,6 +85,7 @@ static struct platform_device pandora_leds_gpio = {
.type = ev_type, \
.code = ev_code, \
.active_low = act_low, \
+ .debounce_interval = 4, \
.desc = "btn " descr, \
}
@@ -99,14 +97,14 @@ static struct gpio_keys_button pandora_gpio_keys[] = {
GPIO_BUTTON_LOW(103, KEY_DOWN, "down"),
GPIO_BUTTON_LOW(96, KEY_LEFT, "left"),
GPIO_BUTTON_LOW(98, KEY_RIGHT, "right"),
- GPIO_BUTTON_LOW(109, KEY_KP1, "game 1"),
- GPIO_BUTTON_LOW(111, KEY_KP2, "game 2"),
- GPIO_BUTTON_LOW(106, KEY_KP3, "game 3"),
- GPIO_BUTTON_LOW(101, KEY_KP4, "game 4"),
- GPIO_BUTTON_LOW(102, BTN_TL, "l"),
- GPIO_BUTTON_LOW(97, BTN_TL2, "l2"),
- GPIO_BUTTON_LOW(105, BTN_TR, "r"),
- GPIO_BUTTON_LOW(107, BTN_TR2, "r2"),
+ GPIO_BUTTON_LOW(109, KEY_PAGEUP, "game 1"),
+ GPIO_BUTTON_LOW(111, KEY_END, "game 2"),
+ GPIO_BUTTON_LOW(106, KEY_PAGEDOWN, "game 3"),
+ GPIO_BUTTON_LOW(101, KEY_HOME, "game 4"),
+ GPIO_BUTTON_LOW(102, KEY_RIGHTSHIFT, "l"),
+ GPIO_BUTTON_LOW(97, KEY_KPPLUS, "l2"),
+ GPIO_BUTTON_LOW(105, KEY_RIGHTCTRL, "r"),
+ GPIO_BUTTON_LOW(107, KEY_KPMINUS, "r2"),
GPIO_BUTTON_LOW(104, KEY_LEFTCTRL, "ctrl"),
GPIO_BUTTON_LOW(99, KEY_MENU, "menu"),
GPIO_BUTTON_LOW(176, KEY_COFFEE, "hold"),
@@ -127,14 +125,7 @@ static struct platform_device pandora_keys_gpio = {
},
};
-static void __init pandora_keys_gpio_init(void)
-{
- /* set debounce time for GPIO banks 4 and 6 */
- gpio_set_debounce(32 * 3, GPIO_DEBOUNCE_TIME);
- gpio_set_debounce(32 * 5, GPIO_DEBOUNCE_TIME);
-}
-
-static int board_keymap[] = {
+static const uint32_t board_keymap[] = {
/* row, col, code */
KEY(0, 0, KEY_9),
KEY(0, 1, KEY_8),
@@ -582,7 +573,6 @@ static void __init omap3pandora_init(void)
ARRAY_SIZE(omap3pandora_spi_board_info));
omap3pandora_ads7846_init();
usb_ehci_init(&ehci_pdata);
- pandora_keys_gpio_init();
usb_musb_init(&musb_board_data);
/* Ensure SDRC pins are mux'd for self-refresh */