Message ID | 20221021152644.155136-3-konstantin.meskhidze@huawei.com (mailing list archive) |
---|---|
State | Handled Elsewhere |
Headers | show |
Series | Network support for Landlock | expand |
On 21/10/2022 17:26, Konstantin Meskhidze wrote: > Adds a new landlock_key union and landlock_id structure to support Add a new… > a socket port rule type. A struct landlock_id identifies a unique entry > in a ruleset: either a kernel object (e.g inode) or typed data (e.g TCP > port). There is one red-black tree per key type. > > This patch also adds is_object_pointer() and get_root() helpers. > is_object_pointer() one checks whether key type is LANDLOCK_KEY_INODE. is_object_pointer() returns true if the key type is LANDLOCK_KEY_INODE. > get_root() helper chooses red_black tree root depending on a key type. get_root() returns a red_black tree root pointer according to a key type. > > Refactors landlock_insert_rule() and landlock_find_rule() to support coming Refactor… > network modifications. Now adding or searching a rule in a ruleset depends … Adding or searching a rule in a ruleset can now be done > on a landlock id argument provided in refactored functions. thanks to a Landlock ID argument passed to these helpers. > > Co-developed-by: Mickaël Salaün <mic@digikod.net> Signed-off-by: Mickaël Salaün <mic@digikod.net> > Signed-off-by: Konstantin Meskhidze <konstantin.meskhidze@huawei.com> > --- > > Changes since v7: > * Completes all the new field descriptions landlock_key, > landlock_key_type, landlock_id. > * Refactors commit message, adds a co-developer. > > Changes since v6: > * Adds union landlock_key, enum landlock_key_type, and struct > landlock_id. > * Refactors ruleset functions and improves switch/cases: create_rule(), > insert_rule(), get_root(), is_object_pointer(), free_rule(), > landlock_find_rule(). > * Refactors landlock_append_fs_rule() functions to support new > landlock_id type. > > Changes since v5: > * Formats code with clang-format-14. > > Changes since v4: > * Refactors insert_rule() and create_rule() functions by deleting > rule_type from their arguments list, it helps to reduce useless code. > > Changes since v3: > * Splits commit. > * Refactors landlock_insert_rule and landlock_find_rule functions. > * Rename new_ruleset->root_inode. > > --- > security/landlock/fs.c | 21 ++++-- > security/landlock/ruleset.c | 146 +++++++++++++++++++++++++----------- > security/landlock/ruleset.h | 64 +++++++++++++--- > 3 files changed, 169 insertions(+), 62 deletions(-) > > diff --git a/security/landlock/fs.c b/security/landlock/fs.c > index 0d57c6479d29..710cfa1306de 100644 > --- a/security/landlock/fs.c > +++ b/security/landlock/fs.c > @@ -168,7 +168,9 @@ int landlock_append_fs_rule(struct landlock_ruleset *const ruleset, > access_mask_t access_rights) > { > int err; > - struct landlock_object *object; > + struct landlock_id id = { > + .type = LANDLOCK_KEY_INODE, > + }; > > /* Files only get access rights that make sense. */ > if (!d_is_dir(path->dentry) && > @@ -181,17 +183,17 @@ int landlock_append_fs_rule(struct landlock_ruleset *const ruleset, > access_rights |= LANDLOCK_MASK_ACCESS_FS & > ~(landlock_get_fs_access_mask(ruleset, 0) | > ACCESS_INITIALLY_DENIED); > - object = get_inode_object(d_backing_inode(path->dentry)); > - if (IS_ERR(object)) > - return PTR_ERR(object); > + id.key.object = get_inode_object(d_backing_inode(path->dentry)); > + if (IS_ERR(id.key.object)) > + return PTR_ERR(id.key.object); > mutex_lock(&ruleset->lock); > - err = landlock_insert_rule(ruleset, object, access_rights); > + err = landlock_insert_rule(ruleset, id, access_rights); > mutex_unlock(&ruleset->lock); > /* > * No need to check for an error because landlock_insert_rule() > * increments the refcount for the new object if needed. > */ > - landlock_put_object(object); > + landlock_put_object(id.key.object); > return err; > } > > @@ -208,6 +210,9 @@ find_rule(const struct landlock_ruleset *const domain, > { > const struct landlock_rule *rule; > const struct inode *inode; > + struct landlock_id id = { > + .type = LANDLOCK_KEY_INODE, > + }; > > /* Ignores nonexistent leafs. */ > if (d_is_negative(dentry)) > @@ -215,8 +220,8 @@ find_rule(const struct landlock_ruleset *const domain, > > inode = d_backing_inode(dentry); > rcu_read_lock(); > - rule = landlock_find_rule( > - domain, rcu_dereference(landlock_inode(inode)->object)); > + id.key.object = rcu_dereference(landlock_inode(inode)->object); > + rule = landlock_find_rule(domain, id); > rcu_read_unlock(); > return rule; > } > diff --git a/security/landlock/ruleset.c b/security/landlock/ruleset.c > index 1f3188b4e313..41de17d1869e 100644 > --- a/security/landlock/ruleset.c > +++ b/security/landlock/ruleset.c > @@ -35,7 +35,7 @@ static struct landlock_ruleset *create_ruleset(const u32 num_layers) > return ERR_PTR(-ENOMEM); > refcount_set(&new_ruleset->usage, 1); > mutex_init(&new_ruleset->lock); > - new_ruleset->root = RB_ROOT; > + new_ruleset->root_inode = RB_ROOT; > new_ruleset->num_layers = num_layers; > /* > * hierarchy = NULL > @@ -68,8 +68,18 @@ static void build_check_rule(void) > BUILD_BUG_ON(rule.num_layers < LANDLOCK_MAX_NUM_LAYERS); > } > > +static inline bool is_object_pointer(const enum landlock_key_type key_type) Let's remove all "inline" keywords in all .c files. This should be simple for the compiler to inline them automatically, and it makes the code cleaner. > +{ > + switch (key_type) { > + case LANDLOCK_KEY_INODE: > + return true; > + } > + WARN_ON_ONCE(1); > + return false; > +} > + > static struct landlock_rule * > -create_rule(struct landlock_object *const object, > +create_rule(const struct landlock_id id, > const struct landlock_layer (*const layers)[], const u32 num_layers, > const struct landlock_layer *const new_layer) > { > @@ -90,8 +100,13 @@ create_rule(struct landlock_object *const object, > if (!new_rule) > return ERR_PTR(-ENOMEM); > RB_CLEAR_NODE(&new_rule->node); > - landlock_get_object(object); > - new_rule->object = object; > + if (is_object_pointer(id.type)) { > + /* This should be catched by insert_rule(). */ > + WARN_ON_ONCE(!id.key.object); > + landlock_get_object(id.key.object); > + } > + > + new_rule->key = id.key; > new_rule->num_layers = new_num_layers; > /* Copies the original layer stack. */ > memcpy(new_rule->layers, layers, > @@ -102,12 +117,29 @@ create_rule(struct landlock_object *const object, > return new_rule; > } > > -static void free_rule(struct landlock_rule *const rule) > +static inline struct rb_root *get_root(struct landlock_ruleset *const ruleset, Please remove "inline". > + const enum landlock_key_type key_type) > +{ > + struct rb_root *root = NULL; > + > + switch (key_type) { > + case LANDLOCK_KEY_INODE: > + root = &ruleset->root_inode; > + break; > + } > + if (WARN_ON_ONCE(!root)) > + return ERR_PTR(-EINVAL); > + return root; > +} > + > +static void free_rule(struct landlock_rule *const rule, > + const enum landlock_key_type key_type) > { > might_sleep(); > if (!rule) > return; > - landlock_put_object(rule->object); > + if (is_object_pointer(key_type)) > + landlock_put_object(rule->key.object); > kfree(rule); > } > > @@ -129,8 +161,8 @@ static void build_check_ruleset(void) > * insert_rule - Create and insert a rule in a ruleset > * > * @ruleset: The ruleset to be updated. > - * @object: The object to build the new rule with. The underlying kernel > - * object must be held by the caller. > + * @id: The ID to build the new rule with. The underlying kernel object, if > + * any, must be held by the caller. > * @layers: One or multiple layers to be copied into the new rule. > * @num_layers: The number of @layers entries. > * > @@ -144,26 +176,37 @@ static void build_check_ruleset(void) > * access rights. > */ > static int insert_rule(struct landlock_ruleset *const ruleset, > - struct landlock_object *const object, > + const struct landlock_id id, > const struct landlock_layer (*const layers)[], > - size_t num_layers) > + const size_t num_layers) > { > struct rb_node **walker_node; > struct rb_node *parent_node = NULL; > struct landlock_rule *new_rule; > + struct rb_root *root; > > might_sleep(); > lockdep_assert_held(&ruleset->lock); > - if (WARN_ON_ONCE(!object || !layers)) > + if (WARN_ON_ONCE(!layers)) > return -ENOENT; > - walker_node = &(ruleset->root.rb_node); > + > + if (is_object_pointer(id.type)) { > + if (WARN_ON_ONCE(!id.key.object)) > + return -ENOENT; > + } > + > + root = get_root(ruleset, id.type); > + if (IS_ERR(root)) > + return PTR_ERR(root); > + > + walker_node = &root->rb_node; > while (*walker_node) { > struct landlock_rule *const this = > rb_entry(*walker_node, struct landlock_rule, node); > > - if (this->object != object) { > + if (this->key.data != id.key.data) { > parent_node = *walker_node; > - if (this->object < object) > + if (this->key.data < id.key.data) > walker_node = &((*walker_node)->rb_right); > else > walker_node = &((*walker_node)->rb_left); > @@ -195,24 +238,24 @@ static int insert_rule(struct landlock_ruleset *const ruleset, > * Intersects access rights when it is a merge between a > * ruleset and a domain. > */ > - new_rule = create_rule(object, &this->layers, this->num_layers, > + new_rule = create_rule(id, &this->layers, this->num_layers, > &(*layers)[0]); > if (IS_ERR(new_rule)) > return PTR_ERR(new_rule); > - rb_replace_node(&this->node, &new_rule->node, &ruleset->root); > - free_rule(this); > + rb_replace_node(&this->node, &new_rule->node, root); > + free_rule(this, id.type); > return 0; > } > > - /* There is no match for @object. */ > + /* There is no match for @id. */ > build_check_ruleset(); > if (ruleset->num_rules >= LANDLOCK_MAX_NUM_RULES) > return -E2BIG; > - new_rule = create_rule(object, layers, num_layers, NULL); > + new_rule = create_rule(id, layers, num_layers, NULL); > if (IS_ERR(new_rule)) > return PTR_ERR(new_rule); > rb_link_node(&new_rule->node, parent_node, walker_node); > - rb_insert_color(&new_rule->node, &ruleset->root); > + rb_insert_color(&new_rule->node, root); > ruleset->num_rules++; > return 0; > } > @@ -230,7 +273,7 @@ static void build_check_layer(void) > > /* @ruleset must be locked by the caller. */ > int landlock_insert_rule(struct landlock_ruleset *const ruleset, > - struct landlock_object *const object, > + const struct landlock_id id, > const access_mask_t access) > { > struct landlock_layer layers[] = { { > @@ -240,7 +283,7 @@ int landlock_insert_rule(struct landlock_ruleset *const ruleset, > } }; > > build_check_layer(); > - return insert_rule(ruleset, object, &layers, ARRAY_SIZE(layers)); > + return insert_rule(ruleset, id, &layers, ARRAY_SIZE(layers)); > } > > static inline void get_hierarchy(struct landlock_hierarchy *const hierarchy) > @@ -263,6 +306,7 @@ static int merge_ruleset(struct landlock_ruleset *const dst, > struct landlock_ruleset *const src) > { > struct landlock_rule *walker_rule, *next_rule; > + struct rb_root *src_root; > int err = 0; > > might_sleep(); > @@ -273,6 +317,10 @@ static int merge_ruleset(struct landlock_ruleset *const dst, > if (WARN_ON_ONCE(!dst || !dst->hierarchy)) > return -EINVAL; > > + src_root = get_root(src, LANDLOCK_KEY_INODE); > + if (IS_ERR(src_root)) > + return PTR_ERR(src_root); > + > /* Locks @dst first because we are its only owner. */ > mutex_lock(&dst->lock); > mutex_lock_nested(&src->lock, SINGLE_DEPTH_NESTING); > @@ -285,23 +333,23 @@ static int merge_ruleset(struct landlock_ruleset *const dst, > dst->access_masks[dst->num_layers - 1] = src->access_masks[0]; > > /* Merges the @src tree. */ > - rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, &src->root, > + rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, src_root, > node) { > struct landlock_layer layers[] = { { > .level = dst->num_layers, > } }; > + const struct landlock_id id = { > + .key = walker_rule->key, > + .type = LANDLOCK_KEY_INODE, > + }; > > - if (WARN_ON_ONCE(walker_rule->num_layers != 1)) { > - err = -EINVAL; > - goto out_unlock; > - } > - if (WARN_ON_ONCE(walker_rule->layers[0].level != 0)) { > - err = -EINVAL; > - goto out_unlock; > - } > + if (WARN_ON_ONCE(walker_rule->num_layers != 1)) > + return -EINVAL; > + if (WARN_ON_ONCE(walker_rule->layers[0].level != 0)) > + return -EINVAL; > layers[0].access = walker_rule->layers[0].access; > - err = insert_rule(dst, walker_rule->object, &layers, > - ARRAY_SIZE(layers)); > + > + err = insert_rule(dst, id, &layers, ARRAY_SIZE(layers)); > if (err) > goto out_unlock; > } > @@ -316,21 +364,29 @@ static int inherit_ruleset(struct landlock_ruleset *const parent, > struct landlock_ruleset *const child) > { > struct landlock_rule *walker_rule, *next_rule; > + struct rb_root *parent_root; > int err = 0; > > might_sleep(); > if (!parent) > return 0; > > + parent_root = get_root(parent, LANDLOCK_KEY_INODE); > + if (IS_ERR(parent_root)) > + return PTR_ERR(parent_root); > + > /* Locks @child first because we are its only owner. */ > mutex_lock(&child->lock); > mutex_lock_nested(&parent->lock, SINGLE_DEPTH_NESTING); > > /* Copies the @parent tree. */ > rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, > - &parent->root, node) { > - err = insert_rule(child, walker_rule->object, > - &walker_rule->layers, > + parent_root, node) { > + const struct landlock_id id = { > + .key = walker_rule->key, > + .type = LANDLOCK_KEY_INODE, > + }; > + err = insert_rule(child, id, &walker_rule->layers, > walker_rule->num_layers); > if (err) > goto out_unlock; > @@ -362,8 +418,9 @@ static void free_ruleset(struct landlock_ruleset *const ruleset) > struct landlock_rule *freeme, *next; > > might_sleep(); > - rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root, node) > - free_rule(freeme); > + rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root_inode, > + node) > + free_rule(freeme, LANDLOCK_KEY_INODE); > put_hierarchy(ruleset->hierarchy); > kfree(ruleset); > } > @@ -454,20 +511,23 @@ landlock_merge_ruleset(struct landlock_ruleset *const parent, > */ > const struct landlock_rule * > landlock_find_rule(const struct landlock_ruleset *const ruleset, > - const struct landlock_object *const object) > + const struct landlock_id id) > { > + const struct rb_root *root; > const struct rb_node *node; > > - if (!object) > + root = get_root((struct landlock_ruleset *)ruleset, id.type); > + if (IS_ERR(root)) > return NULL; > - node = ruleset->root.rb_node; > + node = root->rb_node; > + > while (node) { > struct landlock_rule *this = > rb_entry(node, struct landlock_rule, node); > > - if (this->object == object) > + if (this->key.data == id.key.data) > return this; > - if (this->object < object) > + if (this->key.data < id.key.data) > node = node->rb_right; > else > node = node->rb_left; > diff --git a/security/landlock/ruleset.h b/security/landlock/ruleset.h > index f2ad932d396c..608ab356bc3e 100644 > --- a/security/landlock/ruleset.h > +++ b/security/landlock/ruleset.h > @@ -49,6 +49,46 @@ struct landlock_layer { > access_mask_t access; > }; > > +/** > + * union landlock_key - Key of a ruleset's red-black tree > + */ > +union landlock_key { > + /** > + * @object: Pointer to identify a kernel object (e.g. an inode). > + */ > + struct landlock_object *object; > + /** > + * @data: A raw data value to identify a network socket port. "Raw data to identify an arbitrary 32-bit value (e.g. a TCP port)." > + */ > + uintptr_t data; > +}; > + > +/** > + * enum landlock_key_type - Type of &union landlock_key > + */ > +enum landlock_key_type { > + /** > + * @LANDLOCK_KEY_INODE: Type of &landlock_ruleset.root_inode's node > + * keys. > + */ > + LANDLOCK_KEY_INODE = 1, > +}; > + > +/** > + * struct landlock_id - Unique rule identifier for a ruleset > + */ > +struct landlock_id { > + /** > + * @key: A union to identify either a kernel object (e.g. an inode) or > + * a raw data value (e.g. a network socket port). "a 32-bit value (e.g. a TCP port)." > + */ > + union landlock_key key; > + /** > + * @type: A enumerator to identify the type of landlock_ruleset's root tree. > + */ > + const enum landlock_key_type type; > +}; > + > /** > * struct landlock_rule - Access rights tied to an object > */ > @@ -58,12 +98,13 @@ struct landlock_rule { > */ > struct rb_node node; > /** > - * @object: Pointer to identify a kernel object (e.g. an inode). This > - * is used as a key for this ruleset element. This pointer is set once > - * and never modified. It always points to an allocated object because > - * each rule increments the refcount of its object. > + * @key: A union to identify either a kernel object (e.g. an inode) or > + * a raw data value (e.g. a network socket port). This is used as a key > + * for this ruleset element. The pointer is set once and never > + * modified. It always points to an allocated object because each rule > + * increments the refcount of its object. > */ > - struct landlock_object *object; > + union landlock_key key; > /** > * @num_layers: Number of entries in @layers. > */ > @@ -99,11 +140,12 @@ struct landlock_hierarchy { > */ > struct landlock_ruleset { > /** > - * @root: Root of a red-black tree containing &struct landlock_rule > - * nodes. Once a ruleset is tied to a process (i.e. as a domain), this > - * tree is immutable until @usage reaches zero. > + * @root_inode: Root of a red-black tree containing &struct > + * landlock_rule nodes with inode object. Once a ruleset is tied to a > + * process (i.e. as a domain), this tree is immutable until @usage > + * reaches zero. > */ > - struct rb_root root; > + struct rb_root root_inode; > /** > * @hierarchy: Enables hierarchy identification even when a parent > * domain vanishes. This is needed for the ptrace protection. > @@ -165,7 +207,7 @@ void landlock_put_ruleset(struct landlock_ruleset *const ruleset); > void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset); > > int landlock_insert_rule(struct landlock_ruleset *const ruleset, > - struct landlock_object *const object, > + const struct landlock_id id, > const access_mask_t access); > > struct landlock_ruleset * > @@ -174,7 +216,7 @@ landlock_merge_ruleset(struct landlock_ruleset *const parent, > > const struct landlock_rule * > landlock_find_rule(const struct landlock_ruleset *const ruleset, > - const struct landlock_object *const object); > + const struct landlock_id id); > > static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset) > { > -- > 2.25.1 >
On 17/11/2022 19:41, Mickaël Salaün wrote: > > On 21/10/2022 17:26, Konstantin Meskhidze wrote: [...] >> diff --git a/security/landlock/ruleset.h b/security/landlock/ruleset.h >> index f2ad932d396c..608ab356bc3e 100644 >> --- a/security/landlock/ruleset.h >> +++ b/security/landlock/ruleset.h >> @@ -49,6 +49,46 @@ struct landlock_layer { >> access_mask_t access; >> }; >> >> +/** >> + * union landlock_key - Key of a ruleset's red-black tree >> + */ >> +union landlock_key { >> + /** >> + * @object: Pointer to identify a kernel object (e.g. an inode). >> + */ >> + struct landlock_object *object; >> + /** >> + * @data: A raw data value to identify a network socket port. > > "Raw data to identify an arbitrary 32-bit value (e.g. a TCP port)." > > >> + */ >> + uintptr_t data; >> +}; >> + >> +/** >> + * enum landlock_key_type - Type of &union landlock_key >> + */ >> +enum landlock_key_type { >> + /** >> + * @LANDLOCK_KEY_INODE: Type of &landlock_ruleset.root_inode's node >> + * keys. >> + */ >> + LANDLOCK_KEY_INODE = 1, >> +}; >> + >> +/** >> + * struct landlock_id - Unique rule identifier for a ruleset >> + */ >> +struct landlock_id { >> + /** >> + * @key: A union to identify either a kernel object (e.g. an inode) or >> + * a raw data value (e.g. a network socket port). > > "a 32-bit value (e.g. a TCP port)." Instead: @key: Identifies either a kernel object (e.g. an inode) or a raw value (e.g. a TCP port). > > >> + */ >> + union landlock_key key; >> + /** >> + * @type: A enumerator to identify the type of landlock_ruleset's root tree. @type: Type of a landlock_ruleset's root tree. >> + */ >> + const enum landlock_key_type type; >> +};
11/17/2022 9:41 PM, Mickaël Salaün пишет: > > On 21/10/2022 17:26, Konstantin Meskhidze wrote: >> Adds a new landlock_key union and landlock_id structure to support > > Add a new… Ok. Thanks. > >> a socket port rule type. A struct landlock_id identifies a unique entry >> in a ruleset: either a kernel object (e.g inode) or typed data (e.g TCP >> port). There is one red-black tree per key type. >> >> This patch also adds is_object_pointer() and get_root() helpers. >> is_object_pointer() one checks whether key type is LANDLOCK_KEY_INODE. > > is_object_pointer() returns true if the key type is LANDLOCK_KEY_INODE. > Got it. >> get_root() helper chooses red_black tree root depending on a key type. > > get_root() returns a red_black tree root pointer according to a key type. Ok. Thanks. > >> >> Refactors landlock_insert_rule() and landlock_find_rule() to support coming > > Refactor… Ok. > >> network modifications. Now adding or searching a rule in a ruleset depends > > … Adding or searching a rule in a ruleset can now be done > >> on a landlock id argument provided in refactored functions. > > thanks to a Landlock ID argument passed to these helpers. > I will rewrite it. Thanks. >> >> Co-developed-by: Mickaël Salaün <mic@digikod.net> > > Signed-off-by: Mickaël Salaün <mic@digikod.net> > > >> Signed-off-by: Konstantin Meskhidze <konstantin.meskhidze@huawei.com> >> --- >> >> Changes since v7: >> * Completes all the new field descriptions landlock_key, >> landlock_key_type, landlock_id. >> * Refactors commit message, adds a co-developer. >> >> Changes since v6: >> * Adds union landlock_key, enum landlock_key_type, and struct >> landlock_id. >> * Refactors ruleset functions and improves switch/cases: create_rule(), >> insert_rule(), get_root(), is_object_pointer(), free_rule(), >> landlock_find_rule(). >> * Refactors landlock_append_fs_rule() functions to support new >> landlock_id type. >> >> Changes since v5: >> * Formats code with clang-format-14. >> >> Changes since v4: >> * Refactors insert_rule() and create_rule() functions by deleting >> rule_type from their arguments list, it helps to reduce useless code. >> >> Changes since v3: >> * Splits commit. >> * Refactors landlock_insert_rule and landlock_find_rule functions. >> * Rename new_ruleset->root_inode. >> >> --- >> security/landlock/fs.c | 21 ++++-- >> security/landlock/ruleset.c | 146 +++++++++++++++++++++++++----------- >> security/landlock/ruleset.h | 64 +++++++++++++--- >> 3 files changed, 169 insertions(+), 62 deletions(-) >> >> diff --git a/security/landlock/fs.c b/security/landlock/fs.c >> index 0d57c6479d29..710cfa1306de 100644 >> --- a/security/landlock/fs.c >> +++ b/security/landlock/fs.c >> @@ -168,7 +168,9 @@ int landlock_append_fs_rule(struct landlock_ruleset *const ruleset, >> access_mask_t access_rights) >> { >> int err; >> - struct landlock_object *object; >> + struct landlock_id id = { >> + .type = LANDLOCK_KEY_INODE, >> + }; >> >> /* Files only get access rights that make sense. */ >> if (!d_is_dir(path->dentry) && >> @@ -181,17 +183,17 @@ int landlock_append_fs_rule(struct landlock_ruleset *const ruleset, >> access_rights |= LANDLOCK_MASK_ACCESS_FS & >> ~(landlock_get_fs_access_mask(ruleset, 0) | >> ACCESS_INITIALLY_DENIED); >> - object = get_inode_object(d_backing_inode(path->dentry)); >> - if (IS_ERR(object)) >> - return PTR_ERR(object); >> + id.key.object = get_inode_object(d_backing_inode(path->dentry)); >> + if (IS_ERR(id.key.object)) >> + return PTR_ERR(id.key.object); >> mutex_lock(&ruleset->lock); >> - err = landlock_insert_rule(ruleset, object, access_rights); >> + err = landlock_insert_rule(ruleset, id, access_rights); >> mutex_unlock(&ruleset->lock); >> /* >> * No need to check for an error because landlock_insert_rule() >> * increments the refcount for the new object if needed. >> */ >> - landlock_put_object(object); >> + landlock_put_object(id.key.object); >> return err; >> } >> >> @@ -208,6 +210,9 @@ find_rule(const struct landlock_ruleset *const domain, >> { >> const struct landlock_rule *rule; >> const struct inode *inode; >> + struct landlock_id id = { >> + .type = LANDLOCK_KEY_INODE, >> + }; >> >> /* Ignores nonexistent leafs. */ >> if (d_is_negative(dentry)) >> @@ -215,8 +220,8 @@ find_rule(const struct landlock_ruleset *const domain, >> >> inode = d_backing_inode(dentry); >> rcu_read_lock(); >> - rule = landlock_find_rule( >> - domain, rcu_dereference(landlock_inode(inode)->object)); >> + id.key.object = rcu_dereference(landlock_inode(inode)->object); >> + rule = landlock_find_rule(domain, id); >> rcu_read_unlock(); >> return rule; >> } >> diff --git a/security/landlock/ruleset.c b/security/landlock/ruleset.c >> index 1f3188b4e313..41de17d1869e 100644 >> --- a/security/landlock/ruleset.c >> +++ b/security/landlock/ruleset.c >> @@ -35,7 +35,7 @@ static struct landlock_ruleset *create_ruleset(const u32 num_layers) >> return ERR_PTR(-ENOMEM); >> refcount_set(&new_ruleset->usage, 1); >> mutex_init(&new_ruleset->lock); >> - new_ruleset->root = RB_ROOT; >> + new_ruleset->root_inode = RB_ROOT; >> new_ruleset->num_layers = num_layers; >> /* >> * hierarchy = NULL >> @@ -68,8 +68,18 @@ static void build_check_rule(void) >> BUILD_BUG_ON(rule.num_layers < LANDLOCK_MAX_NUM_LAYERS); >> } >> >> +static inline bool is_object_pointer(const enum landlock_key_type key_type) > > Let's remove all "inline" keywords in all .c files. This should be > simple for the compiler to inline them automatically, and it makes the > code cleaner. Got it. > > >> +{ >> + switch (key_type) { >> + case LANDLOCK_KEY_INODE: >> + return true; >> + } >> + WARN_ON_ONCE(1); >> + return false; >> +} >> + >> static struct landlock_rule * >> -create_rule(struct landlock_object *const object, >> +create_rule(const struct landlock_id id, >> const struct landlock_layer (*const layers)[], const u32 num_layers, >> const struct landlock_layer *const new_layer) >> { >> @@ -90,8 +100,13 @@ create_rule(struct landlock_object *const object, >> if (!new_rule) >> return ERR_PTR(-ENOMEM); >> RB_CLEAR_NODE(&new_rule->node); >> - landlock_get_object(object); >> - new_rule->object = object; >> + if (is_object_pointer(id.type)) { >> + /* This should be catched by insert_rule(). */ >> + WARN_ON_ONCE(!id.key.object); >> + landlock_get_object(id.key.object); >> + } >> + >> + new_rule->key = id.key; >> new_rule->num_layers = new_num_layers; >> /* Copies the original layer stack. */ >> memcpy(new_rule->layers, layers, >> @@ -102,12 +117,29 @@ create_rule(struct landlock_object *const object, >> return new_rule; >> } >> >> -static void free_rule(struct landlock_rule *const rule) >> +static inline struct rb_root *get_root(struct landlock_ruleset *const ruleset, > > Please remove "inline". Got it. Thanks. > >> + const enum landlock_key_type key_type) >> +{ >> + struct rb_root *root = NULL; >> + >> + switch (key_type) { >> + case LANDLOCK_KEY_INODE: >> + root = &ruleset->root_inode; >> + break; >> + } >> + if (WARN_ON_ONCE(!root)) >> + return ERR_PTR(-EINVAL); >> + return root; >> +} >> + >> +static void free_rule(struct landlock_rule *const rule, >> + const enum landlock_key_type key_type) >> { >> might_sleep(); >> if (!rule) >> return; >> - landlock_put_object(rule->object); >> + if (is_object_pointer(key_type)) >> + landlock_put_object(rule->key.object); >> kfree(rule); >> } >> >> @@ -129,8 +161,8 @@ static void build_check_ruleset(void) >> * insert_rule - Create and insert a rule in a ruleset >> * >> * @ruleset: The ruleset to be updated. >> - * @object: The object to build the new rule with. The underlying kernel >> - * object must be held by the caller. >> + * @id: The ID to build the new rule with. The underlying kernel object, if >> + * any, must be held by the caller. >> * @layers: One or multiple layers to be copied into the new rule. >> * @num_layers: The number of @layers entries. >> * >> @@ -144,26 +176,37 @@ static void build_check_ruleset(void) >> * access rights. >> */ >> static int insert_rule(struct landlock_ruleset *const ruleset, >> - struct landlock_object *const object, >> + const struct landlock_id id, >> const struct landlock_layer (*const layers)[], >> - size_t num_layers) >> + const size_t num_layers) >> { >> struct rb_node **walker_node; >> struct rb_node *parent_node = NULL; >> struct landlock_rule *new_rule; >> + struct rb_root *root; >> >> might_sleep(); >> lockdep_assert_held(&ruleset->lock); >> - if (WARN_ON_ONCE(!object || !layers)) >> + if (WARN_ON_ONCE(!layers)) >> return -ENOENT; >> - walker_node = &(ruleset->root.rb_node); >> + >> + if (is_object_pointer(id.type)) { >> + if (WARN_ON_ONCE(!id.key.object)) >> + return -ENOENT; >> + } >> + >> + root = get_root(ruleset, id.type); >> + if (IS_ERR(root)) >> + return PTR_ERR(root); >> + >> + walker_node = &root->rb_node; >> while (*walker_node) { >> struct landlock_rule *const this = >> rb_entry(*walker_node, struct landlock_rule, node); >> >> - if (this->object != object) { >> + if (this->key.data != id.key.data) { >> parent_node = *walker_node; >> - if (this->object < object) >> + if (this->key.data < id.key.data) >> walker_node = &((*walker_node)->rb_right); >> else >> walker_node = &((*walker_node)->rb_left); >> @@ -195,24 +238,24 @@ static int insert_rule(struct landlock_ruleset *const ruleset, >> * Intersects access rights when it is a merge between a >> * ruleset and a domain. >> */ >> - new_rule = create_rule(object, &this->layers, this->num_layers, >> + new_rule = create_rule(id, &this->layers, this->num_layers, >> &(*layers)[0]); >> if (IS_ERR(new_rule)) >> return PTR_ERR(new_rule); >> - rb_replace_node(&this->node, &new_rule->node, &ruleset->root); >> - free_rule(this); >> + rb_replace_node(&this->node, &new_rule->node, root); >> + free_rule(this, id.type); >> return 0; >> } >> >> - /* There is no match for @object. */ >> + /* There is no match for @id. */ >> build_check_ruleset(); >> if (ruleset->num_rules >= LANDLOCK_MAX_NUM_RULES) >> return -E2BIG; >> - new_rule = create_rule(object, layers, num_layers, NULL); >> + new_rule = create_rule(id, layers, num_layers, NULL); >> if (IS_ERR(new_rule)) >> return PTR_ERR(new_rule); >> rb_link_node(&new_rule->node, parent_node, walker_node); >> - rb_insert_color(&new_rule->node, &ruleset->root); >> + rb_insert_color(&new_rule->node, root); >> ruleset->num_rules++; >> return 0; >> } >> @@ -230,7 +273,7 @@ static void build_check_layer(void) >> >> /* @ruleset must be locked by the caller. */ >> int landlock_insert_rule(struct landlock_ruleset *const ruleset, >> - struct landlock_object *const object, >> + const struct landlock_id id, >> const access_mask_t access) >> { >> struct landlock_layer layers[] = { { >> @@ -240,7 +283,7 @@ int landlock_insert_rule(struct landlock_ruleset *const ruleset, >> } }; >> >> build_check_layer(); >> - return insert_rule(ruleset, object, &layers, ARRAY_SIZE(layers)); >> + return insert_rule(ruleset, id, &layers, ARRAY_SIZE(layers)); >> } >> >> static inline void get_hierarchy(struct landlock_hierarchy *const hierarchy) >> @@ -263,6 +306,7 @@ static int merge_ruleset(struct landlock_ruleset *const dst, >> struct landlock_ruleset *const src) >> { >> struct landlock_rule *walker_rule, *next_rule; >> + struct rb_root *src_root; >> int err = 0; >> >> might_sleep(); >> @@ -273,6 +317,10 @@ static int merge_ruleset(struct landlock_ruleset *const dst, >> if (WARN_ON_ONCE(!dst || !dst->hierarchy)) >> return -EINVAL; >> >> + src_root = get_root(src, LANDLOCK_KEY_INODE); >> + if (IS_ERR(src_root)) >> + return PTR_ERR(src_root); >> + >> /* Locks @dst first because we are its only owner. */ >> mutex_lock(&dst->lock); >> mutex_lock_nested(&src->lock, SINGLE_DEPTH_NESTING); >> @@ -285,23 +333,23 @@ static int merge_ruleset(struct landlock_ruleset *const dst, >> dst->access_masks[dst->num_layers - 1] = src->access_masks[0]; >> >> /* Merges the @src tree. */ >> - rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, &src->root, >> + rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, src_root, >> node) { >> struct landlock_layer layers[] = { { >> .level = dst->num_layers, >> } }; >> + const struct landlock_id id = { >> + .key = walker_rule->key, >> + .type = LANDLOCK_KEY_INODE, >> + }; >> >> - if (WARN_ON_ONCE(walker_rule->num_layers != 1)) { >> - err = -EINVAL; >> - goto out_unlock; >> - } >> - if (WARN_ON_ONCE(walker_rule->layers[0].level != 0)) { >> - err = -EINVAL; >> - goto out_unlock; >> - } >> + if (WARN_ON_ONCE(walker_rule->num_layers != 1)) >> + return -EINVAL; >> + if (WARN_ON_ONCE(walker_rule->layers[0].level != 0)) >> + return -EINVAL; >> layers[0].access = walker_rule->layers[0].access; >> - err = insert_rule(dst, walker_rule->object, &layers, >> - ARRAY_SIZE(layers)); >> + >> + err = insert_rule(dst, id, &layers, ARRAY_SIZE(layers)); >> if (err) >> goto out_unlock; >> } >> @@ -316,21 +364,29 @@ static int inherit_ruleset(struct landlock_ruleset *const parent, >> struct landlock_ruleset *const child) >> { >> struct landlock_rule *walker_rule, *next_rule; >> + struct rb_root *parent_root; >> int err = 0; >> >> might_sleep(); >> if (!parent) >> return 0; >> >> + parent_root = get_root(parent, LANDLOCK_KEY_INODE); >> + if (IS_ERR(parent_root)) >> + return PTR_ERR(parent_root); >> + >> /* Locks @child first because we are its only owner. */ >> mutex_lock(&child->lock); >> mutex_lock_nested(&parent->lock, SINGLE_DEPTH_NESTING); >> >> /* Copies the @parent tree. */ >> rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, >> - &parent->root, node) { >> - err = insert_rule(child, walker_rule->object, >> - &walker_rule->layers, >> + parent_root, node) { >> + const struct landlock_id id = { >> + .key = walker_rule->key, >> + .type = LANDLOCK_KEY_INODE, >> + }; >> + err = insert_rule(child, id, &walker_rule->layers, >> walker_rule->num_layers); >> if (err) >> goto out_unlock; >> @@ -362,8 +418,9 @@ static void free_ruleset(struct landlock_ruleset *const ruleset) >> struct landlock_rule *freeme, *next; >> >> might_sleep(); >> - rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root, node) >> - free_rule(freeme); >> + rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root_inode, >> + node) >> + free_rule(freeme, LANDLOCK_KEY_INODE); >> put_hierarchy(ruleset->hierarchy); >> kfree(ruleset); >> } >> @@ -454,20 +511,23 @@ landlock_merge_ruleset(struct landlock_ruleset *const parent, >> */ >> const struct landlock_rule * >> landlock_find_rule(const struct landlock_ruleset *const ruleset, >> - const struct landlock_object *const object) >> + const struct landlock_id id) >> { >> + const struct rb_root *root; >> const struct rb_node *node; >> >> - if (!object) >> + root = get_root((struct landlock_ruleset *)ruleset, id.type); >> + if (IS_ERR(root)) >> return NULL; >> - node = ruleset->root.rb_node; >> + node = root->rb_node; >> + >> while (node) { >> struct landlock_rule *this = >> rb_entry(node, struct landlock_rule, node); >> >> - if (this->object == object) >> + if (this->key.data == id.key.data) >> return this; >> - if (this->object < object) >> + if (this->key.data < id.key.data) >> node = node->rb_right; >> else >> node = node->rb_left; >> diff --git a/security/landlock/ruleset.h b/security/landlock/ruleset.h >> index f2ad932d396c..608ab356bc3e 100644 >> --- a/security/landlock/ruleset.h >> +++ b/security/landlock/ruleset.h >> @@ -49,6 +49,46 @@ struct landlock_layer { >> access_mask_t access; >> }; >> >> +/** >> + * union landlock_key - Key of a ruleset's red-black tree >> + */ >> +union landlock_key { >> + /** >> + * @object: Pointer to identify a kernel object (e.g. an inode). >> + */ >> + struct landlock_object *object; >> + /** >> + * @data: A raw data value to identify a network socket port. > > "Raw data to identify an arbitrary 32-bit value (e.g. a TCP port)." > Ok. > >> + */ >> + uintptr_t data; >> +}; >> + >> +/** >> + * enum landlock_key_type - Type of &union landlock_key >> + */ >> +enum landlock_key_type { >> + /** >> + * @LANDLOCK_KEY_INODE: Type of &landlock_ruleset.root_inode's node >> + * keys. >> + */ >> + LANDLOCK_KEY_INODE = 1, >> +}; >> + >> +/** >> + * struct landlock_id - Unique rule identifier for a ruleset >> + */ >> +struct landlock_id { >> + /** >> + * @key: A union to identify either a kernel object (e.g. an inode) or >> + * a raw data value (e.g. a network socket port). > > "a 32-bit value (e.g. a TCP port)." Ok. Got it. > > >> + */ >> + union landlock_key key; >> + /** >> + * @type: A enumerator to identify the type of landlock_ruleset's root tree. >> + */ >> + const enum landlock_key_type type; >> +}; >> + >> /** >> * struct landlock_rule - Access rights tied to an object >> */ >> @@ -58,12 +98,13 @@ struct landlock_rule { >> */ >> struct rb_node node; >> /** >> - * @object: Pointer to identify a kernel object (e.g. an inode). This >> - * is used as a key for this ruleset element. This pointer is set once >> - * and never modified. It always points to an allocated object because >> - * each rule increments the refcount of its object. >> + * @key: A union to identify either a kernel object (e.g. an inode) or >> + * a raw data value (e.g. a network socket port). This is used as a key >> + * for this ruleset element. The pointer is set once and never >> + * modified. It always points to an allocated object because each rule >> + * increments the refcount of its object. >> */ >> - struct landlock_object *object; >> + union landlock_key key; >> /** >> * @num_layers: Number of entries in @layers. >> */ >> @@ -99,11 +140,12 @@ struct landlock_hierarchy { >> */ >> struct landlock_ruleset { >> /** >> - * @root: Root of a red-black tree containing &struct landlock_rule >> - * nodes. Once a ruleset is tied to a process (i.e. as a domain), this >> - * tree is immutable until @usage reaches zero. >> + * @root_inode: Root of a red-black tree containing &struct >> + * landlock_rule nodes with inode object. Once a ruleset is tied to a >> + * process (i.e. as a domain), this tree is immutable until @usage >> + * reaches zero. >> */ >> - struct rb_root root; >> + struct rb_root root_inode; >> /** >> * @hierarchy: Enables hierarchy identification even when a parent >> * domain vanishes. This is needed for the ptrace protection. >> @@ -165,7 +207,7 @@ void landlock_put_ruleset(struct landlock_ruleset *const ruleset); >> void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset); >> >> int landlock_insert_rule(struct landlock_ruleset *const ruleset, >> - struct landlock_object *const object, >> + const struct landlock_id id, >> const access_mask_t access); >> >> struct landlock_ruleset * >> @@ -174,7 +216,7 @@ landlock_merge_ruleset(struct landlock_ruleset *const parent, >> >> const struct landlock_rule * >> landlock_find_rule(const struct landlock_ruleset *const ruleset, >> - const struct landlock_object *const object); >> + const struct landlock_id id); >> >> static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset) >> { >> -- >> 2.25.1 >> > .
11/22/2022 8:17 PM, Mickaël Salaün пишет: > > On 17/11/2022 19:41, Mickaël Salaün wrote: >> >> On 21/10/2022 17:26, Konstantin Meskhidze wrote: > > [...] > >>> diff --git a/security/landlock/ruleset.h b/security/landlock/ruleset.h >>> index f2ad932d396c..608ab356bc3e 100644 >>> --- a/security/landlock/ruleset.h >>> +++ b/security/landlock/ruleset.h >>> @@ -49,6 +49,46 @@ struct landlock_layer { >>> access_mask_t access; >>> }; >>> >>> +/** >>> + * union landlock_key - Key of a ruleset's red-black tree >>> + */ >>> +union landlock_key { >>> + /** >>> + * @object: Pointer to identify a kernel object (e.g. an inode). >>> + */ >>> + struct landlock_object *object; >>> + /** >>> + * @data: A raw data value to identify a network socket port. >> >> "Raw data to identify an arbitrary 32-bit value (e.g. a TCP port)." >> >> >>> + */ >>> + uintptr_t data; >>> +}; >>> + >>> +/** >>> + * enum landlock_key_type - Type of &union landlock_key >>> + */ >>> +enum landlock_key_type { >>> + /** >>> + * @LANDLOCK_KEY_INODE: Type of &landlock_ruleset.root_inode's node >>> + * keys. >>> + */ >>> + LANDLOCK_KEY_INODE = 1, >>> +}; >>> + >>> +/** >>> + * struct landlock_id - Unique rule identifier for a ruleset >>> + */ >>> +struct landlock_id { >>> + /** >>> + * @key: A union to identify either a kernel object (e.g. an inode) or >>> + * a raw data value (e.g. a network socket port). >> >> "a 32-bit value (e.g. a TCP port)." > > Instead: > @key: Identifies either a kernel object (e.g. an inode) or a raw value > (e.g. a TCP port). Ok. Got it. > >> >> >>> + */ >>> + union landlock_key key; >>> + /** >>> + * @type: A enumerator to identify the type of landlock_ruleset's root tree. > > @type: Type of a landlock_ruleset's root tree. > Ok. Thanks. > >>> + */ >>> + const enum landlock_key_type type; >>> +}; > .
diff --git a/security/landlock/fs.c b/security/landlock/fs.c index 0d57c6479d29..710cfa1306de 100644 --- a/security/landlock/fs.c +++ b/security/landlock/fs.c @@ -168,7 +168,9 @@ int landlock_append_fs_rule(struct landlock_ruleset *const ruleset, access_mask_t access_rights) { int err; - struct landlock_object *object; + struct landlock_id id = { + .type = LANDLOCK_KEY_INODE, + }; /* Files only get access rights that make sense. */ if (!d_is_dir(path->dentry) && @@ -181,17 +183,17 @@ int landlock_append_fs_rule(struct landlock_ruleset *const ruleset, access_rights |= LANDLOCK_MASK_ACCESS_FS & ~(landlock_get_fs_access_mask(ruleset, 0) | ACCESS_INITIALLY_DENIED); - object = get_inode_object(d_backing_inode(path->dentry)); - if (IS_ERR(object)) - return PTR_ERR(object); + id.key.object = get_inode_object(d_backing_inode(path->dentry)); + if (IS_ERR(id.key.object)) + return PTR_ERR(id.key.object); mutex_lock(&ruleset->lock); - err = landlock_insert_rule(ruleset, object, access_rights); + err = landlock_insert_rule(ruleset, id, access_rights); mutex_unlock(&ruleset->lock); /* * No need to check for an error because landlock_insert_rule() * increments the refcount for the new object if needed. */ - landlock_put_object(object); + landlock_put_object(id.key.object); return err; } @@ -208,6 +210,9 @@ find_rule(const struct landlock_ruleset *const domain, { const struct landlock_rule *rule; const struct inode *inode; + struct landlock_id id = { + .type = LANDLOCK_KEY_INODE, + }; /* Ignores nonexistent leafs. */ if (d_is_negative(dentry)) @@ -215,8 +220,8 @@ find_rule(const struct landlock_ruleset *const domain, inode = d_backing_inode(dentry); rcu_read_lock(); - rule = landlock_find_rule( - domain, rcu_dereference(landlock_inode(inode)->object)); + id.key.object = rcu_dereference(landlock_inode(inode)->object); + rule = landlock_find_rule(domain, id); rcu_read_unlock(); return rule; } diff --git a/security/landlock/ruleset.c b/security/landlock/ruleset.c index 1f3188b4e313..41de17d1869e 100644 --- a/security/landlock/ruleset.c +++ b/security/landlock/ruleset.c @@ -35,7 +35,7 @@ static struct landlock_ruleset *create_ruleset(const u32 num_layers) return ERR_PTR(-ENOMEM); refcount_set(&new_ruleset->usage, 1); mutex_init(&new_ruleset->lock); - new_ruleset->root = RB_ROOT; + new_ruleset->root_inode = RB_ROOT; new_ruleset->num_layers = num_layers; /* * hierarchy = NULL @@ -68,8 +68,18 @@ static void build_check_rule(void) BUILD_BUG_ON(rule.num_layers < LANDLOCK_MAX_NUM_LAYERS); } +static inline bool is_object_pointer(const enum landlock_key_type key_type) +{ + switch (key_type) { + case LANDLOCK_KEY_INODE: + return true; + } + WARN_ON_ONCE(1); + return false; +} + static struct landlock_rule * -create_rule(struct landlock_object *const object, +create_rule(const struct landlock_id id, const struct landlock_layer (*const layers)[], const u32 num_layers, const struct landlock_layer *const new_layer) { @@ -90,8 +100,13 @@ create_rule(struct landlock_object *const object, if (!new_rule) return ERR_PTR(-ENOMEM); RB_CLEAR_NODE(&new_rule->node); - landlock_get_object(object); - new_rule->object = object; + if (is_object_pointer(id.type)) { + /* This should be catched by insert_rule(). */ + WARN_ON_ONCE(!id.key.object); + landlock_get_object(id.key.object); + } + + new_rule->key = id.key; new_rule->num_layers = new_num_layers; /* Copies the original layer stack. */ memcpy(new_rule->layers, layers, @@ -102,12 +117,29 @@ create_rule(struct landlock_object *const object, return new_rule; } -static void free_rule(struct landlock_rule *const rule) +static inline struct rb_root *get_root(struct landlock_ruleset *const ruleset, + const enum landlock_key_type key_type) +{ + struct rb_root *root = NULL; + + switch (key_type) { + case LANDLOCK_KEY_INODE: + root = &ruleset->root_inode; + break; + } + if (WARN_ON_ONCE(!root)) + return ERR_PTR(-EINVAL); + return root; +} + +static void free_rule(struct landlock_rule *const rule, + const enum landlock_key_type key_type) { might_sleep(); if (!rule) return; - landlock_put_object(rule->object); + if (is_object_pointer(key_type)) + landlock_put_object(rule->key.object); kfree(rule); } @@ -129,8 +161,8 @@ static void build_check_ruleset(void) * insert_rule - Create and insert a rule in a ruleset * * @ruleset: The ruleset to be updated. - * @object: The object to build the new rule with. The underlying kernel - * object must be held by the caller. + * @id: The ID to build the new rule with. The underlying kernel object, if + * any, must be held by the caller. * @layers: One or multiple layers to be copied into the new rule. * @num_layers: The number of @layers entries. * @@ -144,26 +176,37 @@ static void build_check_ruleset(void) * access rights. */ static int insert_rule(struct landlock_ruleset *const ruleset, - struct landlock_object *const object, + const struct landlock_id id, const struct landlock_layer (*const layers)[], - size_t num_layers) + const size_t num_layers) { struct rb_node **walker_node; struct rb_node *parent_node = NULL; struct landlock_rule *new_rule; + struct rb_root *root; might_sleep(); lockdep_assert_held(&ruleset->lock); - if (WARN_ON_ONCE(!object || !layers)) + if (WARN_ON_ONCE(!layers)) return -ENOENT; - walker_node = &(ruleset->root.rb_node); + + if (is_object_pointer(id.type)) { + if (WARN_ON_ONCE(!id.key.object)) + return -ENOENT; + } + + root = get_root(ruleset, id.type); + if (IS_ERR(root)) + return PTR_ERR(root); + + walker_node = &root->rb_node; while (*walker_node) { struct landlock_rule *const this = rb_entry(*walker_node, struct landlock_rule, node); - if (this->object != object) { + if (this->key.data != id.key.data) { parent_node = *walker_node; - if (this->object < object) + if (this->key.data < id.key.data) walker_node = &((*walker_node)->rb_right); else walker_node = &((*walker_node)->rb_left); @@ -195,24 +238,24 @@ static int insert_rule(struct landlock_ruleset *const ruleset, * Intersects access rights when it is a merge between a * ruleset and a domain. */ - new_rule = create_rule(object, &this->layers, this->num_layers, + new_rule = create_rule(id, &this->layers, this->num_layers, &(*layers)[0]); if (IS_ERR(new_rule)) return PTR_ERR(new_rule); - rb_replace_node(&this->node, &new_rule->node, &ruleset->root); - free_rule(this); + rb_replace_node(&this->node, &new_rule->node, root); + free_rule(this, id.type); return 0; } - /* There is no match for @object. */ + /* There is no match for @id. */ build_check_ruleset(); if (ruleset->num_rules >= LANDLOCK_MAX_NUM_RULES) return -E2BIG; - new_rule = create_rule(object, layers, num_layers, NULL); + new_rule = create_rule(id, layers, num_layers, NULL); if (IS_ERR(new_rule)) return PTR_ERR(new_rule); rb_link_node(&new_rule->node, parent_node, walker_node); - rb_insert_color(&new_rule->node, &ruleset->root); + rb_insert_color(&new_rule->node, root); ruleset->num_rules++; return 0; } @@ -230,7 +273,7 @@ static void build_check_layer(void) /* @ruleset must be locked by the caller. */ int landlock_insert_rule(struct landlock_ruleset *const ruleset, - struct landlock_object *const object, + const struct landlock_id id, const access_mask_t access) { struct landlock_layer layers[] = { { @@ -240,7 +283,7 @@ int landlock_insert_rule(struct landlock_ruleset *const ruleset, } }; build_check_layer(); - return insert_rule(ruleset, object, &layers, ARRAY_SIZE(layers)); + return insert_rule(ruleset, id, &layers, ARRAY_SIZE(layers)); } static inline void get_hierarchy(struct landlock_hierarchy *const hierarchy) @@ -263,6 +306,7 @@ static int merge_ruleset(struct landlock_ruleset *const dst, struct landlock_ruleset *const src) { struct landlock_rule *walker_rule, *next_rule; + struct rb_root *src_root; int err = 0; might_sleep(); @@ -273,6 +317,10 @@ static int merge_ruleset(struct landlock_ruleset *const dst, if (WARN_ON_ONCE(!dst || !dst->hierarchy)) return -EINVAL; + src_root = get_root(src, LANDLOCK_KEY_INODE); + if (IS_ERR(src_root)) + return PTR_ERR(src_root); + /* Locks @dst first because we are its only owner. */ mutex_lock(&dst->lock); mutex_lock_nested(&src->lock, SINGLE_DEPTH_NESTING); @@ -285,23 +333,23 @@ static int merge_ruleset(struct landlock_ruleset *const dst, dst->access_masks[dst->num_layers - 1] = src->access_masks[0]; /* Merges the @src tree. */ - rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, &src->root, + rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, src_root, node) { struct landlock_layer layers[] = { { .level = dst->num_layers, } }; + const struct landlock_id id = { + .key = walker_rule->key, + .type = LANDLOCK_KEY_INODE, + }; - if (WARN_ON_ONCE(walker_rule->num_layers != 1)) { - err = -EINVAL; - goto out_unlock; - } - if (WARN_ON_ONCE(walker_rule->layers[0].level != 0)) { - err = -EINVAL; - goto out_unlock; - } + if (WARN_ON_ONCE(walker_rule->num_layers != 1)) + return -EINVAL; + if (WARN_ON_ONCE(walker_rule->layers[0].level != 0)) + return -EINVAL; layers[0].access = walker_rule->layers[0].access; - err = insert_rule(dst, walker_rule->object, &layers, - ARRAY_SIZE(layers)); + + err = insert_rule(dst, id, &layers, ARRAY_SIZE(layers)); if (err) goto out_unlock; } @@ -316,21 +364,29 @@ static int inherit_ruleset(struct landlock_ruleset *const parent, struct landlock_ruleset *const child) { struct landlock_rule *walker_rule, *next_rule; + struct rb_root *parent_root; int err = 0; might_sleep(); if (!parent) return 0; + parent_root = get_root(parent, LANDLOCK_KEY_INODE); + if (IS_ERR(parent_root)) + return PTR_ERR(parent_root); + /* Locks @child first because we are its only owner. */ mutex_lock(&child->lock); mutex_lock_nested(&parent->lock, SINGLE_DEPTH_NESTING); /* Copies the @parent tree. */ rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, - &parent->root, node) { - err = insert_rule(child, walker_rule->object, - &walker_rule->layers, + parent_root, node) { + const struct landlock_id id = { + .key = walker_rule->key, + .type = LANDLOCK_KEY_INODE, + }; + err = insert_rule(child, id, &walker_rule->layers, walker_rule->num_layers); if (err) goto out_unlock; @@ -362,8 +418,9 @@ static void free_ruleset(struct landlock_ruleset *const ruleset) struct landlock_rule *freeme, *next; might_sleep(); - rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root, node) - free_rule(freeme); + rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root_inode, + node) + free_rule(freeme, LANDLOCK_KEY_INODE); put_hierarchy(ruleset->hierarchy); kfree(ruleset); } @@ -454,20 +511,23 @@ landlock_merge_ruleset(struct landlock_ruleset *const parent, */ const struct landlock_rule * landlock_find_rule(const struct landlock_ruleset *const ruleset, - const struct landlock_object *const object) + const struct landlock_id id) { + const struct rb_root *root; const struct rb_node *node; - if (!object) + root = get_root((struct landlock_ruleset *)ruleset, id.type); + if (IS_ERR(root)) return NULL; - node = ruleset->root.rb_node; + node = root->rb_node; + while (node) { struct landlock_rule *this = rb_entry(node, struct landlock_rule, node); - if (this->object == object) + if (this->key.data == id.key.data) return this; - if (this->object < object) + if (this->key.data < id.key.data) node = node->rb_right; else node = node->rb_left; diff --git a/security/landlock/ruleset.h b/security/landlock/ruleset.h index f2ad932d396c..608ab356bc3e 100644 --- a/security/landlock/ruleset.h +++ b/security/landlock/ruleset.h @@ -49,6 +49,46 @@ struct landlock_layer { access_mask_t access; }; +/** + * union landlock_key - Key of a ruleset's red-black tree + */ +union landlock_key { + /** + * @object: Pointer to identify a kernel object (e.g. an inode). + */ + struct landlock_object *object; + /** + * @data: A raw data value to identify a network socket port. + */ + uintptr_t data; +}; + +/** + * enum landlock_key_type - Type of &union landlock_key + */ +enum landlock_key_type { + /** + * @LANDLOCK_KEY_INODE: Type of &landlock_ruleset.root_inode's node + * keys. + */ + LANDLOCK_KEY_INODE = 1, +}; + +/** + * struct landlock_id - Unique rule identifier for a ruleset + */ +struct landlock_id { + /** + * @key: A union to identify either a kernel object (e.g. an inode) or + * a raw data value (e.g. a network socket port). + */ + union landlock_key key; + /** + * @type: A enumerator to identify the type of landlock_ruleset's root tree. + */ + const enum landlock_key_type type; +}; + /** * struct landlock_rule - Access rights tied to an object */ @@ -58,12 +98,13 @@ struct landlock_rule { */ struct rb_node node; /** - * @object: Pointer to identify a kernel object (e.g. an inode). This - * is used as a key for this ruleset element. This pointer is set once - * and never modified. It always points to an allocated object because - * each rule increments the refcount of its object. + * @key: A union to identify either a kernel object (e.g. an inode) or + * a raw data value (e.g. a network socket port). This is used as a key + * for this ruleset element. The pointer is set once and never + * modified. It always points to an allocated object because each rule + * increments the refcount of its object. */ - struct landlock_object *object; + union landlock_key key; /** * @num_layers: Number of entries in @layers. */ @@ -99,11 +140,12 @@ struct landlock_hierarchy { */ struct landlock_ruleset { /** - * @root: Root of a red-black tree containing &struct landlock_rule - * nodes. Once a ruleset is tied to a process (i.e. as a domain), this - * tree is immutable until @usage reaches zero. + * @root_inode: Root of a red-black tree containing &struct + * landlock_rule nodes with inode object. Once a ruleset is tied to a + * process (i.e. as a domain), this tree is immutable until @usage + * reaches zero. */ - struct rb_root root; + struct rb_root root_inode; /** * @hierarchy: Enables hierarchy identification even when a parent * domain vanishes. This is needed for the ptrace protection. @@ -165,7 +207,7 @@ void landlock_put_ruleset(struct landlock_ruleset *const ruleset); void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset); int landlock_insert_rule(struct landlock_ruleset *const ruleset, - struct landlock_object *const object, + const struct landlock_id id, const access_mask_t access); struct landlock_ruleset * @@ -174,7 +216,7 @@ landlock_merge_ruleset(struct landlock_ruleset *const parent, const struct landlock_rule * landlock_find_rule(const struct landlock_ruleset *const ruleset, - const struct landlock_object *const object); + const struct landlock_id id); static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset) {
Adds a new landlock_key union and landlock_id structure to support a socket port rule type. A struct landlock_id identifies a unique entry in a ruleset: either a kernel object (e.g inode) or typed data (e.g TCP port). There is one red-black tree per key type. This patch also adds is_object_pointer() and get_root() helpers. is_object_pointer() one checks whether key type is LANDLOCK_KEY_INODE. get_root() helper chooses red_black tree root depending on a key type. Refactors landlock_insert_rule() and landlock_find_rule() to support coming network modifications. Now adding or searching a rule in a ruleset depends on a landlock id argument provided in refactored functions. Co-developed-by: Mickaël Salaün <mic@digikod.net> Signed-off-by: Konstantin Meskhidze <konstantin.meskhidze@huawei.com> --- Changes since v7: * Completes all the new field descriptions landlock_key, landlock_key_type, landlock_id. * Refactors commit message, adds a co-developer. Changes since v6: * Adds union landlock_key, enum landlock_key_type, and struct landlock_id. * Refactors ruleset functions and improves switch/cases: create_rule(), insert_rule(), get_root(), is_object_pointer(), free_rule(), landlock_find_rule(). * Refactors landlock_append_fs_rule() functions to support new landlock_id type. Changes since v5: * Formats code with clang-format-14. Changes since v4: * Refactors insert_rule() and create_rule() functions by deleting rule_type from their arguments list, it helps to reduce useless code. Changes since v3: * Splits commit. * Refactors landlock_insert_rule and landlock_find_rule functions. * Rename new_ruleset->root_inode. --- security/landlock/fs.c | 21 ++++-- security/landlock/ruleset.c | 146 +++++++++++++++++++++++++----------- security/landlock/ruleset.h | 64 +++++++++++++--- 3 files changed, 169 insertions(+), 62 deletions(-) -- 2.25.1