@@ -60,7 +60,15 @@
<toc></toc>
- <!-- Introduction -->
+<part id="drmCore">
+ <title>DRM Core</title>
+ <partintro>
+ <para>
+ This first part of the DRM Developer's Guide documents core DRM code,
+ helper libraries for writting drivers and generic userspace interfaces
+ exposed by DRM drivers.
+ </para>
+ </partintro>
<chapter id="drmIntroduction">
<title>Introduction</title>
@@ -2749,15 +2757,73 @@ int (*resume) (struct drm_device *);</synopsis>
</sect1>
</chapter>
+</part>
+<part id="drmDrivers">
+ <title>DRM Drivers</title>
- <!-- API reference -->
+ <partintro>
+ <para>
+ This second part of the DRM Developer's Guide documents driver code,
+ implementation details and also all the driver-specific userspace
+ interfaces. Especially since all hardware-acceleration interfaces to
+ userspace are driver specific for efficiency and other reasons these
+ interfaces can be rather substantial. Hence every driver has its own
+ chapter.
+ </para>
+ </partintro>
- <appendix id="drmDriverApi">
- <title>DRM Driver API</title>
+ <chapter id="drmI915">
+ <title>drm/i915 Intel GFX Driver</title>
<para>
- Include auto-generated API reference here (need to reference it
- from paragraphs above too).
+ The drm/i915 driver supports all (with the exception of some very early
+ models) integrated GFX chipsets with both Intel display and rendering
+ blocks. This excludes a set of SoC platforms with an SGX rendering unit,
+ those have basic support through the gma500 drm driver.
</para>
- </appendix>
+ <sect1>
+ <title>Display Hardware Handling</title>
+ <para>
+ This section covers everything related to the display hardware including
+ the mode setting infrastructure, plane, sprite and cursor handling and
+ display, output probing and related topics.
+ </para>
+ <sect2>
+ <title>Mode Setting Infrastructure</title>
+ <para>
+ The i915 driver is thus far the only DRM driver which doesn't use the
+ common DRM helper code to implement mode setting sequences. Thus it
+ has its own tailor-made infrastructure for executing a display
+ configuration change.
+ </para>
+ </sect2>
+ <sect2>
+ <title>Plane Configuration</title>
+ <para>
+ This section covers plane configuration and composition with the
+ primary plane, sprites, cursors and overlays. This includes the
+ infrastructure to do atomic vsync'ed updates of all this state and
+ also tightly coupled topics like watermark setup and computation,
+ framebuffer compression and panel self refresh.
+ </para>
+ </sect2>
+ <sect2>
+ <title>Output Probing</title>
+ <para>
+ This section covers output probing and related infrastructure like the
+ hotplug interrupt storm detection and mitigation code. Note that the
+ i915 driver still uses most of the common DRM helper code for output
+ probing, so those sections fully apply.
+ </para>
+ </sect2>
+ </sect1>
+ <sect1>
+ <title>Memory Management and Command Submission</title>
+ <para>
+ This sections covers all things related to the GEM implementation in the
+ i915 driver.
+ </para>
+ </sect1>
+ </chapter>
+</part>
</book>