@@ -6,6 +6,7 @@ struct mnlu_gen_socket {
struct mnl_socket *nl;
char *buf;
uint32_t family;
+ uint32_t maxattr;
unsigned int seq;
uint8_t version;
};
@@ -110,7 +110,7 @@ int mnlu_socket_recv_run(struct mnl_socket *nl, unsigned int seq, void *buf, siz
return err;
}
-static int get_family_id_attr_cb(const struct nlattr *attr, void *data)
+static int get_family_attrs_cb(const struct nlattr *attr, void *data)
{
int type = mnl_attr_get_type(attr);
const struct nlattr **tb = data;
@@ -121,20 +121,26 @@ static int get_family_id_attr_cb(const struct nlattr *attr, void *data)
if (type == CTRL_ATTR_FAMILY_ID &&
mnl_attr_validate(attr, MNL_TYPE_U16) < 0)
return MNL_CB_ERROR;
+ if (type == CTRL_ATTR_MAXATTR &&
+ mnl_attr_validate(attr, MNL_TYPE_U32) < 0)
+ return MNL_CB_ERROR;
tb[type] = attr;
return MNL_CB_OK;
}
-static int get_family_id_cb(const struct nlmsghdr *nlh, void *data)
+static int get_family_cb(const struct nlmsghdr *nlh, void *data)
{
struct genlmsghdr *genl = mnl_nlmsg_get_payload(nlh);
struct nlattr *tb[CTRL_ATTR_MAX + 1] = {};
- uint32_t *p_id = data;
+ struct mnlu_gen_socket *nlg = data;
- mnl_attr_parse(nlh, sizeof(*genl), get_family_id_attr_cb, tb);
+ mnl_attr_parse(nlh, sizeof(*genl), get_family_attrs_cb, tb);
if (!tb[CTRL_ATTR_FAMILY_ID])
return MNL_CB_ERROR;
- *p_id = mnl_attr_get_u16(tb[CTRL_ATTR_FAMILY_ID]);
+ if (!tb[CTRL_ATTR_MAXATTR])
+ return MNL_CB_ERROR;
+ nlg->family = mnl_attr_get_u16(tb[CTRL_ATTR_FAMILY_ID]);
+ nlg->maxattr = mnl_attr_get_u32(tb[CTRL_ATTR_MAXATTR]);
return MNL_CB_OK;
}
@@ -159,7 +165,7 @@ static int family_get(struct mnlu_gen_socket *nlg, const char *family_name)
err = mnlu_socket_recv_run(nlg->nl, nlh->nlmsg_seq, nlg->buf,
MNL_SOCKET_BUFFER_SIZE,
- get_family_id_cb, &nlg->family);
+ get_family_cb, nlg);
return err;
}
mnlu_gen_socket_open opens a socket and configures it for use with a generic netlink family. As part of this process it sends a CTRL_CMD_GETFAMILY to get the ID for the family name requested. In addition to the family id, this command reports a few other useful values including the maximum attribute. The maximum attribute is useful in order to know whether a given attribute is supported and for knowing the necessary size to allocate for other operations such as policy dumping. Since we already have to issue a CTRL_CMD_GETFAMILY to get the id, we can also store the maximum attribute as well. Modify the callback functions to parse the maximum attribute NLA and store it in the mnlu_gen_socket structure. Signed-off-by: Jacob Keller <jacob.e.keller@intel.com> --- include/mnl_utils.h | 1 + lib/mnl_utils.c | 18 ++++++++++++------ 2 files changed, 13 insertions(+), 6 deletions(-)