@@ -1496,6 +1496,7 @@ static int unix_stream_connect(struct socket *sock, struct sockaddr *uaddr,
struct unix_sock *u = unix_sk(sk), *newu, *otheru;
struct net *net = sock_net(sk);
struct sk_buff *skb = NULL;
+ unsigned char state;
long timeo;
int err;
@@ -1546,7 +1547,6 @@ static int unix_stream_connect(struct socket *sock, struct sockaddr *uaddr,
goto out;
}
- /* Latch state of peer */
unix_state_lock(other);
/* Apparently VFS overslept socket death. Retry. */
@@ -1576,37 +1576,21 @@ static int unix_stream_connect(struct socket *sock, struct sockaddr *uaddr,
goto restart;
}
- /* Latch our state.
-
- It is tricky place. We need to grab our state lock and cannot
- drop lock on peer. It is dangerous because deadlock is
- possible. Connect to self case and simultaneous
- attempt to connect are eliminated by checking socket
- state. other is TCP_LISTEN, if sk is TCP_LISTEN we
- check this before attempt to grab lock.
-
- Well, and we have to recheck the state after socket locked.
+ /* self connect and simultaneous connect are eliminated
+ * by rejecting TCP_LISTEN socket to avoid deadlock.
*/
- switch (READ_ONCE(sk->sk_state)) {
- case TCP_CLOSE:
- /* This is ok... continue with connect */
- break;
- case TCP_ESTABLISHED:
- /* Socket is already connected */
- err = -EISCONN;
- goto out_unlock;
- default:
- err = -EINVAL;
+ state = READ_ONCE(sk->sk_state);
+ if (unlikely(state != TCP_CLOSE)) {
+ err = state == TCP_ESTABLISHED ? -EISCONN : -EINVAL;
goto out_unlock;
}
unix_state_lock_nested(sk, U_LOCK_SECOND);
- if (sk->sk_state != TCP_CLOSE) {
+ if (unlikely(sk->sk_state != TCP_CLOSE)) {
+ err = sk->sk_state == TCP_ESTABLISHED ? -EISCONN : -EINVAL;
unix_state_unlock(sk);
- unix_state_unlock(other);
- sock_put(other);
- goto restart;
+ goto out_unlock;
}
err = security_unix_stream_connect(sk, other, newsk);
When a SOCK_(STREAM|SEQPACKET) socket connect()s to another one, we need to lock the two sockets to check their states in unix_stream_connect(). We use unix_state_lock() for the server and unix_state_lock_nested() for client with tricky sk->sk_state check to avoid deadlock. The possible deadlock scenario are the following: 1) Self connect() 2) Simultaneous connect() The former is simple, attempt to grab the same lock, and the latter is AB-BA deadlock. After the server's unix_state_lock(), we check the server socket's state, and if it's not TCP_LISTEN, connect() fails with -EINVAL. Then, we avoid the former deadlock by checking the client's state before unix_state_lock_nested(). If its state is not TCP_LISTEN, we can make sure that the client and the server are not identical based on the state. Also, the latter deadlock can be avoided in the same way. Due to the server sk->sk_state requirement, AB-BA deadlock could happen only with TCP_LISTEN sockets. So, if the client's state is TCP_LISTEN, we can give up the second lock to avoid the deadlock. CPU 1 CPU 2 CPU 3 connect(A -> B) connect(B -> A) listen(A) --- --- --- unix_state_lock(B) B->sk_state == TCP_LISTEN READ_ONCE(A->sk_state) == TCP_CLOSE ^^^^^^^^^ ok, will lock A unix_state_lock(A) .--------------' WRITE_ONCE(A->sk_state, TCP_LISTEN) | unix_state_unlock(A) | | unix_state_lock(A) | A->sk_sk_state == TCP_LISTEN | READ_ONCE(B->sk_state) == TCP_LISTEN v ^^^^^^^^^^ unix_state_lock_nested(A) Don't lock B !! Currently, while checking the client's state, we also check if it's TCP_ESTABLISHED, but this is unlikely and can be checked after we know the state is not TCP_CLOSE. Moreover, if it happens after the second lock, we now jump to the restart label, but it's unlikely that the server is not found during the retry, so the jump is mostly to revist the client state check. Let's remove the retry logic and check the state against TCP_CLOSE first. Signed-off-by: Kuniyuki Iwashima <kuniyu@amazon.com> --- net/unix/af_unix.c | 34 +++++++++------------------------- 1 file changed, 9 insertions(+), 25 deletions(-)