@@ -6188,6 +6188,34 @@ uint64_t float128_to_uint64_round_to_zero(float128 a, float_status *status)
/*----------------------------------------------------------------------------
| Returns the result of converting the quadruple-precision floating-point
+| value `a' to the 32-bit unsigned integer format. The conversion
+| is performed according to the IEC/IEEE Standard for Binary Floating-Point
+| Arithmetic except that the conversion is always rounded toward zero.
+| If `a' is a NaN, the largest positive integer is returned. Otherwise,
+| if the conversion overflows, the largest unsigned integer is returned.
+| If 'a' is negative, the value is rounded and zero is returned; negative
+| values that do not round to zero will raise the inexact exception.
+*----------------------------------------------------------------------------*/
+
+uint32_t float128_to_uint32_round_to_zero(float128 a, float_status *status)
+{
+ uint64_t v;
+ uint32_t res;
+ int old_exc_flags = get_float_exception_flags(status);
+
+ v = float128_to_uint64_round_to_zero(a, status);
+ if (v > 0xffffffff) {
+ res = 0xffffffff;
+ } else {
+ return v;
+ }
+ set_float_exception_flags(old_exc_flags, status);
+ float_raise(float_flag_invalid, status);
+ return res;
+}
+
+/*----------------------------------------------------------------------------
+| Returns the result of converting the quadruple-precision floating-point
| value `a' to the single-precision floating-point format. The conversion
| is performed according to the IEC/IEEE Standard for Binary Floating-Point
| Arithmetic.
@@ -716,6 +716,7 @@ int64_t float128_to_int64(float128, float_status *status);
int64_t float128_to_int64_round_to_zero(float128, float_status *status);
uint64_t float128_to_uint64(float128, float_status *status);
uint64_t float128_to_uint64_round_to_zero(float128, float_status *status);
+uint32_t float128_to_uint32_round_to_zero(float128, float_status *status);
float32 float128_to_float32(float128, float_status *status);
float64 float128_to_float64(float128, float_status *status);
floatx80 float128_to_floatx80(float128, float_status *status);