@@ -92,6 +92,7 @@ typedef struct PCacheAIOCBWrite {
Coroutine *co;
uint64_t offset;
uint64_t bytes;
+ QEMUIOVector *qiov;
int ret;
} PCacheAIOCBWrite;
@@ -553,6 +554,24 @@ out:
return acb.ret;
}
+static void write_cache_data(QEMUIOVector *qiov, PCacheNode *node,
+ uint64_t offset, uint64_t bytes)
+{
+ uint64_t qiov_offs = 0, node_offs = 0;
+ uint64_t size;
+ uint64_t copy;
+
+ if (offset < node->common.offset) {
+ qiov_offs = node->common.offset - offset;
+ } else {
+ node_offs = offset - node->common.offset;
+ }
+ size = ranges_overlap_size(offset, bytes, node->common.offset,
+ node->common.bytes);
+ copy = qemu_iovec_to_buf(qiov, qiov_offs, node->data + node_offs, size);
+ assert(copy == size);
+}
+
static void pcache_aio_write_cb(void *opaque, int ret)
{
PCacheAIOCBWrite *acb = opaque;
@@ -578,7 +597,7 @@ static void pcache_aio_write_cb(void *opaque, int ret)
bytes = end_offs - offset;
if (node->status == NODE_STATUS_COMPLETED) {
- rbcache_remove(s->cache, &node->common);
+ write_cache_data(acb->qiov, node, acb->offset, acb->bytes);
}
} while (end_offs > offset);
@@ -596,6 +615,7 @@ static coroutine_fn int pcache_co_pwritev(BlockDriverState *bs, uint64_t offset,
.bs = bs,
.offset = offset,
.bytes = bytes,
+ .qiov = qiov,
};
bdrv_aio_pwritev(bs->file, offset, qiov, bytes, pcache_aio_write_cb, &acb);
Write-through is another way to keep the cache up-to-date. Even if this case will be rare, write to the cache is more optimal than drop-cache. Signed-off-by: Pavel Butsykin <pbutsykin@virtuozzo.com> --- block/pcache.c | 22 +++++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-)