@@ -580,8 +580,9 @@ vmsif_m 010100 . ..... 00011 010 ..... 1010111 @r2_vm
vmsof_m 010100 . ..... 00010 010 ..... 1010111 @r2_vm
viota_m 010100 . ..... 10000 010 ..... 1010111 @r2_vm
vid_v 010100 . 00000 10001 010 ..... 1010111 @r1_vm
+vmv_x_s 010000 1 ..... 00000 010 ..... 1010111 @r2rd
+vmv_s_x 010000 1 00000 ..... 110 ..... 1010111 @r2
vext_x_v 001100 1 ..... ..... 010 ..... 1010111 @r
-vmv_s_x 001101 1 00000 ..... 110 ..... 1010111 @r2
vfmv_f_s 001100 1 ..... 00000 001 ..... 1010111 @r2rd
vfmv_s_f 001101 1 00000 ..... 101 ..... 1010111 @r2
vslideup_vx 001110 . ..... ..... 100 ..... 1010111 @r_vm
@@ -3252,27 +3252,57 @@ static void vec_element_storei(DisasContext *s, int vreg,
store_element(val, cpu_env, endian_ofs(s, vreg, idx), s->sew);
}
+/* vmv.x.s rd, vs2 # x[rd] = vs2[0] */
+static bool trans_vmv_x_s(DisasContext *s, arg_vmv_x_s *a)
+{
+ if (require_rvv(s) &&
+ vext_check_isa_ill(s)) {
+ TCGv_i64 t1;
+ TCGv dest;
+
+ t1 = tcg_temp_new_i64();
+ dest = tcg_temp_new();
+ /*
+ * load vreg and sign-extend to 64 bits,
+ * then truncate to XLEN bits before storing to gpr.
+ */
+ vec_element_loadi(s, t1, a->rs2, 0, true);
+ tcg_gen_trunc_i64_tl(dest, t1);
+ gen_set_gpr(a->rd, dest);
+ tcg_temp_free_i64(t1);
+ tcg_temp_free(dest);
+ mark_vs_dirty(s);
+
+ return true;
+ }
+ return false;
+}
+
/* vmv.s.x vd, rs1 # vd[0] = rs1 */
static bool trans_vmv_s_x(DisasContext *s, arg_vmv_s_x *a)
{
- if (vext_check_isa_ill(s)) {
+ if (require_rvv(s) &&
+ vext_check_isa_ill(s)) {
/* This instruction ignores LMUL and vector register groups */
- int maxsz = s->vlen >> 3;
TCGv_i64 t1;
+ TCGv s1;
TCGLabel *over = gen_new_label();
tcg_gen_brcondi_tl(TCG_COND_EQ, cpu_vl, 0, over);
- tcg_gen_gvec_dup_imm(SEW64, vreg_ofs(s, a->rd), maxsz, maxsz, 0);
- if (a->rs1 == 0) {
- goto done;
- }
t1 = tcg_temp_new_i64();
- tcg_gen_extu_tl_i64(t1, cpu_gpr[a->rs1]);
+ s1 = tcg_temp_new();
+
+ /*
+ * load gpr and sign-extend to 64 bits,
+ * then truncate to SEW bits when storing to vreg.
+ */
+ gen_get_gpr(s1, a->rs1);
+ tcg_gen_ext_tl_i64(t1, s1);
vec_element_storei(s, a->rd, 0, t1);
tcg_temp_free_i64(t1);
+ tcg_temp_free(s1);
mark_vs_dirty(s);
- done:
gen_set_label(over);
return true;
}