@@ -3387,28 +3387,28 @@ GEN_VEXT_V_ENV(vfsqrt_v_w, 4, 4)
GEN_VEXT_V_ENV(vfsqrt_v_d, 8, 8)
/* Vector Floating-Point MIN/MAX Instructions */
-RVVCALL(OPFVV2, vfmin_vv_h, OP_UUU_H, H2, H2, H2, float16_minnum)
-RVVCALL(OPFVV2, vfmin_vv_w, OP_UUU_W, H4, H4, H4, float32_minnum)
-RVVCALL(OPFVV2, vfmin_vv_d, OP_UUU_D, H8, H8, H8, float64_minnum)
+RVVCALL(OPFVV2, vfmin_vv_h, OP_UUU_H, H2, H2, H2, float16_minimum_number)
+RVVCALL(OPFVV2, vfmin_vv_w, OP_UUU_W, H4, H4, H4, float32_minimum_number)
+RVVCALL(OPFVV2, vfmin_vv_d, OP_UUU_D, H8, H8, H8, float64_minimum_number)
GEN_VEXT_VV_ENV(vfmin_vv_h, 2, 2)
GEN_VEXT_VV_ENV(vfmin_vv_w, 4, 4)
GEN_VEXT_VV_ENV(vfmin_vv_d, 8, 8)
-RVVCALL(OPFVF2, vfmin_vf_h, OP_UUU_H, H2, H2, float16_minnum)
-RVVCALL(OPFVF2, vfmin_vf_w, OP_UUU_W, H4, H4, float32_minnum)
-RVVCALL(OPFVF2, vfmin_vf_d, OP_UUU_D, H8, H8, float64_minnum)
+RVVCALL(OPFVF2, vfmin_vf_h, OP_UUU_H, H2, H2, float16_minimum_number)
+RVVCALL(OPFVF2, vfmin_vf_w, OP_UUU_W, H4, H4, float32_minimum_number)
+RVVCALL(OPFVF2, vfmin_vf_d, OP_UUU_D, H8, H8, float64_minimum_number)
GEN_VEXT_VF(vfmin_vf_h, 2, 2)
GEN_VEXT_VF(vfmin_vf_w, 4, 4)
GEN_VEXT_VF(vfmin_vf_d, 8, 8)
-RVVCALL(OPFVV2, vfmax_vv_h, OP_UUU_H, H2, H2, H2, float16_maxnum)
-RVVCALL(OPFVV2, vfmax_vv_w, OP_UUU_W, H4, H4, H4, float32_maxnum)
-RVVCALL(OPFVV2, vfmax_vv_d, OP_UUU_D, H8, H8, H8, float64_maxnum)
+RVVCALL(OPFVV2, vfmax_vv_h, OP_UUU_H, H2, H2, H2, float16_maximum_number)
+RVVCALL(OPFVV2, vfmax_vv_w, OP_UUU_W, H4, H4, H4, float32_maximum_number)
+RVVCALL(OPFVV2, vfmax_vv_d, OP_UUU_D, H8, H8, H8, float64_maximum_number)
GEN_VEXT_VV_ENV(vfmax_vv_h, 2, 2)
GEN_VEXT_VV_ENV(vfmax_vv_w, 4, 4)
GEN_VEXT_VV_ENV(vfmax_vv_d, 8, 8)
-RVVCALL(OPFVF2, vfmax_vf_h, OP_UUU_H, H2, H2, float16_maxnum)
-RVVCALL(OPFVF2, vfmax_vf_w, OP_UUU_W, H4, H4, float32_maxnum)
-RVVCALL(OPFVF2, vfmax_vf_d, OP_UUU_D, H8, H8, float64_maxnum)
+RVVCALL(OPFVF2, vfmax_vf_h, OP_UUU_H, H2, H2, float16_maximum_number)
+RVVCALL(OPFVF2, vfmax_vf_w, OP_UUU_W, H4, H4, float32_maximum_number)
+RVVCALL(OPFVF2, vfmax_vf_d, OP_UUU_D, H8, H8, float64_maximum_number)
GEN_VEXT_VF(vfmax_vf_h, 2, 2)
GEN_VEXT_VF(vfmax_vf_w, 4, 4)
GEN_VEXT_VF(vfmax_vf_d, 8, 8)