@@ -81,6 +81,9 @@ void gd_gl_area_draw(VirtualConsole *vc)
egl_dmabuf_create_sync(dmabuf);
}
#endif
+ vc->gfx.scale_x = (double)ww / vc->gfx.w;
+ vc->gfx.scale_y = (double)wh / vc->gfx.h;
+
glFlush();
#ifdef CONFIG_GBM
if (dmabuf) {
@@ -100,6 +103,8 @@ void gd_gl_area_draw(VirtualConsole *vc)
surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh);
surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds);
+ vc->gfx.scale_x = (double)ww / vc->gfx.w;
+ vc->gfx.scale_y = (double)wh / vc->gfx.h;
}
}
@@ -883,9 +883,14 @@ static gboolean gd_motion_event(GtkWidget *widget, GdkEventMotion *motion,
fbh = surface_height(vc->gfx.ds) * vc->gfx.scale_y;
window = gtk_widget_get_window(vc->gfx.drawing_area);
- ww = gdk_window_get_width(window);
- wh = gdk_window_get_height(window);
ws = gdk_window_get_scale_factor(window);
+ if (GDK_IS_WAYLAND_DISPLAY(dpy)) {
+ ww = gtk_widget_get_allocated_width(vc->gfx.drawing_area);
+ wh = gtk_widget_get_allocated_height(vc->gfx.drawing_area);
+ } else {
+ ww = gdk_window_get_width(window);
+ wh = gdk_window_get_height(window);
+ }
mx = my = 0;
if (ww > fbw) {
Just like it is done in gtk-egl.c, we need to ensure that the scaling factors are correctly calculated in draw callback. Otherwise, they would just be set to 1.0. And, use gtk_widget_get_allocated_width/height variants to determine width and height in the Wayland case similar to how it is done in draw. Cc: Gerd Hoffmann <kraxel@redhat.com> Cc: Dongwon Kim <dongwon.kim@intel.com> Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com> --- ui/gtk-gl-area.c | 5 +++++ ui/gtk.c | 9 +++++++-- 2 files changed, 12 insertions(+), 2 deletions(-)