@@ -811,6 +811,15 @@ static int cpu_post_load(void *opaque, int version_id)
}
}
+ /*
+ * Misaligned thumb pc is architecturally impossible. Fail the
+ * incoming migration. For TCG it would trigger the assert in
+ * thumb_tr_translate_insn().
+ */
+ if (!is_a64(env) && env->thumb && (env->regs[15] & 1)) {
+ return -1;
+ }
+
hw_breakpoint_update_all(cpu);
hw_watchpoint_update_all(cpu);
@@ -828,15 +837,6 @@ static int cpu_post_load(void *opaque, int version_id)
}
}
- /*
- * Misaligned thumb pc is architecturally impossible.
- * We have an assert in thumb_tr_translate_insn to verify this.
- * Fail an incoming migrate to avoid this assert.
- */
- if (!is_a64(env) && env->thumb && (env->regs[15] & 1)) {
- return -1;
- }
-
if (!kvm_enabled()) {
pmu_op_finish(&cpu->env);
}
Move this earlier to make the next patch diff cleaner. While here update the comment slightly to not give the impression that the misalignment affects only TCG. Signed-off-by: Fabiano Rosas <farosas@suse.de> --- target/arm/machine.c | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-)