@@ -68,6 +68,8 @@ struct ASCState {
int samples;
int shift;
+ uint8_t *silentbuf;
+
/* Time when we were last able to generate samples */
int64_t fifo_empty_ns;
@@ -341,6 +341,21 @@ static void asc_out_cb(void *opaque, int free_b)
}
if (!generated) {
+ /* Workaround for audio underflow bug on Windows dsound backend */
+ int64_t now = qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL);
+ int silent_samples = muldiv64(now - s->fifo_empty_ns,
+ NANOSECONDS_PER_SECOND, ASC_FREQ);
+
+ if (silent_samples > ASC_FIFO_CYCLE_TIME / 2) {
+ /*
+ * No new FIFO data within half a cycle time (~23ms) so fill the
+ * entire available buffer with silence. This prevents an issue
+ * with the Windows dsound backend whereby the sound appears to
+ * loop because the FIFO has run out of data, and the driver
+ * reuses the stale content in its circular audio buffer.
+ */
+ AUD_write(s->voice, s->silentbuf, samples << s->shift);
+ }
return;
}
@@ -618,6 +633,7 @@ static void asc_unrealize(DeviceState *dev)
ASCState *s = ASC(dev);
g_free(s->mixbuf);
+ g_free(s->silentbuf);
AUD_remove_card(&s->card);
}
@@ -642,6 +658,9 @@ static void asc_realize(DeviceState *dev, Error **errp)
s->samples = AUD_get_buffer_size_out(s->voice) >> s->shift;
s->mixbuf = g_malloc0(s->samples << s->shift);
+ s->silentbuf = g_malloc0(s->samples << s->shift);
+ memset(s->silentbuf, 0x80, s->samples << s->shift);
+
/* Add easc registers if required */
if (s->type == ASC_TYPE_EASC) {
memory_region_add_subregion(&s->asc, ASC_EXTREG_OFFSET,