diff mbox series

ui/cocoa: Do not automatically zoom for HiDPI

Message ID 20240318-zoom-v1-1-07ad14fcde19@daynix.com (mailing list archive)
State New, archived
Headers show
Series ui/cocoa: Do not automatically zoom for HiDPI | expand

Commit Message

Akihiko Odaki March 18, 2024, 9:02 a.m. UTC
Cocoa automatically zooms for a HiDPI display like Retina and makes
the display blurry. Revert the automatic zooming.

Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com>
---
 ui/cocoa.m | 9 ++++++---
 1 file changed, 6 insertions(+), 3 deletions(-)


---
base-commit: ba49d760eb04630e7b15f423ebecf6c871b8f77b
change-id: 20240318-zoom-df4d6834e56b

Best regards,

Comments

Peter Maydell March 22, 2024, 1:06 p.m. UTC | #1
On Mon, 18 Mar 2024 at 09:02, Akihiko Odaki <akihiko.odaki@daynix.com> wrote:
>
> Cocoa automatically zooms for a HiDPI display like Retina and makes
> the display blurry. Revert the automatic zooming.
>
> Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com>
> ---
>  ui/cocoa.m | 9 ++++++---
>  1 file changed, 6 insertions(+), 3 deletions(-)
>
> diff --git a/ui/cocoa.m b/ui/cocoa.m
> index fa879d7dcd4b..c5b3c28000ff 100644
> --- a/ui/cocoa.m
> +++ b/ui/cocoa.m
> @@ -522,7 +522,10 @@ - (void) resizeWindow
>      [[self window] setContentAspectRatio:NSMakeSize(screen.width, screen.height)];
>
>      if (!([[self window] styleMask] & NSWindowStyleMaskResizable)) {
> -        [[self window] setContentSize:NSMakeSize(screen.width, screen.height)];
> +        CGFloat width = screen.width / [[self window] backingScaleFactor];
> +        CGFloat height = screen.height / [[self window] backingScaleFactor];
> +
> +        [[self window] setContentSize:NSMakeSize(width, height)];
>          [[self window] center];
>      } else if ([[self window] styleMask] & NSWindowStyleMaskFullScreen) {
>          [[self window] setContentSize:[self screenSafeAreaSize]];
> @@ -575,8 +578,8 @@ - (void) updateUIInfoLocked
>
>      info.xoff = 0;
>      info.yoff = 0;
> -    info.width = frameSize.width;
> -    info.height = frameSize.height;
> +    info.width = frameSize.width * [[self window] backingScaleFactor];
> +    info.height = frameSize.height * [[self window] backingScaleFactor];
>
>      dpy_set_ui_info(dcl.con, &info, TRUE);
>  }

Could we / should we use convertRectToBacking and convertRectFromBacking
rather than doing the multiply/divide ourselves? The docs seem to
recommend against directly using backingScaleFactor when possible.

thanks
-- PMM
Akihiko Odaki July 20, 2024, 7:37 a.m. UTC | #2
On 2024/03/22 22:06, Peter Maydell wrote:
> On Mon, 18 Mar 2024 at 09:02, Akihiko Odaki <akihiko.odaki@daynix.com> wrote:
>>
>> Cocoa automatically zooms for a HiDPI display like Retina and makes
>> the display blurry. Revert the automatic zooming.
>>
>> Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com>
>> ---
>>   ui/cocoa.m | 9 ++++++---
>>   1 file changed, 6 insertions(+), 3 deletions(-)
>>
>> diff --git a/ui/cocoa.m b/ui/cocoa.m
>> index fa879d7dcd4b..c5b3c28000ff 100644
>> --- a/ui/cocoa.m
>> +++ b/ui/cocoa.m
>> @@ -522,7 +522,10 @@ - (void) resizeWindow
>>       [[self window] setContentAspectRatio:NSMakeSize(screen.width, screen.height)];
>>
>>       if (!([[self window] styleMask] & NSWindowStyleMaskResizable)) {
>> -        [[self window] setContentSize:NSMakeSize(screen.width, screen.height)];
>> +        CGFloat width = screen.width / [[self window] backingScaleFactor];
>> +        CGFloat height = screen.height / [[self window] backingScaleFactor];
>> +
>> +        [[self window] setContentSize:NSMakeSize(width, height)];
>>           [[self window] center];
>>       } else if ([[self window] styleMask] & NSWindowStyleMaskFullScreen) {
>>           [[self window] setContentSize:[self screenSafeAreaSize]];
>> @@ -575,8 +578,8 @@ - (void) updateUIInfoLocked
>>
>>       info.xoff = 0;
>>       info.yoff = 0;
>> -    info.width = frameSize.width;
>> -    info.height = frameSize.height;
>> +    info.width = frameSize.width * [[self window] backingScaleFactor];
>> +    info.height = frameSize.height * [[self window] backingScaleFactor];
>>
>>       dpy_set_ui_info(dcl.con, &info, TRUE);
>>   }
> 
> Could we / should we use convertRectToBacking and convertRectFromBacking
> rather than doing the multiply/divide ourselves? The docs seem to
> recommend against directly using backingScaleFactor when possible.

Sorry, I forgot to reply this.

Unfortunately, Cocoa does not provide a method to scale NSSize while 
convertRectToBacking and convertRectFromBacking work with NSRect, which 
is the reason why I opted for manual scaling here.

Regards,
Akihiko Odaki
diff mbox series

Patch

diff --git a/ui/cocoa.m b/ui/cocoa.m
index fa879d7dcd4b..c5b3c28000ff 100644
--- a/ui/cocoa.m
+++ b/ui/cocoa.m
@@ -522,7 +522,10 @@  - (void) resizeWindow
     [[self window] setContentAspectRatio:NSMakeSize(screen.width, screen.height)];
 
     if (!([[self window] styleMask] & NSWindowStyleMaskResizable)) {
-        [[self window] setContentSize:NSMakeSize(screen.width, screen.height)];
+        CGFloat width = screen.width / [[self window] backingScaleFactor];
+        CGFloat height = screen.height / [[self window] backingScaleFactor];
+
+        [[self window] setContentSize:NSMakeSize(width, height)];
         [[self window] center];
     } else if ([[self window] styleMask] & NSWindowStyleMaskFullScreen) {
         [[self window] setContentSize:[self screenSafeAreaSize]];
@@ -575,8 +578,8 @@  - (void) updateUIInfoLocked
 
     info.xoff = 0;
     info.yoff = 0;
-    info.width = frameSize.width;
-    info.height = frameSize.height;
+    info.width = frameSize.width * [[self window] backingScaleFactor];
+    info.height = frameSize.height * [[self window] backingScaleFactor];
 
     dpy_set_ui_info(dcl.con, &info, TRUE);
 }