@@ -5,7 +5,19 @@
#ifndef QEMU_MAIN_H
#define QEMU_MAIN_H
-int qemu_default_main(void);
+/*
+ * The function to run on the main (initial) thread of the process.
+ * NULL means QEMU's main event loop.
+ * When non-NULL, QEMU's main event loop will run on a purposely created
+ * thread, after which the provided function pointer will be invoked on
+ * the initial thread.
+ * This is useful on platforms which treat the main thread as special
+ * (macOS/Darwin) and/or require all UI API calls to occur from the main
+ * thread. Those platforms can initialise it to a specific function,
+ * while UI implementations may reset it to NULL during their init if they
+ * will handle system and UI events on the main thread via QEMU's own main
+ * event loop.
+ */
extern int (*qemu_main)(void);
#endif /* QEMU_MAIN_H */
@@ -24,26 +24,55 @@
#include "qemu/osdep.h"
#include "qemu-main.h"
+#include "qemu/main-loop.h"
#include "system/system.h"
#ifdef CONFIG_SDL
+/*
+ * SDL insists on wrapping the main() function with its own implementation on
+ * some platforms; it does so via a macro that renames our main function, so
+ * <SDL.h> must be #included here even with no SDL code called from this file.
+ */
#include <SDL.h>
#endif
-int qemu_default_main(void)
+#ifdef CONFIG_DARWIN
+#include <CoreFoundation/CoreFoundation.h>
+#endif
+
+static void *qemu_default_main(void *opaque)
{
int status;
+ bql_lock();
status = qemu_main_loop();
qemu_cleanup(status);
+ bql_unlock();
- return status;
+ exit(status);
}
-int (*qemu_main)(void) = qemu_default_main;
+int (*qemu_main)(void);
+
+#ifdef CONFIG_DARWIN
+static int os_darwin_cfrunloop_main(void)
+{
+ CFRunLoopRun();
+ g_assert_not_reached();
+}
+int (*qemu_main)(void) = os_darwin_cfrunloop_main;
+#endif
int main(int argc, char **argv)
{
qemu_init(argc, argv);
- return qemu_main();
+ bql_unlock();
+ if (qemu_main) {
+ QemuThread main_loop_thread;
+ qemu_thread_create(&main_loop_thread, "qemu_main",
+ qemu_default_main, NULL, QEMU_THREAD_DETACHED);
+ return qemu_main();
+ } else {
+ qemu_default_main(NULL);
+ }
}
@@ -73,6 +73,8 @@
int height;
} QEMUScreen;
+@class QemuCocoaPasteboardTypeOwner;
+
static void cocoa_update(DisplayChangeListener *dcl,
int x, int y, int w, int h);
@@ -107,6 +109,7 @@ static void cocoa_switch(DisplayChangeListener *dcl,
static NSInteger cbchangecount = -1;
static QemuClipboardInfo *cbinfo;
static QemuEvent cbevent;
+static QemuCocoaPasteboardTypeOwner *cbowner;
// Utility functions to run specified code block with the BQL held
typedef void (^CodeBlock)(void);
@@ -1326,8 +1329,10 @@ - (void) dealloc
{
COCOA_DEBUG("QemuCocoaAppController: dealloc\n");
- if (cocoaView)
- [cocoaView release];
+ [cocoaView release];
+ [cbowner release];
+ cbowner = nil;
+
[super dealloc];
}
@@ -1943,8 +1948,6 @@ - (void)pasteboard:(NSPasteboard *)sender provideDataForType:(NSPasteboardType)t
@end
-static QemuCocoaPasteboardTypeOwner *cbowner;
-
static void cocoa_clipboard_notify(Notifier *notifier, void *data);
static void cocoa_clipboard_request(QemuClipboardInfo *info,
QemuClipboardType type);
@@ -2007,43 +2010,8 @@ static void cocoa_clipboard_request(QemuClipboardInfo *info,
}
}
-/*
- * The startup process for the OSX/Cocoa UI is complicated, because
- * OSX insists that the UI runs on the initial main thread, and so we
- * need to start a second thread which runs the qemu_default_main():
- * in main():
- * in cocoa_display_init():
- * assign cocoa_main to qemu_main
- * create application, menus, etc
- * in cocoa_main():
- * create qemu-main thread
- * enter OSX run loop
- */
-
-static void *call_qemu_main(void *opaque)
-{
- int status;
-
- COCOA_DEBUG("Second thread: calling qemu_default_main()\n");
- bql_lock();
- status = qemu_default_main();
- bql_unlock();
- COCOA_DEBUG("Second thread: qemu_default_main() returned, exiting\n");
- [cbowner release];
- exit(status);
-}
-
static int cocoa_main(void)
{
- QemuThread thread;
-
- COCOA_DEBUG("Entered %s()\n", __func__);
-
- bql_unlock();
- qemu_thread_create(&thread, "qemu_main", call_qemu_main,
- NULL, QEMU_THREAD_DETACHED);
-
- // Start the main event loop
COCOA_DEBUG("Main thread: entering OSX run loop\n");
[NSApp run];
COCOA_DEBUG("Main thread: left OSX run loop, which should never happen\n");
@@ -2125,8 +2093,6 @@ static void cocoa_display_init(DisplayState *ds, DisplayOptions *opts)
COCOA_DEBUG("qemu_cocoa: cocoa_display_init\n");
- qemu_main = cocoa_main;
-
// Pull this console process up to being a fully-fledged graphical
// app with a menubar and Dock icon
ProcessSerialNumber psn = { 0, kCurrentProcess };
@@ -2190,6 +2156,12 @@ static void cocoa_display_init(DisplayState *ds, DisplayOptions *opts)
qemu_clipboard_peer_register(&cbpeer);
[pool release];
+
+ /*
+ * The Cocoa UI will run the NSApplication runloop on the main thread
+ * rather than the default Core Foundation one.
+ */
+ qemu_main = cocoa_main;
}
static QemuDisplay qemu_display_cocoa = {
@@ -38,6 +38,7 @@
#include "qemu/cutils.h"
#include "qemu/error-report.h"
#include "qemu/main-loop.h"
+#include "qemu-main.h"
#include "ui/console.h"
#include "ui/gtk.h"
@@ -2485,6 +2486,9 @@ static void gtk_display_init(DisplayState *ds, DisplayOptions *opts)
#ifdef CONFIG_GTK_CLIPBOARD
gd_clipboard_init(s);
#endif /* CONFIG_GTK_CLIPBOARD */
+
+ /* GTK's event polling must happen on the main thread. */
+ qemu_main = NULL;
}
static void early_gtk_display_init(DisplayOptions *opts)
@@ -34,6 +34,7 @@
#include "system/system.h"
#include "ui/win32-kbd-hook.h"
#include "qemu/log.h"
+#include "qemu-main.h"
static int sdl2_num_outputs;
static struct sdl2_console *sdl2_console;
@@ -965,6 +966,9 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
}
atexit(sdl_cleanup);
+
+ /* SDL's event polling (in dpy_refresh) must happen on the main thread. */
+ qemu_main = NULL;
}
static QemuDisplay qemu_display_sdl2 = {